Jump to content

ricnunes

Members
  • Posts

    53
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @Smashy, I agree! I also noticed what your described in missions such as the "8 vs 8 BVR" quick engagement scenario that comes with DCS F/A-18. Often when I open the F10 map, I see that for each shot down (AI) Mig-29 or Su-27 there's often a corresponding ejecting pilot but when it comes to each AI F/A-18 shot down there's rarely or almost never an ejecting pilot. And of course, when I'm (the player) shot down by an enemy missile, I always die has well in that same scenario! Thanks for your feedback!
  2. Ok, one more attempt: I recorded tracks of 10 attempts in a row with the F/A-18, always being hit from behind by a AA-11 and again and without surprise the pilot always died! I recorded tracks of 10 attempts in a row with the Mig-29, always being hit from behind by a AA-11 and again and without surprise the pilot always survived! I attach here in this post the 10 tracks from each aircraft (20 in total) together with the respective log files, compacted in two (2) .zip files. And I hope that this finally shows and proves without any possible doubt what I've been saying here even because it took me quite some time to perform these tests and put the files together! And again, this not a normal or expected behaviour! Not even by a long shot! F18_pilot_Always_Dies_when_hit_even_from_behind_10_tries.zip Mig29_pilot_Always_Survives_when_hit_even_from_behind_10_tries.zip
  3. I could continue to add tracks but they would be exactly the same and like I said, this is something that happens me 100% of the times (it's not even 99%)! If you change the parameters of my tests then it's possible that some end results may present themselves differently but even then I'm astonished how you can claim that you don't see any different survival rate with the F/A-18 compared with other aircraft like for example the Mig-29. This is clearly not the case as other users also reported the same here. Anyway, I just showed you examples that CLEALY proves my post: - AA-11 hitting a F/A-18 from behind -> Pilot always dies! - AA-11 hitting a Mig-29 from behind -> Pilot always survives! This is NOT "normal behaviour" no matter what you may say! I don't know what else I must do because I proved this here and did it with a 100% certainty.
  4. I guess it's now my turn to say "sorry". Sorry but that scenario you're playing is not mine or at least it's a modification of my scenario and/or its conditions! 1- For instance the F/A-18 in my scenario is Ukrainian (nation and paint) and in your case is US. Not that this by itself matters by any way but it shows that's not my scenario (or if it was then it was edited/tampered with). By the way, I also edited the scenario by having a US F/A-18 (instead of Ukrainian F/A-18) but and as expected the results were exactly the same as I always had (pilot always dies after being hit by enemy TRAILING missile) providing that everything else continued the same. 2- Another indication is that your F/A-18 is basically going away from Batumi. In my scenario and the condition that I urged you to replicate with the F/A-18 (as well as with the Mig-29), the plane is going directly towards Batumi! So either you performed evasive maneuvers in order try to avoid the enemy missile or the scenario was edited/tampered with for example planes starting from different positions and/or "god knows" what other type of editing/changes were made? Anyway, this clearly shows that there were considerable changes of my testing conditions. And I really wonder why you seem to "refuse" to play the scenario the exact same way with the exact same conditions that I reported?! Honestly, this is frustrating because this is not a matter of happening to me or reproducing "sometimes". It actually happens to me ALL THE TIMES, with no exception! It's not even "only" 90% of the times that I get killed, it's 100% of all times, as you can see in the track and log that I sent you in my last post! And don't get me wrong but I'm starting to feel like that this is another "AMRAAM issue" which for some odd reasons took you like 10 years to acknowledge plus something like 5 years more to actually improved it!
  5. In the meanwhile, I was able to do some new tests sooner than I expected - which without surprise had the exact same results - and as requested, I'll send here the tracks and logs. I send here one track and the respective log one the F/A-18 test where the pilot always DIES upon being hit by a AA-11 from behind. And I also send here one track and the respective log one the Mig-29 test where the pilot always SURVIVES upon being hit by a AA-11 from behind (and manages to eject). I hope this helps and that this is what you requested. F18_pilot_Always_Dies_when_hit_even_from_behind.trk F18_pilot_Always_Dies_when_hit_even_from_behind.log Mig29_pilot_Always_Survives_when_hit_even_from_behind.trk Mig29_pilot_Always_Survives_when_hit_even_from_behind.log
  6. What do you mean with being "correct"?! Are you saying that when you fly with the F/A-18 in the scenarios that I hosted that you die 100% of the times? Are you saying that when you fly with the Mig-29 in the scenarios that I hosted that you survive 100% of the times? Because that is what's happening to me, 100% of the times! If your answer is Yes to both questions, how can this be "correct"?! Anyway, I'll try to send you track replays in a later/next post as soon as I can.
