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Flagrum

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Posts posted by Flagrum

  1. It is not a basic joystick. It is a chinese knock-off of a Logitech Extreme. It was a birthday gift from my Nephew, purchased with his own money, and have to use it. And then my Logitech Extreme 3D died so I am stuck with it. It is stiff as hell so many times I end up jerking it to correct something.

     

    I am unable at this moment to purchase a new one.

    Hehe ... allright.

     

    But it does look quite ... awful, tbh. ;o)

     

    But anyways - as long as it is just I/O hardware related (as opposed to FM related), I am your happy (potential) customer. ;o)

  2. I copied the text and used quote tags. I don't think there's any doubt as to which poster was quoted.

    I did not memorize the whole thread and tbh, I am not willing to use the browser's seach function to find the posting you were quoting ......

     

    edit:

    not trying to be an arse ... just meant as a *nudge* ...

  3. Flagrum, he mentioned in the comments that his joystick is very basic, so that might explain it.

    Huh? Seems that I missed that ... but then, I seem to fail to see the difference between an "basic joystick" and a "common joystick" here - when I look at the control input responses of the aircraft. Today's joysticks are all analogue - but the aircraft reactions seem to be "digital" ...

  4. Things went more slowly than anticipated. The Hawk, the Typhoon ...

     

    Do you expect to things speed up a bit - now after a few "lessons learned"? Or is the current pace just about what one can expect it to be?

     

    Not complaining, but tbh, when you announced that you'd expect the Typhoon to go Beta at about end of '14 / beginning of '15 I was a bit like ... :huh:

     

    Things - in general - seem to progress slower than initially anticipated. End of '15, beginning of '16 for the Typhoon seems indeed more realistic. What are your realistic estimations these days, how much do you, realistically, adjust your estimations nowadays?

     

    Your "open communications" policy I appreciate very much. And that is why I am asking this - and not because I am complaining.

    • Like 2
  5. you are right ! , I really think a waste of time.

     

    DCS can not make people happy at the same time , DCS must follow a trail to the end, then start another track.

     

    I'm tired of unrealistic missions, with obsolete aircraft flying in the same skies with modern aircraft. .

    the old planes are out of context in DCS

    I don't have 12 years old , to stay playing game unrealistic , with aircraft different dates of aircraft totally out of context.

    I think DCS must complete collection of modern aircraft with a map of a real war.

    they must finish what they started, after finishing the modern aircraft collection.

    then produce older aircraft or commercial aircraft, with map of the world war II.

    If you don't want to fight a Mig-29 in your P-51 ... or if you don't want to fight a Fw-190 in your F-15 ... then run a different (and more decent/realistic) mission ...!?

     

    Yes, I hear ya ... if all would be of the same time period, all of the same "level", it would be great fun. But the goal of DCS is to provide a SAND BOX. That means that only your imagination is the limit. Yes, we are just at the beginning of all of it. But ... they need to _start_ _somewhere_, right?

  6. Why on earth would a brand new engine not support multiple cores?

    Because it is f****g complicated.

     

    EDGE is perhaps "brand new" but it does not exist in a vacuum. It still has to run within DCS - with all the good and the bad that might stem from this.

     

    EDGE, with its DX11 support, will already boost the performance quite a bit, afaik, for whatever the technology behind it might be (multicore support, multi gpu support, whatever). But ED stated that multicore support for the EDGE graphics engine itself would not really gain much in terms of a performance boost.

     

    The sim around EDGE could perhaps benefit from utilizing multiple cores. But that is not the focus of DCS2 (and even less the responsibility of a graphics engine).

     

    It would probably require a complete(!) rewrite - from scratch(!) - of the sim to utilize multiple cores effectively. The result would probably not be "DCS 2" or "DCS 3" but something entirely different.

  7. Hi Flag and thank you for your support... :)

     

    Normally FPS is 35 other modules A10C,MIg21,UH1 ,F86

    In C101 is 2 or 3 max 15 FPS...

