Hi.
When you say it's "smooth as butter", does it mean you're running at constant 90fps without ASW/reprojection kicking in ?
Because this is my experience:
DCS World 2.0
Oculus Rift CV1
i7-7700K@4.5
16GB RAM
Asus Strix 1080Ti OC
Case 1:
Supersampling (SS) at 1.0, graphics settings at VR preset.
In-game weather: clear
Result: running at almost always 90fps
Case 2:
Supersampling (SS) at 1.2, graphics settings at VR preset.
In-game weather: clear
Result: running at almost always 90fps, with occasional dips to 45
Case 3:
Supersampling (SS) at 1.3, graphics settings at VR preset.
In-game weather: clear
Result: running at almost always 90fps, but dips to 45 when looking at buildings while flying low or on runway
- Anything above 1.3 just creates less than 90fps experience -
Case 4:
Supersampling (SS) at 1.0, graphics settings at VR preset.
In-game weather: cloudy
Result: running at barely 30fps
- Haven't tried going above 1.0 SS for obvious reasons -
Case 5:
Supersampling (SS) at 1.0, graphics settings at everything low.
In-game weather: cloudy
Result: still running at barely 30fps
Case 6:
Supersampling (SS) at 1.0, graphics settings at VR preset.
In-game weather: clear
Result: running at almost always 90fps, but getting near to any cloud in the sky dips it to 45fps
Conclusion:
This game has serious issues with clouds. They seem to hit performance the most, regardless of other graphics settings.
Using Oculus performance HUD, where I can see current FPS, performance headroom, etc., I've come to conclusion that if I wanted to maintain true 90fps in more than 90% cases, the maximum of settings I can aim for is:
SS at 1.0-1.2
Graphics settings: VR
In-game weather: always clear
Anything more than that and I'm inviting ASW to kick in often, which creates weird artifacts since artificial frames are being injected in.
So, reading that you're running at SS 2.0, I'm genuinely interested to know how's that possible and are you running at constantly true 90fps or below ?
Thanks