RedAssAg05
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Posts posted by RedAssAg05
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Regarding a flyable Apache in "Black Shark", sorry, but not a chance. The team already has their hands full with the Ka-50 and including an Apache at the level of detail as the Ka-50 would add at least another year to the project. Will the Apache be flyable in a later Eagle product? Magic 8-ball says: Quite Possible.
Ha Ha...LO 1.3 Flaming Trees, a possibility:D
Don't get me wrong though, I cannot wait and will be quite content to fly the Shark!
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I want to fly the Apache!!!
...I guess I'll have to wait for LO 1.3, Flaming Trees, eh?
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I was in Licking bout this time last year...had a few noticeable moments up there when a few F-15's would fly by dropping flares for some reason.
Very cool!
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Lemme guess...Lake of the Ozarks?
Closer...Warrensburg. Right in the B-2s Initial pattern, but the wrong direction for the A-10s who fly down to the lake...but I still see them on occasion...more often since I work in Knob Noster now, where Whiteman is.
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If you ever see a B-2 land that is something. It makes no noise and it seems to be just floating/hovering in the sky. I wish a had my camera with me at the time.
I consider myself lucky that I live ten miles from Whiteman AFB in Missouri, the home of the B-2...I see them two or three times a month, along with Apaches and...you betcha...A-10s:D A damn good mix.
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spend an extra 6 bucks (plus shipping) for some Arctic Silver 5 (unless you have some already); I put it on my CPU and GPU; when applied properly it can give you some benefit in heat dissipation (~3-12 degrees depending on the environment).
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if you are using Vista, you can kiss your hardware audio acceleration goodbye; Microsoft ditched hardware audio support to reduce the frequency of fatal system errors caused by audio drivers/codecs.
Look for Creative's 'ALchemy' project, based on OpenAL. The goal is to emulate hardware support through software.
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25 in July, MO/USA
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Ok, that good. do tou know if it will have voiceovers for every aircraft? not just the A-10
I would gladly do some voiceovers if ED's interested (currently doing some VO work for the game project I'm writing for, Beyond the Red Line); if you want an easy southern/Texan accent, just look me up;)
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I still haven't gotten online yet since I just don't have much time to fly:( I'm still in 'training,' and having more fun getting a handle on mud moving than learning air to air tactics...though it is something I really want to get into.
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GunSlinger, one thing you may notice from gundelgauk's post (you may already know this, but I'll say it anyway): you can combine your profile settings with in-game input settings. If a key/axis is not mapped in the X52 profile, the map will default to the in-game designated input. Most of what he mentioned here regarding the trim knobs and mouse stick I implemented similarly with my X45, in conjunction with the saitek profile!
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The website does claim that the screenshots are 'pre-beta'...whether they are or not *shrug*...
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Wow guys, thanks for the great responses!! Pilotasso, I didn't find your review in my initial searches (guess I didn't dig deep enough), but very informative!
These opinions definitely give me more information, thanks.
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Okay, I've been reading through this thread and others, and read many reviews regarding the X52, X52 Pro, Saitek Pro Pedals, CH Fighterstick, CH Throttle, and CH Pro Pedals, and have a couple of questions regarding them. Mainly for those who have used both:
How does the resistance of the X52 stick compare to the CH Fighterstick?
I read about the fighterstick having 'dual trim' controls on the base...are there three wheels? One for pitch, one for yaw, and one for throttle? If so, is the throttle wheel reprogrammable?
How does the resistance of the X52 throttle compare to the CH throttle?
I read about the CH pedals being 'light to the touch' and having little resistance. How does it compare to the Saitek rudders with its adjustable tension?
Finally, I read in an old thread on here that LOMAC does not support rudder toe brakes. Is this true? If LOMAC does indeed support toe brakes, does it support differential braking?
Thanks much!
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How are you connecting to the TV? S-Video? Composite (the yellow RCA jack)? Component? VGA?
Also, that video card is pretty out-dated. How does the game perform using a monitor?
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As stated above, several different programs may cause this...for me, it was the HP printer tool program in the system tray (near the clock, usually a grey computer icon with a little green thingy)
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Oops for me upgrading in March to an X2...with imminent price drops, talk about buyer's remorse;)
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Where are the results?;)
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Helmet Targetting?! Man, I need to dig deeper into this game (if I can find the frakking time!)
After playing with TIR4, I wondered how I'd gone 3 years without it!
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try running process affinity to a single CPU / core whatever
dont ask me how. just heard others with dual cpu / core have some problems ... just surgestion.
Under Task Manager --> Processes, find Lockon.exe (lock on MUST be running, so you'd alt-tab to the desktop to do this). Right-click lockon.exe (I THINK that's the name), click on 'affinity', and clear the check for CPU1 (CPU0 would still be checked). Now running the program single-core...whether it retains this setting for the next time you run the program, I'm not too sure (it didn't for my Saitek Profile software).
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....ohhhhhhkayy....
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Well, I won't be in Ottawa....I will, however, be at the home of the B-2 spirit (just 10 miles east of here) on June 18!
http://www.whiteman.af.mil/Wings_over_Whiteman/home_page/home_page.html
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can't help much on the avoiding missiles...still practicing that myself...
...regarding the USE of missiles, what is your missile effectiveness slider set at? anything other than 50 or 100 is pretty shaky...read that here on the board, and also experienced it first hand.
Welcome to the forums, glad you're here! Feel free to use the search function, as many topics have been covered here, and may save you a post and the potential wrath of re-post haters:)
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Is anyone keeping a tally on the number of these threads that pop up?
New screen 18.05.2007
in Lock On: Flaming Cliffs 1 & 2
Posted
*sigh*...some people. I once wondered how it could take game developers so long to put out a game (especially the good ones). Then I joined a development team myself...and I've learned that there is SO MUCH going on in development that the average player never even THINKS about...
I definately have a new-found respect for the challenges and difficulties developers face. Unfortunately some others appear to lack understanding and/or perspective.