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sammy

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Everything posted by sammy

  1. You should not post any pictures of mods that neither of us can use, it childish teasing at best
  2. Using Ka-50 cockpit always requires bs2 module installed
  3. what this exactly changes? didn't see any difference, thanks
  4. thanks pal, good find, what parameters did you use to get cockpit for apache in server.lua? experimenting with values are taking too much time, also now u can edit views straight from apacheA.lua inside the mod folder just add this section ViewSettings = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {2.188000,-6.390000,-3.000000}, CameraViewAngleLimits = {20.000000,120.000000}, CameraAngleRestriction = {false,60.000000,0.400000}, CameraAngleLimits = {140.000000,-65.000000,90.000000}, EyePoint = {4.090000,-3.000000,-4.000000}, limits_6DOF = {x = {-0.020000,0.350000},y ={-0.150000,0.165000},z = {-0.170000,0.170000},roll = 90.000000}, }, }, -- Cockpit Chase = { LocalPoint = {-0.512000,2.790000,0.000000}, AnglesDefault = {180.000000,-8.000000}, }, -- Chase Arcade = { LocalPoint = {-16.812000,5.390000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade },
  5. hi there, can you elaborate on what you did to make it? thanks
  6. Updated first page with readme file for 1.2.4 instructions might look too long or difficult but this is the only way to eliminate conflicts and errors, ask if you have any questions
  7. I don't have Huey yet, i guess it wouldn't be a problem using the same logic It's all the same with a few minor changes, i will post a readme file with the instructions how to convert to 1.2.4
  8. no solution for that yet
  9. as dcs world goes through major patches some files are being changed try to use aircraft_gun_mounts.lua from the latest dcsw build, and - change rate of fire in this section gun_mount_templates["M_230"] = to rates = {620,620}, - or don't change rate of fire ingame (shift c) as it will result in crash
  10. sorry pal they work only in DCS World 1.2.2/1.2.3
  11. sorry no they can't
  12. take a look at these mods http://forums.eagle.ru/showthread.php?t=98921
  13. Can you get it in BS? if yes - let me know how
  14. Hi, looks like the mod works fine in 1.2.3 with most recent update
  15. How? and what is the point?
  16. Big thanks to shagrat for providing icons for ah-64a apache mod, original mod for apache was updated
  17. I didn't test multiplayer with these mods, try different mod, say Kiowa or Cobra, and let me know, also attach a mission that you trying to run i'll check what might have happened
  18. Mi-8MT was added, later i will add Chinook, Mi-26 and Ka-27, enjoy it guys
  19. Glad it works for you, always refer to OP for latest updates and info, it says Kiowa in ME, it doesn't change any stock helicopters - just adds new ones
  20. As i mentioned before, point of that kind of a mod is just to fly helicopters without corrected cockpit views, cannon behavior, weapons adjustments etc, i don't find any value in this kind of a mod
  21. Oh-58d Kiowa was added, enjoy it guys
  22. Hi trietnguyen, problem with this method is that some helicopters need cockpit view, cannon, pylons, weapons, collision model and sounds adjustments, its good to have a mod and play with options without changing global game files
  23. My friend try to explain meaning of files posted, attached file doesn't seam to do anything with collision model, what is it for?
  24. I would ask them but i know its very time consuming and not easy thing to do, at least Mi-28 doesn't sink under ground and doesn't lean on either side
  25. Blaze thanks, it would explain it with identical names, but rotor sounds are not identical )) rotorAH64, RotorMI24 etc, it still uses rotor sound from last module loaded
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