AFT03 was a tough one!
So I figured out some problems I was having,
1) The Jammer uses the HOTAS CMS Z axis button to turn on/off when CMSP is set to SEMI. I thought it was linked to the start/stop program function, not so, its a separate switch.
2) I found that defeating SA-9s & SA-18s (9M31 & 9M29 IR missiles) require a smooth high-g maneuver out of plane while dumping flares. Aggressive breaks often just result in a hi speed stall making you a sitting duck and bleed off far too much energy. High-g I would call more than 5g through at least 90 deg out of plane, the more the better. I also avoid going up as this bleeds energy, down uses gravity to your advantage, or level if you are low already. I find that you cant out run the missile, you cant out maneuver the missile, so confusing the missile is the only option. i.e. dump flares and change direction quickly. With the CMSP set to SEMI or AUTO it will pick the best CM program to run, BUT, if you are being painted by AAA radar at the same time that someone fires an IR missile, the CMS will BRIEFLY select a flare program (M), but immediately goes back to a chaff program (A) to fight the AAA radar. If you are not in AUTO mode and you don't select run program while the CMS is briefly in the flare program, all you will be doing is throwing chaff at an IR missile.
SO, problems I had before were.
I was too aggressive with my break turns, which bleed off all my energy. -you want a max rate turn, not a min radius. (corner speed!) If you hear the chopper tone the next thing you will hear is the sound of impact.
Breaking upwards, nice cold air for the IR missile to find me in, gravity sucking all the speed off my jet, no longer at corner speed... dead.
Too busy finding the missile and beaming it (3/9 line) and assuming the CMS has selected a flare program for me to run. It did, but then it went back to chaff to fight the AAA radar. by the time I got visual and confirmed it was tracking on me and started to run the CM program, all I was doing was dumping chaff.
oh, and fighting AAA is best done in the vertical plane. I literally barrel roll my way through their defenses.
Im no expert, but this is what I found helps me run the gauntlet.