  7. But I have already provided you with evidence! I built two very, very simple scenarios which I hosted in the original thread but I'll host it here again in this post (just in case). Just download both files/missions, place it in your DCS install and play each of them an X number of times. NOTE: All you need is to keep flying the aircraft straight (don't turn, don't use countermeasures, don't accelerate too much, etc...)! This will ensure that you always get hit from behind (and therefore as farthest as possible from the cockpit position) by the enemy Mig-29 (which is armed with 2 x AA-11s) behind you! Both scenarios are equal with the sole diference that in one the player flies the F/A-18 and in the other flies the Mig-29. Honestly, I don't know why haven't you tried these scenarios yet? With them I (and anyone) can replicate 100% of the times the behavior that I'm reporting here (while flying with the F/A-18 you always die but while flying the Mig-29 you always survive!). Missile_Test_Mig29_FA18.miz Missile_Test_Mig29_Mig29.miz
  8. Hit by what? It makes all the diference. - If I get hit by a gun then yes, I can survive most of the times and eject (with the F/A-18) - If I get hit by a very weak missile like the AA-8 (or perhaps MANPADS), sometimes I can survive and eject (with the F/A-18). But only sometimes! - If I get hit by a relatively weak missile but more powerful than the ones above like the AA-11 up to something quite more powerful like the AA-10 then I can NEVER survive and eject (with the F/A-18).
  9. Sorry but that cannot be true. Did you run the scenarios that I shared in my original post? Because I did and after patching the game the results are exactly the same: - 100% of the times when the F/A-18 gets hit from behind by a AA-11, the (F/A-18) pilot dies! - 0% (ZERO) of the times when the Mig-29 gets hit from behind by a AA-11, the pilot dies or more precisely the (Mig-29) pilot ALWAYS SURVIVES! Honestly I don't know how you cannot see or replicate this, I really don't since it's so obvious!
  10. In the sequence of this topic which is now closed: While opening DCS today, I noticed that there was an update today - DCS 2.9.13.6818 - and I was pleasantly surprised to learn that this update was supposed to fix this problem as it's stated in the changelog: Fixed: Damage model - Pilot cannot survive any explosive hit. And this fix not only applies to the F/A-18 but also to the F-16 and F-5E. Actually and since I own FC4, I can confirm that this problem also affects the FC F-5E. But and unfortunately after updating DCS and then making some extensive tests with the F/A-18, I didn't notice any changes/improvements at all regarding the pilot survivability when being hit by missiles. It's exactly the same as it was before the update! I didn't have the opportunity to test the FC F-5E and I don't have the F-16.
