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moonboy

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Everything posted by moonboy

  1. I would buy a dcs level sim of the r22 in a second...would help ALOT with my real life flight training...and for fun we could strap rocket pods to it or something... it could work as a recon bird maybe? :pilotfly:
  2. im 99.9% sure the brakes were off... is it possible for the brake to stay engaged after you pull the release ? some kind of cable linkage failure or whatnot? ... cuz that would explain why it only happens *sometimes* ...
  3. Originally Posted by ShuRugal The intermittent hanging i would strongly suspect is, as others have mentioned, the wheel needing to caster around to the direction you are telling it to go. as you can see in the video, the wheels are straight... until i start moving, (again...straight)then they freak out and turn all over the place... doesnt seem like it should do that....and it didn't used to do that..i dont think the real aircraft would do that either.... anyways, thanx to everyone that tried to help :)
  4. I get the whole physics/weight thing.... What I meant is it takes alot more collective than it used to, and and the wheel didn't used to freakout like it does now....and it only behaves this way sometimes.... I'm not sure if the track I uploaded is showing whats happening.... I'll see if I can get it to do it again tomorrow and make a video with fraps or whatnot... Thanks everyone for trying to help :)
  5. i used too much force on the cyclic on purpose to make it break to illustrate the stickiness.... it didn't do this at all before the dcs world upgrade... i can get it to move sometimes by hovering a foot or 2 off the ground and then landing again... then the stickiness goes away. its like the wheel is stuck in the ground... im no programmer, but it looks like a collision detection thing...anyways, thanks for looking into it :)
  6. I've got literally *hundreds* of hours into this sim... I see checklists for this bird in my dreams... i'm pretty sure i'm not doing anything wrong :P
  7. thanks for answering, but i don't think that's the problem... the wheels are straight, and I've got a saitek x52 joystick... :joystick: i know its not the best, but it doesn't do odd things in other games. if you watch the track it does a crazy seizure dance right before snapping off... think its a bug or something... hoping one of the devs will look at it :helpsmilie:
  8. just enough collective to get her rolling, then i usually lower it... when the nose wheel sticks however, it takes 50-60% just to get it moving... it like someone glued the wheel to ground... :megalol:
  9. so I've poked around on the forums, and all i can find about this is a similar issue with the a10 hitting invisible potholes... anyways what happens is, anytime i try to taxi the ka50 after startup, the nose wheel sticks or something... only way to get the helo to move is to lift the nose slightly when first starting the roll... if i just push the stick forward, the nose gear just snaps off... and yes, i released the brakes.... i attached a track of it happening... tried to fire the helo up as fast as possibe just to show the nosewheel breaking off, so please no criticizing my startup... i know it was dirty. :helpsmilie: nosegear fail.trk
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