

Stacker
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Posts posted by Stacker
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If voice-comms becomes an integral part, the process of maintaining its functionality lies with the people who plan all the other cahnges within DCS, so actually adressing bugs also becomes an internal process which should make compatabillity issues between different versions of DCS and SRS a thing of the past, no?
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Herein lies the problem - the burden of maintaining it then moves onto the dev team who then have to juggle that priority with others. It's a tough proposition and at the moment thanks to volunteer 3rd parties we have workable solutions.
I wonder if ED would ever provide an approved non-aircraft add-on SDK for such things like voice comms, atc etc..? (<- Edit, sorry, don't want to hijack this thread)
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Well at least there was a good bump on the topic of getting it integrated in game, besides some word crunching and thought analysis!
Hello, I want an apple!
Sorry, we are out of apples.
OR
Hello I want an apple!
Sorry we are out of apples, why don't your try this Pear?
How dare you insult what I want, I never asked for this!
Well, it might taste slightly different, but it will still achieve your Vitamin C intake.
[RIOT ENSUES]
OR
Hello I want an apple - yes I know you have pears, oranges, bananas because that's what I said at the beginning. I also know how to make a ham and cheese sandwich using ham and cheese. However, I'm asking for an apple because.... that's what I want.
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...If DCS have Built-in voice communication,All we need is just set two keys,it is very convenient,right?
Yes, I agree!
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I agree with the others - the OP has already acknowledged that there are 3rd party solutions and I'm sure he's well aware of them. I agree with his point, having this integrated as a first class option within DCS would be ideal. Whether that involves shipping with SRS/TARS etc.. who knows.
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The last patch downloaded at an average of about 400KB/s, but it did go down as low as 22KB/s. This is on torrents.
My ISP doesn't throttle traffic
Interesting - those were almost identical to my download speeds as well. Seems to have slowed down over the last two updates.
EDIT: FYI I'm with TalkTalk UK
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Are you naming your profile before you save it? I always set up a CCRP/Auto-lase custom profile whenever I'm in the Hog instead of using the automatically generated one.
Here's my normal flow before I take off -
- DSMS page
- Select 'Prof'
- Use Up/Down to select the default GBU-12 profile
- Select 'View Prof'
- Enter name
- Change CCRP
- Select 'Change Set'
- Set auto lase/time etc..
- Save
Then just select that named profile when you need it.
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Most public MP servers will always eventually gravitate to the lowest common denominator which usually means team death match style antics. By throwing together players of different skills, motivations and maturity it's rare you'll get everyone on the same page at the same time working in a coordinated manner.
Joining a squad (or just getting together with a group of like minded individuals) on a private server is without a doubt the best way to go and will always be more rewarding.
Some of the most epic MP experiences I've ever had were with a small squad on our own private servers where we'd train, plan and execute missions (all against AI opponents / targets). So to the OP, I'd say try out a few squads and find one that meets your needs.
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Just come across these videos, really well done, you got a new subscriber! Even after all these years with the hog there's always something new to learn. Good stuff, keep them coming.
This is what I like about the A10C, and why I keep coming back to it after all this time, you can become competent within a relatively short period and enjoy it. But if you really want to take your sim'ing to a whole new level you can immerse yourself in the correct use and employment of systems and procedures to make it extra rewarding. Cheers.
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I made no flight plans to give the pilots options as to how they want to depart, if they want to refuel on the ground before taking of or at any of the tankers.
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You can halt the ground units via the F-10 menu, so if you want them to wait - they will. The enemy won't though, and every minute the ground forces are holding is one minute for the enemy forces to catch up.
Ok, got it. Thanks.
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I think I know what I did - I set up the waypoint but instead of setting SPI to STPT, I'd set it to TDC which was off SW of Vegas (just a bit rusty with the hog so no issue there).
Here are my thoughts about the mission -
- No flight plan is set up so it's a bit disorienting but I guess we could just punch in our own.
- Ground units don't seem to call in for CAS, they just march right into the objective and engage. Once it's cleared they then just carry on. I was expecting the units to hold and call in for support before converging on the target areas. I was left loitering off station waiting for the call.
