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AJ.eightFive

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Posts posted by AJ.eightFive

  1. Warthog arrives in the mail today, I whip it out of the box and start fiddling with all the buttons and switches, admiring how solidly constructed everything feels. Then I decide to try out my Cougar handle on the Warthog base to see whether I prefer it to my Cougar base with Uber II Nxt gimbals. As I'm tightening the Cougar handle onto the base with the grey ring I hear a crack and discover that I've managed to give my stick a twist-for-rudder feature (there is now about 30 degrees of play in the "yaw" axis). I didn't use a huge amount of force to tighten the stick, only as much as I used to loosen it in the first place so I'm thinking that something plastic inside became brittle in the cold during shipping. Here's hoping TM covers it!

     

    :joystick:

  2. GAU-8 Vehicle Destruction Variety?

     

    Not sure if this is on the list of things to improve prior to release but it would be nice to see some variety in vehicle destruction. As it stands, when vehicles are destroyed by the GAU-8, they all seem to burn for the same duration before exploding, regardless of armour type. Hoping this behaviour is only a placeholder.

  3. What if it breaks at night? Sorry, just playing devil's advocate ;)

     

    The RL answer is probably something along the lines of: you're having a bad day so go home and get a new jet before you make it worse by strafing friendlies.

  4. th_ScreenShot_017.jpg

     

    This bug is occurring with the Virtual Snowbirds CF-114 and canopy liftlines mod installed. Members of the VSB have suggested I turn down the graphics settings but this has not worked for me. Disabling reflections fixes the lack of transparency on the canopy but not on the hud combiner glass, instruments or mirrors. Majesco's suggestion in this thread also did not work. (You can also see cloud texture corruption in the first image but this is unrelated as far as I can tell).

     

    The strangest part about this bug is that the transparency appears correctly if there is an aircraft within the rendering frustum. In the images below you can see the lack of transparency which is resolved when the aircraft in the very bottom of the image comes into view.

     

    th_ScreenShot_020.jpgth_ScreenShot_019.jpg

     

    Any ideas?

     

    Edit: Problem solved. Setting near_clip and middle_clip to the same value resolves the issue without having to disable reflections.

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