  11. Greetings, About the subject at hand, it makes absolutely no sense to model Block 2B! IMO, the earliest Block of the F-35A that makes sense to model is obviously Block 3F for several reasons: - No F-35A Block 2B ever entered in service, not even as IOC. The only F-35 that entered in service as IOC with Block 2B was the F-35B (STOVL variant) with the USMC. The first F-35A version that entered in service as IOC was the Block 3i. Granted that there isn't much of a diference between Block 3i and Block 2B but then again there isn't also a big diference between Block 2B/3i and Block 3F apart from some extra weapons integrations, bug fixes and "one or two" added capabilities. As such modeling a F-35A in service with Block 2B isn't realistic and regarding Block 3i, it was only realistic for a period of 1 year (between 2016 and 2017 when Block 3F entered in service). - With the point above in mind, it makes just as sense to model the F-35A Block 2B as it would make to for example model the YF-16 instead of the current F-16C Block 50 (I'm exaggerating a bit here but I hope you understand my analogy). - I also remind that the 25mm gun GAU-22/A internal gun only became operational with the Block 3F. So this means that a realistically modeled F-35A Block 2B wouldn't have a working gun (it would carry the gun internally but it simply wouldn't work)! So, if the 25mm gun GAU-22/A internal gun is to be modeled (and according to the FAQ it is and IMO, rightly so!) then Block 3F is the way to go. - Moreover, all these F-35 Blocks are basically software updates much similar to how an application such as for example DCS gets updated. Resuming, the diference between Block 2B and Block 3F is basically software only which allows the aircraft to have more capabilities such as using new weapons including again, the gun. Apart from this, the capabilities between Block 2B and Block 3F are quite similar. If there's a capability or two of Block 3F have which for some reason can't be initially modeled then this shouldn't be a problem because the same happened and happens with all other DCS modules (for example, remember when DCS F/A-18 module came out that it didn't even have a TWS radar mode? This doesn't mean that for example a YF-18 should have been modeled in the place of the current F/A-18C lot 20). - Block 3F allows modeling more weapons (and realistically so) such as GBU-39 SDB which IMO is among the most important weapons of the current F-35A inventory. Another weapon that can be modeled is the dual mode (GPS and Laser) GBU-49, another important weapon of the current F-35A inventory (similar in capabilities to the GBU-54). - Block 3F was the first version that have full warfighting capability to the F-35. The F-35 entered in full service (as opposed to IOC) with Block 3F. It we want to use a more traditional line of thought, the Block 2B and Block 3i were more like "prototypes" or more accurately, early production aircraft instead of full service aircraft (like Block 3F). Well, for what's worth and IMO the ideal would be a F-35A Block 4 (should be in service by the time the module comes up) with GBU-53 (a.k.a. SDBII) besides other weapons but if this is not possible then Block 3F all the way! My 2 cents, anyway...
  12. Yes, that's very telling indeed. Thanks for sharing your logbook records! Please, tell me one more thing: During those 42 ejections of yours in the Hornet, do you remember if you still had some degree of control over the aircraft just before ejecting? (note that I'm not asking if you could bring back of land the aircraft. I'm only asking if at least one of the control surfaces of the Hornet still worked after you've being hit and survived in the Hornet)
  13. So you're saying that when playing the F/A-18C scenario that everytime (100% of the times) you get hit from behind you don't get killed while with the Mig-29 in the same scenario you'll survive 100% of the times?? Or, if you're having the same results as I then why would this be an expected performance? Do you believe the Mig-29 is a "fully armored" aircraft while the F/A-18 is "made of paper"? Don't get me wrong but that's extremely hard to believe (and I'm not the only one noticing this). Yes, that's basically what I've been trying to say. Please, feel free to try the scenarios that I shared above (you can even edit and change the player's aircraft) and test. I strongly believe that anyone reach a simple conclusion with them.
  14. First of all, greetings and thanks for your reply. I can't speak for the DCS F-16 since I don't own it. But I can speak for any FC fighter jet aircraft (F-15C, Mig-29A/S and Su-27/33) and even for the A-10C, all which together with the F/A-18C are the jets (although the A-10C is not a fighter) which I own in DCS. But I wouldn't be surprised if DCS F-16 was affected by the same type of bug/issue but here I digress. I'm also aware that if the missile hits the cockpit area then there's a strong chance the pilot won't survive or at least that should be the expected case, hence why in my last post I tested with scenarios where enemy would always shoot (heat-seeking) missiles from behind so that the tail part of the aircraft gets hit instead of the cockpit area. Anyway, I made two example scenarios/missions which I attach to this post, which are basically the same where an enemy Mig-29 armed with