- Target designation just keeps rotating constantly between targets. JTAC would laser up a target and then 2 seconds later another target would be marked. This means I couldn't get a reliable fix on anything as it was constantly changing (or is it the same target but just moving? not sure).
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Ok, I just had a look at the mission in the editor and I see now where CESAR is supposed to be. However, I was heading in a totally different direction to that. I probably messed up the waypoint input which is why I never activated that trigger. I'll put this down to pilot error. I'll give it another spin as it looks like an interesting mission. Thanks.
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Tried to run this mission but nothing happened - punched in CESAR into the waypoint, flew there and nothing ran. What do I have to do to start things off and where do I go? Wonder if it might be worth putting in a flight plan to help us along.
Cheers.
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Since both Option 1 and Option 2 are gathering the same interest I think I will create a Soecial Options entry for this. Since it boils down to personal preferences and has zero impact on mission creation.
Perfect!
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How I understand the way it works in real life:
VEI: "Veille" in french / "Standby" - System is off
[]: "Normal" / - System is active and you can turn jammer on/off with the HOTAS button.
PCM: "Priorité Contre-mesure" / "ECM priority" - Jammer is stronger and alterate/jamm your own radar. You can still turn it on/off via HOTAS.
Now that is interesting. So that kind of makes sense, retaining the use of the HOTAS button in all the active modes.
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The problem is if you had left the HOTAS selection as "activate" and switched to [] but didn't want to jam you would end up with a brief jamming signal before deactivating it. You just flashed the entire RWR world of your presence. And that's if you notice right away that the jammer is active.
Better to have it on standby when switching to [], if you intend to jam right away it's just a quick tap of the HOTAS and you're set.
Why would you leave your hotas active if you are not in [] mode?
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Option 1 to me seems logical and consistent - the HOTAS basically inherits whatever the operational mode ECM was in prior to going into [].
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There's been a long history of JTAC communication issues over the years. I don't think I've ever figured a proper solution. I recall a thread some time ago about issues when there's a lot of communication going on simultaneously from other groups and that can cause stuff to go out of sync but I don't recall the details. For the missions you are having an issue with, have you tried loading them up into the mission editor and then saving them to a temporary name and testing it? Perhaps they need refreshing (i.e load/save) based on the newer engine? I honestly have no idea though mate - it's probably one of the reasons we've seen scripters write their own JTAC code rather than use the built in one.
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That EWRS picture report script you've put in is a game changer, works really well, good work! Is it sensitive to the number/position of radars you deploy?
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It should be consistent within one module, to avoid confusion (like now in the A-10C, though ultimately you get to know which goes which way), and across modules to keep the whole sim logical - and to avoid fits of schizophrenia ;)
Yeah, I see your point.
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Never noticed this before, will have to have a look tonight. But from memory all the switches that I use were always consistent within the context of where my head is looking? E.g, if I turn my head to the left side of the cockpit then mouse LEFT/RIGHT becomes DOWN/UP - if I turn my head to the right side of the cockpit then mouse LEFT/RIGHT becomes UP/DOWN? I've probably trained my brain to do this without thinking.
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Of course a free trail period of a week is way too much. No chance that ED would allow that, which is very understandable. Only one time for three hours or something should be enough to insure that the user will not regret any purchase.
Yes, first sensible point I've seen. Buyers remorse can be an issue but it's all down to how confident you are of your product. Good point though.
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ED already have a free terrain and two free aircraft, if that is not enough for a new user to try I don't know what is :)
Hmmm. An SU-25T is not the same as an A10C is it? My point is that if users were given a limited chance to try another module (high fidelity or not) they may actually purchase it. Wouldn't that ultimately benefit all?
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Not sure it's related but it seems the latest patch has messed up some of the triggers and this might have something to do with what you are seeing.
DCSW 2.5 and Caucasus Discussion?
in Chit-Chat
Posted
Although if this proved to be a huge hurdle I would happily drop forward compatibility with 1.X mission files in a 2.5.X build. If the cost of getting a 2.5 build sooner is without backward compatibility then I'd be prepared to take that! YMMV