    Situations when on parking or during in startup engine :(

     

    In flight block view for 6 seconds or more...FPS is 15

    Wow.

     

    Does that happen at daytime, too? I encountered a slight FPS drop (~5) when using the cockpit lighting. But that drags me nowhere near down to 2...15 FPS (and is afaik a DCS 1 problem - let's hope for DCS 2!).

  8. Purely out of interest, as I don´t have the Mi-8. Why are the numbers on the axis in the smaller grid (second picture) not in order? There must be some kind of system behind it that I just don´t see yet...

    Hrm ... good question, tbh. My guess would be that it is scrambled to spoof potential eavesdropper. So you can exchange coordinates on open channels - without the knowledge of the actual numbering, this information is then useless for the enemy.

  9. Hi to all ....

     

    FPS problems encountered with the DCS C101EB....

     

    I have noticeably lower framerates (about half of what I'm used to) :cry:

     

    Block view for 6 seconds or more, a lot of effort to go to F1 and F2 more effort to look cockpit.

     

    Install in DCSW OB version 1214.36041 and DCS 1214 36041

     

    My configutations is:

    Quad Q6600 @ 2.40GH

    4 GB RAM

    Win7 64 Bit

    GTX 275 NVIDIA

     

    Does anyone have an early solution?

    What are your FPS normally and in the C101? And in which exact situations (at the parking spot? Which airfield? Or in the air?)

  10. Aren't they different wave length between the "thermal" ir vision and the "visual" ir pointer.

    Yes, but that is a counter argument for that idea.

     

    In fact, laser designators do use a different wavelength for their laser than what ususally is used by IR optics (sensors, NVG). The reason, as far as my understanding goes, is that optics are used to detect heat signatures (hot engines of vehicles, humans, etc.). If now a laser designator would use the same frequency, it would just heat up the target - and that would again lead to the problem already described.

     

    Laser designators work with pulsating lasers, roughly comparable to morse code. And that is, what sensors (or their electronics) pick up. So theoretically a laser spot and just a hot engine could be distingushed by that method, but would still leave the problem of lasing an already hot surface.

     

    edit:

    Hrm. Now I am unsure if my answer is really relating to what you said. You spoke about "thermal IR" and "visual pointer IR".

    "Themral IR" is what sensors use (heat).

    "visual pointer IR" does not exist, afaik. IR is not visible for the human eye. Only when supported by an appropriate sensor like NVGs you can see an IR pointer.

    A Laser designator is something different - as explained above, using a different frequency which is neither visible for the naked eye nor with NVGs. I am not even sure if the frequency of these is actually still called "IR".

    I think, you meant a laser designator when you said "visual IR pointer"?

  11. In an effort to have a manpad be a more realistic threat is it possible to create a script that would cause it to re-load every 2 minutes instead of 10 seconds?

    I don't know which time span is more realistic, but 10 seconds (is it really 10?) seems not too bad, imo. The shooter has just to clip the next tube onto that grip...thingy afaik?

     

    But that aside, there are some scripts available that can enhance the behaviour in general (http://forums.eagle.ru/showthread.php?t=118935).

     

    I don't know how difficult it is to use both of these at the same time, but this is what I find most interesting:

    - supression fire script: units stop shooting for a certain period of time when suffering damage

    - detection script: more realistic visual detection logic (LOS to target, aspect of shooter, etc.)

  12. Word around the campfire was that their agreement with the military and/or defence industry did not include modeling of the laser guided Mavericks. When a few community members suddenly 'unlocked' the Mav E via a small mod DCS World was not the product anymore that was agreed upon.

    ... and besides that, the 65E was never used on the A-10C. Afaik only the Navy uses it (soooo ... maybe when we get the F/A-18!? Hrmmm!).

