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Everything posted by Katalepsis
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Very sexy information, I'm on it, greatly appreciated comrades! [edit]: Let me add a final thought, how and why does the GBU-31 deviate from the GBU-12 and GBU-10 regarding profiling and release? Wikipedia likely has the answer so no worries, just curious. Specifically, the 31 seems like a simple matter of just setting an SPI and releasing in CCRP mode within the correct range pip parameters (whereas the 10/12 need auto-lase set to on and some LS TIME settings thrown in for good measure). [edit]: I got it now, the GBU-31 is pure GPS which can slew to an SPI and then be fired essentially in "God/Easy" mode, and/or they can be outright programmed using JTAC or manual coordinates, whereas the GBU-10/12 are "merely" active laser guided. Aye?
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Excellent. So let me ask this seemingly rudimentary question, how exactly do I program and effectively deliver the following munitions and what are their best/primary uses? What release mode [i'm assuming I can keep using CCRP] and other relevant settings in DSMS should I utilize? For today's example I'm ready to destroy a command and control unit, but another mission once asked I destroy a bridge, so I need to build out my greater overall understanding of the in-game uses for each available munition (short of Mavericks which even my cat knows how to use): GBU-12 (had laser switch set to "on" and targeting pod as SOI and it still missed with a clean pickle in CCRP so I assume I had to tweak the DSMS profile some beyond the default)? GBU-10 (ready to finally try these out now)! GBU-31 (ready to finally try these out now)! CBU-87 (ready to finally try these out now)! CBU-97 (ready to finally try these out now)! Obviously for settings that cross munitions platforms just let me know that, in order to reduce the effort and volume necessary to answer. Again, my objective here is to ween myself off the MK munitions and move onto CBU and especially GBU (to be safe I've been arming both my onboard laser and TGP and slewing successfully onto intended targets and yet, something still smells rotten in Denmark once I get CCRP profiled and pickle cleanly away).
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I can't get the game to rearm me and keep trying, I was going to try to muscle through the problem and solve it myself but any thoughts are appreciated now that the topic has come up. I also have a problem with AI aircraft crashing into one another on the runway if the mission runs more than 35-40mins (once in awhile, not always). The AI is sometimes more "artificial" than "intelligent" and that's putting it kindly/mildly...
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Love it :thumbup: had to drop fuel to 54% and dump the ALQ-131, AN/AAQ-28 Litening, and AIM-9M Sidewinders to get there of course, but I'm going to do an Elm/Razor support mission now to see if I can beat my personal best of 26 ground kills in one run :D For the record, going forward, I play in 98% Sim Mode, don't want peeps thinking I'm running around doing all this in Game Mode...although I still use active pause in a pinch to work the DSMS from time to time, as well as to slew optical targeting since I have to manage with "just" a Thrustmaster T-Flight Hotas X and a G15 w/heavy custom keymapping.
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Excellent information so far and I appreciate it comrades. I carry "tons" of munitions because as hinted, my wingman is pathetic and one of the worst AI pilots I've ever seen. Even after I make him loiter at a safe IP until all threats are neutralized he still manages to crash and eject or outright die, either by sheer magic (from no source) or more often by tank machine gun fire as he bombs our mutual objectives. Therefore, I'm usually left with the ever popular, "If you want something done right, do it yourself" taste in my mouth...and my recent loadouts reflect this increasingly sad fact.
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I can flesh this out for myself over time but then what would the Forums be for?! For the most part I use the MK-82 on CCRP to destroy enemy tanks [when I've run out of God-mode Mavericks, and of which I always carry 3x2=6] and with those MK-82 I have about a ~75% tank kill rate (the ~25% of the time I miss it's by mere inches and is usually just due to my impatience, and the fact I still only have about 10hrs total behind the stick). On average I release at ~2800ft at ~200 knots by the way (50% throttle with level wings). My primary question is, what "non-Maverick" munitions are best overall for busting tanks? Of those, what versions to then use, guided or unguided? And if the former, then is GPS or laser recommended? Also, what core delivery method for unguided munitions is the most reliable, realistic, and consistent? I put those three terms in by the way because I know the salty sea dog mode is CCIP after some thread snooping before posting this, but personally I've somewhat mastered both and yet I favor CCRP. In essence, I'm ready to finally ween myself off the MK-82 and start trying other bombs in my "kill everything" custom loadout (again, as hinted above I favor 3x2=6 munitions when possible, but mostly because my wingman dies nearly half the time for no reason despite how careful I am, and thus I'm left to "do everything" myself along w/the F10 "other" units that I semi-command. On that note, even after all AA is disabled, how can I also get my wingman to stop crashing for what legitimately seems like little to no reason? and/or getting shot down half the time while trying to bomb tanks? He's rated "excellent" in the Mission Planner but frankly, he's a pretty terrible pilot after the 30-40 campaign starter missions I keep replaying). I want to get more information from my peers here on the GBU-12 mostly (since it is a 3x2=6 eligible munition) but also the other "bombs" offered by DCS for the A-10C (both in general and specifically regarding tank busting). Until this gets answered I'm going to keep replaying the two initial Campaign starter missions and test the various GBU variants and see what the Universe has to say for itself. [edit]: I'm also reading Eddie's excellent 76th vFS Battle Book via PDF found during said thread snooping. This will presumably give me quality dynamics involved in mastering hot CCIP delivery of unguided munitions, and I'm looking forward to playing around in that sandbox as I build out a greater holistic understanding of all A-10C bombing munitions and subsequent delivery methods.
