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ricnunes

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  1. BUMP! I would also like to see/read about improvement being made on this one.
  2. I noticed that users have been unable to download the mission pack. This problem should be solved now.
  3. @Yurgon, Apparently it worked the way that I pretended to. Thanks for the feedback!
  4. No problem! Actually I made a similar mistake by missing the part where you mention that you later found the discussion thread. But as you said, apparently it's not possible to delete posts (at least I also don't know where) and since there was an another member (Noj) that also missed the discussion thread, I decided to keep that post. I'm glad that you're enjoying the missions :)
  5. Thanks again for the heads up Yurgon :thumbup: I'm also glad that you liked the Humanitarian Aid mission. BTW, Yurgon how did following part worked well in the Humanitarian Aid mission (For those who didn't play this mission, the part below is a SPOILER):
  6. @SAPALLASVI Thanks for the kind words! Yes the issue with the Camp Medevac Base mission (and not only, 2 other missions had the same issue as well) was reported and taken care of (I hope :) ). All you need to do is you re-download the mission pack again and make sure that you overwrite the existing mission files that you previously downloaded!
  7. Yes, I agree that would indeed be the best solution for us. That's a very good solution indeed! Thanks for sharing it :thumbup: But as you say, if it only works for SP than it's a petty. Speaking of SP and MP, could you confirm me if the solution that I'm currently using for my missions works in MP or not?
  8. Yes, you're right NeilWillis! :) Ok DONE! Change the mission's name from "Humanitary aid" to "Humanitarian aid". Albeit I kept the old (and incorrect) name file name (R_Camp_Humanitary_Aid.miz) for the sake of being easier to update - Just need to copy over and replace the old mission file.
  9. Ok, I took a look at the Medevac Base, Medevac Convoy and Medevac Convoy 2 missions and Yurgon was right, there was indeed a problem. Thanks for detecting the problem Yurgon! The problem was related to the condition that detects the player's helicopter altitude at the LZ (to extract the casualties). The condition is called "Unit Altitude Lower than" and the problem was that since this condition detects Altitude Above Sea Level and not Altitude Above Ground Level (AGL) which means that if I place the trigger with this condition somewhere (in this case the place where I want the LZ) I must check what's the Altitude Above Sea Level of the LZ area and than define/set the condition according to this. And I forgot to do that for those 3 missions, sorry! I do like the DCS World editor very much , but I would prefer a million times that such condition would detect the AGL altitude instead of the Sea Level or at least that there was an another/alternative condition which could be called something like "Unit Altitude AGL Lower than". Anyway, the problem was detected and solved and I've already uploaded an updated version of this mission pack which corrects this problem on the 3 missions mentioned above. Those missions should work now! Actually I tried 2 of them (Medevac Base, Medevac Convoy) and they work now. Sorry for any inconvenience!
  10. @Yurgon, Thanks for the feedback and for reporting the issues. Yes, the only mission that was updated was Humanitarian Aid and indeed, you shouldn't need to kill anyone in order to evac the casualties in both Medevac Base and Medevac Convoy missions. Maybe I screwed things up regarding the triggers, nevertheless I'll take a look at those missions as soon as possible. Are those two missions the only ones that you couldn't successfully end? @ricktoberfest, Well, Yurgon reported that there are problems with the Medevac Convoy mission, so if this turns out to be true that could be the reason for the problem that you're experiencing. However, be aware that if you modify the missions and while you are free to do it, that and than by doing it you are at your own "risk" (and I can't help you much with it, I'm afraid).
  11. That's a good idea Home Fries! I'll definitely consider doing a MP (Co-Op) version of POW2. However I never made any MP Missions for DCS World before, so is there anything that I need to do besides choosing "Client" on the skill option for every aircraft object that I wish to see playable in the MP environment?
  12. I'm glad you liked that mission! When I first had the idea and decided to implement it, I wasn't sure that it would work or if it would work that well but to be honest and I was pleasantly surprised with the results since it worked much better than I initially expected! Of course most of the credits goes to the DCS Mission Editor which I find excellent and at the same time quite easy to use. It's just a petty that we don't have a hoist winch animation/simulation but on pilot's seat perspective you wouldn't see it anyway ;)
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