     

    I once took a small look into what ED has removed to make the Mav E suddenly unavaible but didn't spend much time on it. I might pick that up again to see if I can re-implement the missing entries from an older installation source.

    Don't bother - it is disabled in the binary code (EXE/DLL) of DCS now. There is no way anymore to re-enable it by some LUA tweaking.

  13. Und die "Glühbirne, Ersatz"... ;)

     

    Aber Notrationen für 1Pfennig... Ohje, die hätte ich auch liegen lassen.

    Die Notrationen sind doch 20+ Jahre haltbar - die sind vermutlich schon längst abgeschrieben gewesen und daher nur noch mit 0,01 DM geführt worden. :o)

  14. Cheers guys.

    I didn't realise the triggers are kept elsewhere.

     

    I copied all of the other campaigns as single missions so that I can dip in & out of them (F-15C, BS2 etc) as I'll never have time to play through them all properly (married with kids 'n all that).

     

    They seem to play ok, so hopefully I'm not missing out on too much if triggers are missing !

     

    Anyhoot, thanks.

    You will have all the units/targets and all your aircraft - so you can take off and kill stuff. But the triggers define the logic that go beyond that, they are necessary for anything that happens dynmically. How much and how sophisticated those triggers are in that campaign ... I have no idea - as they are, well, not visible.

     

    So I really recommend not to (mis-)use those missions that way - it will probably really spoil your experience and fun with them.

     

    But you should be able to run any campaing mission independently of the campaign - just load them from the respective campaign folder as regular, single mission. That should also work for the DRM protected campaigns (although I have not really tested this yet).

  15. I dont know. How many settings do the flaps positions have in the 109?

    Infinite - with the wheel you can set them to any position you want (no discrete positions but analogue setting).

     

    I don't dare to imagine the necessary math for those calculations for a varaible swept wing aircraft, but afaik DCS should allow that. An SFM has some hands full of parameters for different situations (i.e. airspeed/Mach, etc.), but everything that uses AFM or better calculates all forces (literally, lol) on-the-fly. DCS gives you the environmental data (i.e. airspeed) and the FM logic calculates how the aircraft reacts to that - under the current configuration and attitude.

  16. If LN are building naval aircraft.................. I very much hope, that these will be acoompanied by a appropriate carrier!!!!!!

    So people wish that LN makes a carrier, people wish that CoreTex makes a carrier and people expect ED to overhaul their carrier.

     

    Soon we migh have more carriers than aircarft ...! :D

  17. Up

    Same question here

    How to use in campaign grid ?

    First is square number but then x y or y x ? Can t use a marker map on the grid

    :huh:

     

    Yes some one explain. I have same question how to read the square?

    :huh:

     

     

     

     

    In the first mission in the campaign, at first in the briefing, there is an explanation how to understand the grid system.

     

    Also some there in your DCS folder on your PC, there is a file with the map, you can download and print, if you like

    2006017281_EN-map01CCEF46D7-66EC-4c9b-8C8D-86A1B132D949.png.a0d5344399e785efa448cca05ff59a06.png

    1528572047_EN-map01-1E840EC4B-DD2F-4280-9414-E238387E7FA4.png.1928fde3abf0490b7591fd6291028dcb.png

    255601570_EN-map01-2470E4897-A791-4ae5-9F57-DF32089E0581.png.d174a67e29b02821f35c93a929264f7d.png

  18. Does anyone know how to change Miz files from read-only to read-write ?

    The Su-27 Ultimate Argument campaign has locked files.

     

    I can edit & launch from mission editor, but cannot rename the file & save elsewhere for later.

    You can do that only with unprotected mission files. The Su-27 campaign missions are DRM protected an therefore can not be just saved under a different name (which would make the DRM pointless, right? ;o)

     

    Even if it were possible, you would not have much fun with it as the most important part of those missions (all the triggers!) is not stored in the .MIZ file itself anymore. Instead it is located in a DRM protected .DLL file that you can't change.

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