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hawkins360

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Everything posted by hawkins360

  1. Sorry for the late reply :) Yeah expressions would be the solution for my problem. I need this because i want to realize a mission where you can buy units with points. Im trying to make a gameplay similar to Wargame European Escalation. -You have to capture areas (with MHQs only) to gain points over time. (that part is working fine.) <<- but thats all i got at the moment :3 -With 1.2.3 you can use Recon units ( KA27/OH58 ) to spot units. -Buy additional units with points (Question) -form convoys of supply trucks (to bring additional weapons to the airport or build defenses in the captured areas(Question!)) im thinking of some kind of town defense. once you have captured an area, you could buy tanks and stuff to drive it down there, or you could bring the supply trucks there (maybe you have to cap. and hold the area for 10min) to build some static (Question ^^)defense, infantry, zu23 just some ideas to make the game more interesting. Now, the questions :) -is it possible to make some kind of 'buy menue' for the commanders? first i did it with the F10 options (but there is the 'only for host' problem then i did it with the slmod and the option list, its working fine, the optionlist is kinda tricky to manage, but its working :) BUT, the problem with that is, its accessible for everyone on the side, and i need it only for the commander. so, is there any other way to realize that? -is it possible to switch the 'spawn point' of units from A to B and back before they spawn? 'mission task?' if you know Wargame, there its possible to call in new units from more than one point, and im thinkin about the possibility to switch the 'spawnpoints' in dcs too. Another idea: How about troop transporters? is it possible to attach the spawnpoint to an unit or triggerzone? -is it possible to change specific values of a warehouse with a trigger activation? so there could be another use for supply trucks "airport warehouse ran out of mavericks, okay, ammunition convoy is on the way ETA 30 minutes" i think that could get very interesting :) -is it somehow possible to teleport static objects? im thinking about building a FOB or a roadblock btw. sorry for my possibly poor english ^^
  2. Hey guys, i just want to know how to activate a group or unit via script. I'd try so much differend things, i dont know what do do anymore. I neither found any information in the official lua guide nor in the mission files itself where i put a trigger which was activating a group (that command just output an error message) I know there is already such a thread, but maybe someone knows the answer now. greets Hawkins
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