Yes, the EFD is that forward-facing display, and indeed is an interactive holographic-like display. In the sim world it is actually mind-controlled by the pilot. But, we still have to click the mouse or other keystroke ;)
The type of display you're suggesting with that video is TOTALLY do-able with the interface system I've developed; and, in fact, you will work with a display like this, to get a quick overview of loadout and current condition, before you board your ship.
I'm certainly open to ideas as long as they support the core goal of providing a rich simulation of not only the ships, but the pilots in the cockpits who are, after all, probably the most important "ship system" of them all.
Our main system of "inertial dampening" is a system I call FIS (Friction Induction System). This generates a field around the ship that interacts with the particles that come in contact with it to create a form of drag, which causes a more atmospheric feel to flight. This system is adjustable and can be turned off.
Actually, during take-off and landing you have to use pure Newtonian flight. Remember that the "host" ship is moving (either in an orbit or of its own power). You have to remain "stationary" in relation to it, and the only way to do that is with unimpeded motion. Think of it more in terms of a fighter on a moving aircraft carrier--completely motionless in relation to the carrier but both are in fact moving in tandem.
We also have auto-pilot systems to help counter rotations and translations, again to provide a more atmospheric feel...
Cheers.