Jump to content

Frost

Members
  • Posts

    61
  • Joined

  • Last visited

Everything posted by Frost

  1. Again, I want to know the speed that I had when I was connected or in a juicy formation with the tanker, as a reference for when I fall back for whatever reason and want to return as quickly as possible to that point in space around the tanker where my refueling world was still happy and rosy. The airspeed is basically a reference for when you screw up, not for actual refueling, I know that. It also helps when you already know the speed of the tanker, either from the briefing, or the tanker itself. There is just no denying that an easy to read IAS is one of the most important data in any aircraft and in any flight regime, only with tiny exceptions, like for example through the actual refueling process.
  2. You can't say "exactly this" and then follow it up with a "but useful when forming up". Refueling isn't just the actual refueling part its also the advancing to the tanker part imho. And that's when I want my IAS as a reference. I.e. when I get blown away from a wake, or a crosswind I want to know what my sweet spot speed was that kept me on the probe/drogue or in formation with the tanker. Whilst I'm actually,actually refueling I don't give a crap for the IAS myself, because I have an entire tanker as my reference right in front and to the side of me.
  3. Speed could be anything, exactly. I don't care how fast I'm going. But what made my life immensely easier when I was refueling the warthog was to know exactly what that sweet spot speed was that kept me on the probe or let me perfectly fly formation with the tanker, after I accidentally disconnected, or got to slow due to the aircrafts increasing weight. You say you don't care I say it is a great help. Different tastes, or am I wrong? I literally just said how convenient it would be to have the IAS up front, literally. As a reference. Not to be fixated on, but as a reference. Am I stupid for wanting the IAS as a reference?
  4. I mostly talked about the airspeed indicator. Please tell me that it wouldn't be incredibly convenient to have your airspeed easy to read right in front of you -on the HUD, on the HMD/HMCS or a simple dial gauge air speed indicator right in front of you, that would show your IAS in one knot increments instead of ten(!) knot increments like the tomcat's. Tell me you would hate that, or switch it off. You might not need your AI, your VVI, your altimeter, or your HSI -if you already found the tanker, but you certainly need to now your IAS even better if it would be in decimal knots.
  5. I'm not an entire noob in terms of AAR. I can entirely refuel an almost completely dry A-10 that is at a 100% weight/weapons load. But it's entirely different from the tomcat. #1 you can use differential throttle in order to make changes in airspeed even more miniscule. If you do that with the F-14 you'll instantly notice a yaw motion #2 you don't change the aerodynamics of the aircraft in an asymmetrical way, like in the F-14 and its probe(thanks for the hint btw.*) #3 I wouldn't use rudder at all in the A-10, whereas it seems to be consence here to use rudder with the F-14. #4 the refuel boom extents into an area around the tanker with basically zero wake vortices, As opposed to the drogue system that the Tomcat uses. And so on. *I was asking myself if they actually modeled that, and why my aircraft is allways pulling to the tanker -at least when I'am at the port side. That basically answers both questions.
  6. One of the many problems I have with the F-14 and AAR -as opposed to more modern aircraft, is the fact that the HUD is obviously not the best. I mean forget the (realistic, I know) low update rate, it has no airspeed indication....what? This wouldn't be that much of a problem, if at least the analogue one would be easy to read. But not only is it basically hidden, it also just shows your speed in 10kts increments. And with AAR a half knot makes all difference.
  7. Actually one of the main reasons I've picked the F-14 before the F-18, which seems to kinda work exactly the other way around -too stable. But she will definitely my next aircraft.
  8. I fly the "stock" instant action AAR mission. Airspeed is around 350kts. Altitude is around 15000ft. PS: Funnfact, my slightly retarded wingman won't go over to the starboard side after he's done refueling. So I not only have to deal with the wake turbulences of the tanker but with those from my wingman as well. If I'm quick enough I can get tanker contact on the starboard side, but that only works as long as my wingman is on the port side drogue. As soon as he disconnects you are forced to refuel on the port side as well. And by that you have to squeeze yourself between your wingman and the tanker. And btw., why would that stupid tanker even retract its drogue at all. That just puts another layer of stress on the sim pilot. Sometimes you are very close to make contact and all of a sudden the tanker draws the drogue away from right umder your nose.
