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R3DL1N3

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Everything posted by R3DL1N3

  1. Great feedback. Thanks. I've found the embarking/disembarking working pretty reliably; not sure why it wouldn't work. I'm trying to get away from F10 for chalk transport. It's keyed off the door. It triggers when a door changes to 90% open. But the range to chalk needs to be less than 100 metres. And the chalk must be not more than 100 metres spread apart. Otherwise, no embark. It always chooses the closes chalk, i.e. smallest centre-point distance from helicopter. Does that make any sense? Good point about clearing up the clutter to maintain FPS. I'll add that to the next version. The number of VPA units is currently limited, but dead groups are not destroyed. I'll fix that. Many thanks. Yes, same script for Huey Down. I've dropped the music decibels down by 10 and tracks are mono `ogg` files. Not fiddled with the frequency. Good idea. They do play to all. So yes, that would help: transmit on a radio channel. I like it. On the Abdi question: yes, he's red, and immortal initially. If blue, the Somalis attack him. Not good. EDIT: I also like the idea of adding F-5E's. I'll make that a standard part of the mission.
  2. Sure. I could do a Caucasus edition. Just need to find somewhere to represent the Ia Drang valley and Chu Pong mountains. The trees won't provide cover. That's the main disadvantage. I'll have a shuftie anyway.
  3. Lol. Yea. Know the feeling! If it happens again, best thing to note is the first line number, and the first part of the error message. That typically is enough to identify the issue.
  4. Thanks for the feedback. You definitely shouldn't be getting any scripting errors. What were they saying? I've since posted up a new one, v0.2, with some important improvements. EDIT: Actually, I think I know what it might be. I hit some script errors when I inadvertently hit non-coalition objects. The scoring system uses the coalition of the target to determine +1 or -10! Some objects don't have a coalition, e.g. surrounding buildings and stuff. Fixed this issue in v0.2
  5. Version 0.3 I've posted an update. See the Download link. Main difference: you embark and disembark by opening the door. Aidid's tier-1 advisors appear at a random location within the centre of Mogadishu. Abdi does not make a green smoke marker when he arrives there. Players get scores for hits, kills, crashes, ejections, etc.
  6. By the way Los, let me know how you chaps get on. I'd love your feedback. On the embarking-disembarking question, I'm currently working on improving the scripting for that. I'd like it to happen when the pilot opens the chopper door. That would be even more realistic.
  7. You embark by landing next to a chalk. They jump in the Huey automatically. All the group have to be within 1.5 times the rotor diameter of the Huey (about 20 metres) and untasked in order to embark. To disembark, just land. They jump out. Simple reason is that the mission puts the chopper pilot in extreme danger, landing under fire. Messing with F10 would make it much more difficult and unrealistic. Thanks. I'll make that clearer in the instructions.
  8. We Were Soldiers Once… and Young Name: We Were Soldiers Once… and Young Author: R3DL1N3 Mission Type: MP (NTTR) Controllable: UH-1H/CA Quick Summary: Lt Col Moore, “Gentlemen, we are moving into the shadow of the valley of death. We are going into battle against a tough and determined enemy. Enemy strength? We have no idea. But we have our orders. Simple orders from High Command: find the enemy and kill him. Nothing more… Download Link: Here Full Brief and Discussion Thread: Here
  9. Name: Huey Down Author: R3DL1N3 Mission Type: MP (NTTR) Controllable: UH-1H/Gazelle 342L/CA Quick Summary: Ode to Black Hawk Down, where UH-1H replaces Black Hawk and 342L replaces MH-6 Little Bird. Set in the Nevada map. “Only the dead have seen the end of war.” Plato. Download Link: Here Full Brief and Discussion Thread: Here Author and Misc Info: Designed by Redline and Kez
  10. Name: We Were Soldiers Once… and Young Author: R3DL1N3 Mission Type: MP (NTTR) Controllable: UH-1H/CA Full Brief: Lt Col Moore, “Gentlemen, we are moving into the shadow of the valley of death. We are going into battle against a tough and determined enemy. Enemy strength? We have no idea. But we have our orders. Simple orders from High Command: find the enemy and kill him. Nothing more. We will be landing under fire gentlemen. Men will die. When Crazy Horse was a baby, he nursed at the breast of every woman in the tribe. The Sioux raised their children that way. Every warrior called every woman in the tribe ‘Mother.’ Every older warrior, they called him ‘Grandfather.’ Now, the point here is that they fought as a family. Take care of your men. Teach them to take care of each other. ‘Cause when this starts… each other is all we’re gonna have. Let us pray. Our Father in Heaven, before we go into battle, every soldier among us will approach you each in his own way. Our enemies too, according to their own understanding, will ask for protection and for victory. And so, we bow before your infinite wisdom. We offer our prayers as best we can. I pray you watch over the men that I lead into battle. You use me as your instrument in this awful hell of war to watch over them. Especially if they’re men like these before me, deserving of a future in your blessing and goodwill. Amen. Oh, yes, and one more thing, dear Lord, about our enemies, ignore their heathen prayers and help us blow those little bastards straight to Hell. Amen.” Lift at Firebase Falcon, time 1035. Slicks embark troopers of 1st and 2nd battalions, 7th Cavalry. Head due west towards the Ia Drang valley, in the central highlands east of the Chu Pong Massif. Fly nap of the earth, using the dry creek bed for cover and follow the road towards the west end of the valley. Spec Ops say there are Viet Cong and NVA units with Chinese–made RPGs and 23mm antiaircraft cannons. Expect Charlie to patrol the area. Deploy troopers in the clearing in front of the roadblock, LZ X–Ray. Direct the elements from the 21st Field Artillery regiment at Firebase Falcon to begin bombardment. Use artillery wisely. Slicks return to Firebase Falcon for more troopers. Gunships support the assault with mini–guns and white phosphorus rockets. This is a war of attrition. The side with the highest enemy body count wins. Each player gets 1 point per hit and scores unit hit points for each kill; but looses 50 points for a crash or 10 points for an ejection. Slick pilots receive triple points for every hit by Cavalry units that they disembark! Refuel and rearm when rotors stop. Re–slotting deducts 25 points from your personal score. Pick up and drop off chalks as many times as you like, even in the field. It happens automatically when you land and open the cockpit door within 100 metres of a chalk. Disembark troopers the same way: land and open the door. Calm your nerves by switching on the FM radio tuned to Armed Forces Radio Vietnam, transmitting out of Saigon on 30.00FM. If pilots available, F-5E-3 Skyraider and F-86F Checkertail flights out of Saigon can also support the assault, but beware: Chinese Shenyang J-5s of the Vietnam People's Air Force 921 fighter regiment, the so-called Red Star squadron, may be patrolling the Chu Pong sector. Are you wondering what was going through Custer’s mind when he realised that he’d led his men into a slaughter? Don’t. Custer was a pussy. You ain’t. You need us, you call us! Play as Lt Col Nguyen Huu An, commanding the Vietnamese People’s Army from a bunker on the slopes of the Chu Pong Massif. Move inside the column, grab them by the belt, and thus avoid casualties from the artillery and air. Download Link: Here Author and Misc Info: Designed by Redline, Kez, Nrgized and Shagrat
  11. Thanks Scrape. Good point. I'll update the mission description to reflect that. I reckon it'll take at least three good chopper pilots and some combined-arms coordination to achieve success. It aims at a simulation of what Mogadishu might have been like in 1993. It's the "ragged edge" of virtual aviation, as Kez puts it. Tactics You'll need at least three good chopper pilots skilled with Hueys and Gazelles. Hueys transport eight–man highly–skilled Ranger chalks. Gazelles transport excellently–skilled four–man Delta operator fireteams. Deploy them wisely. Protect McKnight’s convoy. Rescue survivors if Hueys go down. Look out for flare pops. The Somalis swarm. They carry mobile phones and hate Arkansas white boys. Tire fires tell you where they're heading.
  12. Name: Huey Down Author: R3DL1N3 Mission Type: MP (NTTR) Controllable: UH-1H/Gazelle 342L/CA Full Brief: Ode to Black Hawk Down, where UH-1H replaces Black Hawk and 342L replaces MH-6 Little Bird. Set in the Nevada map. Atto: “I see not catching Aidid is becoming routine.” Garrison: “We’re not leaving Somalia until we find him. And we will find him.” Atto: “Don’t make the mistake of thinking because I grew up without running water I am simple General. I do know something about history. See all this? It’s simply shaping tomorrow. A tomorrow without a lot of Arkansas white–boys’ ideas in it.” Garrison: “Well, I wouldn’t know about that. I’m from Texas.” Atto: “Mr. Garrison, I think you should not have come here. This is civil war. This is our war, not yours.” “Only the dead have seen the end of war.” Plato. 1. Pay off our Somali spy, Abdi. Deliver Khat, dollars or shillings from the airport to his yard, north–east end of Mogadishu. Red smoke will mark the site. 2. Abdi will drive his car to where Aidid’s top political advisors are secretly meeting today: Omar Salad, Aidid’s top political advisor, and Abdi Hassan Awale, Interior Minister. Capture or kill them. Abdi will mark their location with green smoke. 3. At that moment, Lt. Colonel Matthews will give the assault code word, “Irene.” McNight’s Humvee column Uniform 6 will converge at the location. Super 6 and Star 4 flights will drop Rangers and Delta operators respectively to capture or kill the targets. Embark them at the airport, just by landing and opening the cockpit door nearby a chalk or fireteam; disembark the same way, land and open the door. Star 4 flight will support with 20mm cannon and 68mm rockets. 4. All units return safely to Mogadishu Airport. Download Link: Here Full Brief and Discussion Thread: Here Author and Misc Info: Designed by Redline, Kez and Nrgized
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