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kombatkarl

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Everything posted by kombatkarl

  1. This is really cool. I wish I could play with you guys but my ping would be too high. This is the kind of stuff I want to do.
  2. There is also a setting on the TAD that will turn off Flight Plan lines, but I think that is usually on by default, and is set automatically on system startup. Worth a check though.
  3. Just picked up this module too! Looks GREAT well don ED. Still wrapping my head around it but I was able to get it up and down first flight without incident, and that's saying something based on my flying skills!;) Just come back from watching Breitling and the Patriots at the local airshow a few weekends ago, so feeling inspired :D
  4. all the groups set to spawn late via trigger are already set to 'late activation' in their unit properties.
  5. Hi! New to the editor (well, beyond just placing down bad guys to shoot at...) Was making a (simple?) mission for A10C where you have to meet up with an armor unit under attack from different directions. the mission basically (in theory) checks if one of the player groups have entered a zone, sets a flag, and the rest of the bad guy spawns based on a 'Time since flag' condition or a 'Group dead' condition. My question is with the usage of flags. When you use the 'Time since flag' condition, what is that relative to? Time since the flag=true? or time since the flag changed value? or what? My issue is when iI test the mission, the initial radio message I have when a player reaches the zone will play correctly (when the player reaches the zone) but the 'time since flag'-based stuff (unit activation, radio messages for each attack) seem to start from mission start. For example, I have a two minute delay on the zone being triggered and the first attack, but it seems like in testing the message for that attack (which accompanies the activation of the attack group) is triggered 2 minutes after mission start. I went back and checked and (paraphrased for brevitys sake) my flag system is something like this. etc etc so what i tried to do is get stuff to spawn based off of time since flag, but it doesnt seem to be working. Just trying to figure out if I'm doing this right. Thanks!
  6. Yeah planning on working out the intricacies of the radio systems soon here, still getting used to the aircraft in general. I was flying a mission last night with a friend, we were given instructions to contact a JTAC for coordinates to the target area, but when we did so (via easy radio \ and F-key commands,) we got no response. ive had similar issues with ATCs and tankers in MP. Just wanted to know if it was a known issue or if i was doing something wrong. The mission never stated any radio requirements i.e. ez radio or realistic. FYI mission was the first in the 'Op Jackal' campaign.
  7. can somebody please break down the mechanics of the radio system? I understand the concept of the radios as far as frequency and what radio is used for what, but with EZ radios do you have to do any of that, or is it just \ and pick your options? I ask because it seems to work for me in SP missions but a lot of times in MP ill be trying to contact a JTAC or a tower or a tanker, and I will get no response.
  8. Newbie pit builder, and new to the forum. Been playing a10c for a few months now and want to increase my immersion with a panel with some commonly used switches. Ive gone thru Tigershark's great tutorial/build of his panel and have a general idea of what im in for. My main question is regarding the implementation of toggle switches...by default a toggle connected to a controller would reult in a continuous "button pressed" input. It seems that dcs can handle this but i feel like too many continuous inputs from a bunch of "on" toggles might cause problems. True? Ive looked into pulse generators, but that seems like it would generate a momentary inputs each time the toggle is thrown, ie "button 1" is pressed whenever the switch is turned onn or off, therefore turning on whatever that swich input is bound to, even if youre trying to tturn it off. Im just fishing for info...i know you guys have solved this, but im having trouble wrapping my head around a solution. This is from my phone, sorry about typing errors.
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