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What to do when you complete a mission in a campaign
Katalepsis replied to Turtle47's topic in DCS: A-10C Warthog
If you have units to protect "until they reach a certain objective" then open the map when safe to do so, and highlight one of them (Elm and/or Razor for example). You will see a "flag" icon for where they must end up safely to succeed and the path [with waypoints] that they'll be taking to get there. Since like you, most of us are busy flying/fighting we often miss the blue font "mission objectives complete" notification. Protect them against any threats (indeed some may present themselves only AFTER they activate an embedded trigger, even though you waxed every last red font threat on-screen beforehand) so be careful and use due diligence before egress. -
Oftentimes Mavs will not connect when power lines or towers are in the LOS (line of sight). Trust me many times Mav targets are discreetly tucked behind a power line tower and the Mav explodes on contact (and rightfully so).
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Infrared guided missiles and the countermeasures
Katalepsis replied to Manuel's topic in DCS: A-10C Warthog
As a relative n00b some things I've learned in the standalone PVE campaign: a) let the secondary units take out air defenses, especially the "F10/other" units you can activate via radio, those marked for SEAD specifically, although you can also semi-manually "force" secondary radio-controlled units to "Engage: Air Defenses" [edited: do understand however that many missions require a certain amount of time to pass and/or even triggered events to occur before the "F10/other" units become available] b) use your Wingman to "Engage: Air Defenses" c) use your Mavericks at range to snipe SAM units, active pause is a decent way to do this if you're under debilitating duress d) do indeed put active mud spikes at your 9 or 3 (whichever one makes the most tactical and/or logistical sense in relation to the hot zone versus safe zone) along with lowering your altitude if you're high or climbing if you're low. if these measures along w/chaff (used for most SAM missles btw) do not foil the missile then at the last moment turn into the missile trajectory as it cannot maneuver that dynamically, causing it to miss and expend its final energy e) I use the loadout menu in Mission Planner to bias my chaff or flare count towards whatever threat I sense is coming the most (usually 450 chaff and 15 flare or 420 chaff and 30 flare, etc) and I do the same for my Wingman since sadly, they get shot down often even with being careful and loitering at the Ingress Point (IP) to let the other/secondary AI units cool the target zone off some before poking our nose in there. on that note I sometimes even retard my takeoff and stand pat on the runway to let the other AI units maturate downstream in their progression f) lastly there is indeed some value to customizing your countermeasures in-flight, however after some tweaking I've learned the default values (2 count of "x" countermeasure at 1.0 second intervals) proves most effective, although I have had success with 1.25 and 1.50 intervals as well to help conserve some quantity over time. Most of all it is your jamming capabilities that will mitigate the threat from the majority of relevant SAM units...the best defense against a missile is not having it launch in the first place (jam it until it's destroyed)! -
W7 Pro (64-bit of course)
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Not sure but that is a great keyboard, I've had the G15 for years and it's getting a little beat and was thinking of making the switch. Nothing is "wrong" with my current resource (yet) but do you recommend this upgrade after having it yourself? Also, I was thinking about picking up the G13 gaming pad but it seems somewhat superfluous when factoring in the amenities of a G15 or especially a G510 (any thoughts are appreciated in advance). For one example I've successfully mapped all my CMS, DMS and TMS commands to the G2-G6, G8-G12 and G14-G18 buttons (respectively) in a nice, logical, natural "cross" shape for left, up, down, right and did so given that I use the Thrustmaster T-Flight Hotas X (which is indeed a GREAT $50 joystick but in return it obviously lacks the full hat switches of the bazillion dollar dedicated Warthog version).
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DCS World is primarily for engaging the holistic content with other players across all available modules (flight platforms basically, like the A-10C and P-51D so forth) but it also has expanded/extended content just in general, as well as ensures your software is absolutely up to date in a way that stand alone retail installations do not do. Seeing as how I am literally brand new to both the forums and the products themselves however, I can assume others will have more accurate information to answer your question (and my lingering question above). For now I hope this helps a little though.
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Thank you, definitely looking forward to some more input about the on-screen radio chatter spam along the left 1/3rd of my monitor during combat missions...hopefully some of the salty sea dogs here will chime in soon w/some answers on how to eliminate it as it's almost game breaking.
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Having the same problem and asked in the "Ask Anything" sticky above :) standing by for answer.
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Firstly hello, just bought A-10C retail DVD from Amazon and already love it. I finally completed all the training missions and did extremely well (fast learner and love flight sims for many years now) and just started the first campaign mission. I am getting spammed with white font combat chatter along and down the left side of my monitor and it's driving me almost literally insane, how do I "wipe/clear" the mission combat chatter and/or prevent it from publishing so much (and for so long) on my screen? Otherwise I'm doing great, my wingman and I and the other joint allied forces destroyed nearly everything for Elm and Razor although my wingman had to finally eject. I'm about to land but HAD to pause and register here to get this damn allied forces chatter off my computer monitor, it's literally covering the entire left 1/3rd of my screen and thus my MFCD (etc). Thanks in advance and I'm looking forward to joining the online community once I sharpen my skills and complete the stand alone single player campaign! I'm sure I'll have more questions by then, including another one I'm ready to ask about how to patch the game from my retail version (do I have to patch every single one in linear order or is there a coverall patch/update that will get my retail DVD up to speed)?