Hi! New to the editor (well, beyond just placing down bad guys to shoot at...)
Was making a (simple?) mission for A10C where you have to meet up with an armor unit under attack from different directions. the mission basically (in theory) checks if one of the player groups have entered a zone, sets a flag, and the rest of the bad guy spawns based on a 'Time since flag' condition or a 'Group dead' condition.
My question is with the usage of flags. When you use the 'Time since flag' condition, what is that relative to? Time since the flag=true? or time since the flag changed value? or what?
My issue is when iI test the mission, the initial radio message I have when a player reaches the zone will play correctly (when the player reaches the zone) but the 'time since flag'-based stuff (unit activation, radio messages for each attack) seem to start from mission start. For example, I have a two minute delay on the zone being triggered and the first attack, but it seems like in testing the message for that attack (which accompanies the activation of the attack group) is triggered 2 minutes after mission start.
I went back and checked and (paraphrased for brevitys sake) my flag system is something like this.
etc etc
so what i tried to do is get stuff to spawn based off of time since flag, but it doesnt seem to be working. Just trying to figure out if I'm doing this right.
Thanks!