two AA-11's which starts roughly 3.5 nautical miles behind the player's aircraft. The only diference between the two scenarios/missions is that in one of them the player (also) flies a Mig-29 while in the other the player's aircraft is the F/A-18C. All that the player must do is to keep flying straight at a speed where the enemy Mig-29 (chasing from behind) can catch up and fire one of its AA-11 missiles and of course, do NOT perform any evasive maneuvers or use any countermeasures (Flares). With the scenarios/missions mentioned above in mind, I flew 5 times each mission in a row and the end results were the following: - When flying with the Mig-29, I survived 5 out of 5 times (survived 100% of the times) when I was hit by the enemy Mig-29 from behind with one AA-11 missile. - When flying with the F/A-18C, I was killed 5 out of 5 times (survived 0% of the times) when I was hit by the enemy Mig-29 from behind with one AA-11 missile. This is definitely NOT normal, as both aircraft (F/A-18 and Mig-29) are quite similar in terms of size and general shape. I also tried the scenario above with another simple change: with the enemy (MIg-29) behind armed with 2 AA-8's (instead of AA-11's) which if I'm not mistaken is the least powerful air-to-air missile in DCS in terms of warhead (and therefore destructive power) and the results were the following: - When flying with the Mig-29, I survived 5 out of 5 times (survived 100% of the times) when I was hit by the enemy Mig-29 from behind with one AA-8 missile. - When flying with the F/A-18C, I was killed 2 out of 5 times (survived 60% of the times) when I was hit by the enemy Mig-29 from behind with one AA-8 missile. The above (AA-8 scenario) wasn't that unexpected as the AA-8 is a much weaker missile than the AA-11 but at the same time the AA-11 warhead is not that powerful either, namely when compared to some other missiles and there's the abismal diference in survival rate between a F/A-18 and Mig-29 against the same AA-11 missile. And even against the AA-8, it's still very bad and unrealistic for the F/A-18C because in 2 out of 5 times the pilot didn't survive a quite weak missile (AA-8) when hit from behind and therefore far away from the cockpit. One more thing that I observed from my last set of tests is that the F/A-18C pilot only manages to be able to eject when and only when the aircraft after being hit by the enemy missile still retains some form of controllability (i.e. some control surfaces still work). When all and every F/A-18 control surfaces are damaged then this equates in the game to the "Pop-up to external view, F/A-18 aircraft model becomes wingless (wings are ripped off) and pilot get instant death" situation. I say this because and looking in hindsight, this was exactly what happened to me during the other 2 times were I survived in the F/A-18C which I reported in my first post of this thread. With the Mig-29 (or any other FC aircraft) when the aircraft has absolutely no controllability (no control surface works) after being hit then the pilot still has a chance to eject. As such, I urge you to test my examples and I'm 100% sure (and I'm rarely 100% sure of anything in life!) that you'll end up reaching the exact same conclusion as I did. Missile_Test_Mig29_FA18.miz Missile_Test_Mig29_Mig29.miz
  15. Well, but I don't. For instance, I've taken several missiles including from behind which shouldn't kill the pilot or at least be much harder to kill the pilot since the explosion is far from the cockpit but end result is always the same when an incoming missile hits the F/A-18C: - "Pops-up" to external view, F/A-18 aircraft model becomes wingless (wings are ripped off) and pilot get "instant death". The image that I shared in my first post is very telling: From 102 times that I got shot down, only in 2 the pilot didn't die and I was able to eject. And I was also shot down by several different missiles, such as AA-7's, AA-10's, AA-11's, AA-12's, SA-8's, SA-15's, etc... and again, this never happens with any other DCS jet aircraft that I own. Moreover and again, the diference is staggering between the F/A-18 and any other aircraft like for example the FC Mig-29. Actually, I just did an experiment to prove my point which consisted in the following: - First in the Mission Editor, I placed two Mig-29's, mine (player) in front an enemy AI Mig-29 (which was just behind me), played the mission and the enemy AI Mig-29 shot a missile at me (an AA-11) and hit me from behind, the aircraft was shot down and started to spiral but I was able to eject. Then in the exact same scenario, I replaced my/player's Mig-29 with a F/A-18C, played the mission and again the enemy AI Mig-29 shot a missile at me (AA-11) like in my last try but once the missile hit my F/A-18 from behind the same "Pops-up" to external view, F/A-18 aircraft model becomes wingless (wings are ripped off) and pilot get "instant death" happened! So, there's something going up with the F/A-18 regarding pilot survivability when the aircraft is hit by a missile. With guns everything is ok, indeed when in the F/A-18 when I get hit by gunfire everything I can either eject from the aircraft or limp back to base but with missiles it's almost NEVER the case. And this is not even something that may happen sometimes. It's something that happens ALL the times!
×
×
  • Create New...