Jump to content

Magic

Members
  • Posts

    7
  • Joined

  • Last visited

  1. Kind of. I was thinking more like reverse engineering the game and watching for when the game calls for radio communication then either intercepting and blocking the call or just copy and play the files with an external exe that I can program to use the other output device (our headsets)
  2. It's technically possible, we would just have to figure out (since it can't be done natively) how to catch radio transmissions and then just replay them using a different output. I'm thinking maybe finding the call in ollydebug and catching it, then sending a copy of the transmission through direct sound into the headphones. I don't have the time right now to attempt such a thing but it's definitely on my 'want to try this' list! :D
  3. I'm going to do a little homework here soon as I get a little while and see if I can figure out how to channel audio through a non-default source. Maybe I can catch radio calls and just re-broadcast it through headphones programically. If I end up making any traction on this I'll post it :)
  4. Does anyone know if splitting my sound is possible? Radios in headphones and everything else on speakers.
  5. Yeah, its my call-sign for sp and mp. I wonder if I should change the SP one to Magic1 and try it since I don't really care right now about logging SP flight time. Really I just use SP to practice different load-outs or flying in a mission I made to do controlled learning/test things. Edit: I tried changing both my single player logbook "name" and "callsign" to Magic1 thinking it was conflicting, but none of that works either.
  6. I downloaded the zip in the OP, backed up all the files they replace, opened up the new me_debriefing.lua and changed line 303 from iInitiator = "Eds" to iInitiator = "Magic" in notepad, saved and attempted to fire up single player. Multiplayer will load up fine but for SP the patcher runs and SP never comes up.
  7. Looks like after installing your modification the single player doesn't run anymore. Changing the me_debriefing.lua back to original allows single player to start up again without issue. Any idea what I'm doing wrong?
×
×
  • Create New...