最新回复 发布由 c0ff
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4 hours ago, Special K said:
a) Are you sure that DCS.getModelTime() has a proper resolution to do frame counts?
The proper API is Sim.getRealTime() or DCS.getRealTime() (Sim. is the new API namespace, DCS. is its alias).
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Hi Bucic! Nice to see you!
Your report is sufficient enough, thanks!DCS uses our own proprietary sound engine.
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This is a drawback of a solution for another problem, caused by aliasing in listener (camera) position from the sound engine perspective.
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Most probably the virtual camera reports invalid veloicity value, which makes the sound engine to apply an unnecessary Doppler shift.
FYI we don't use WWISE.
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Thanks!
This is some weird Windows issue, because DCS sound engine explicitly asks for the device to be open in AUDCLNT_SHAREMODE_SHARED mode.
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DCS has 2 indepentent audio ouputs: one for World sounds, another one for Headphones. The latter always runs in stereo (2 channel) mode.
You can select 2 different output devices for them in the options, if you want.
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On 7/29/2024 at 7:24 AM, British_Dragon_14 said:
Hi!
Is their any update on Windows Spatial audio support or Dolby Atmos?
You can try it with this line in the autoexec.cfg file:
sound.driver_name = "spatial"
EDIT: it's pretty taxing on CPU because Windows Spatial Sound requires rendering audio to 17 independent channels.
16 directional and 1 LFE.-
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I think we've found the cause. The fix is being tested internally.
Many thanks to @Flappie for the dedication, methodical testing and very quick feedback!
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Dear guys, thank you for checking with Google's DNS servers.
It confirmed that the issue is with C-Ares library (a DNS resolver) which we used in this update. It turns out it has problems with some OS/firewall/ISP/router combinations.
We already disabled it in the internal version and the fix is going through our release pipeline (testing, merging to production, testing again ...)
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.\bin\DCS_updater update 2.8.3
will update to the most recent 2.8.3.xxx version
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17 hours ago, NoDiff said:
I am trying to get this to run within a docker container. The problem is that, even with the --quiet switch, a progress bar window is presented. It would be preferable if there was also a --verbose option to output to the command-line (or pipe to a text file) instead of requiring the progress bar window.
That's possible to implement. Noted.
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Hi! Sorry for the delay. We fixed the installer some time ago.
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We found out there was one more problem, apart from incompatibility with LG Screen Splitter and we solved it as well. Next openbeta should be ok.
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There's a more than one problem with the start. On of them is LG Screen Splitter software. We're working on a workaround atm.
All other problems seem to be already resolved in the internal builds.
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Do you guys use LG displays and the Screen Splitter software?
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a quick update: we are testing another fix.
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Thank you for testing this idea out! It's a pity it doesn't help.
We are searching for the solution.
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Okay, can I just post a zip with the file?
Unpack into the install folder
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The list of files reads 'DCS.exe.local Text Document' - it means that the real file name is DCS.exe.local.txt - you need to remove the .txt part
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Please, create an empty file DCS.exe.local, for example in the Notepad (mind the extension when saving the file! it should be .local)
Run DCS.exe after that. Thanks.
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from the next update, DCS in the dedicated server mode won't use hardware ID for encypting the nerwork.vault file anymore.
This should solve the issue with cloud-based servers.
The only thing you have to do is to log in manually once.
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Looks like the same issue as here:
Please, try the workaround and report.
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Can you please, create an empty file DCS.exe.local in the bin folder right near DCS.exe and try to run - it should work (I hope).
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Thank you for the report. Installer fixed.
8 minutes ago, DerVulf said:Falklands map is also corrupted and Deauthorized
Most probably this is a local issue. Please file a support ticket.

Dedicated Server Performance Degraded on Virtual Machines?
在 Multiplayer Bugs
发布于
It is monotonic. It gives the (fractional) number of real time seconds passed since the process start. Not affected by OS clock adjustments.
The documentation needs a correction, indeed. Thanks for pointing this out.
The resolution is at least 1 us (1 microsecond, 0.000001 sec).