  9. No, it is not. You might have achieved a high skill level but that doesn't make it by any means super easy. It's like saying brain surgery is actually super easy... you just have to practice and study for 20 years and it becomes second nature. Yup just like everything you study long enough. And what miracle tricks are you talking about? I can refuel relatively steady with the A-10 since I apply all the "tricks" that are applicable. Yes every aircraft has its own quirks, like putting the F-14 in "bomb mode" for example, but I did that. I did everything holy youtube and this forum so far told me about AARing the F-14. I just don't know how I could in any way apply the info from your reply. If anything I feel even more disencouraged now, because someone just told me, that I'm struggeling with something to the point where I would like to throw my PC out of the window, that is "actually super easy".....
  10. Thanks people for your very quick replies. The thing is, it is not about AAR in general, but really only about the F-14. Its quite a challenge with most aircraft (I guess) but its either the F-14, or the drogue system, I really have no hope of getting to a satisfying level in regards of AAR with it. I've watched many videos on AAR with the F-14, have put the wings in bomb-mode, tried it with and without curves, stayed as much as I could out of the way of the wake turbulences, used speed brakes for a faster response time just like in the A-10. I did all that. Maybe really the only way to have fun with DCS is to use an extension. I'd really prefer an easy AAR mode. But than again, why can I refuel with the A-10, even in a turn, but feel like an entire idiot with the F-14? Is the A-10 way too easy in regards of AAR, or is the F-14 way too difficult?
  11. I learned to air to air refuel with the original boxed version of the A-10C and I thought it was one of the most difficult things I've ever learned. And I still need 2-6 reconnects fully armed and with empty wing- and almost empty fuselage tanks. But I would certainly feel confident enough to say "I'm able to AAR in DCS". Today I bought the F-14 module and I had no worries about AAR, because #1 I already conqured this challenge with the A-10C and #2 refueling through a drogue has to be easier than through the probe....right? Wrong. At first I also thought, that refueling the A-10 mid-air is impossible, but there were itsy bitsy tiny little steps of progress, that I've noticed. But with the F-14 I feel absolutely nothing in this regard. I have absolutely no idea how I'm suppossed to ever refuel longer than 10 seconds. And that's when I actually achieve to connect after 15 minutes of bouncing up and down like an idiot. The thing that's giving me the most trouble are the wake vortices. So I silenced my ego and unchecked them in the options menu. The (not so) funny thing is, that after I've loaded that Instant action refuel mission again the wake turbulences were still there. They might be less strong, but I'm not sure about that. So I my question is, does the F-14 module have its own aerodynamics simulation going on on top of DCS' ? I really love this aircraft. I mean I grew up with Tomcats and Hueys in those 80 movies. And therefore it is extra infuriating that I probably can never refuel this aircraft mid-air. I hate to admit it, but this is one of those rare instances where I would really like an actual easy mode. Not for anything else, but only for the refueling part. I have a TH Warthog with the "famous" (soft)green spring and I think my axis curves are as good as they can be. At least I usually find them very pleasant to fly. I can fly very precise with them and I feel almost entirely in control of the aircraft -in terms of pure flying. But when it comes to refueling I get slapted around like little b.... from those wake vortices and whilst I'm struggeling to align my plane again and again the drogue just dances around my fuselage as if it wants to mock me for even trying. I'm actually kinda sad, because at one hand I love the sim and this aircraft in particular but on the other hand I wish I wouldn't even have started flight simming again. I mean refueling is just a tiny percentage of the myriade of things that you can do in DCS and with the F-14. But if I can't AAR this aircraft everything seems almost kinda half worthless. I don't know. Constructive replies appreciated
  12. Ok, then I'm sorry. But you didn't made yourself very clear about what or who you exactly meant. Again, sorry.
  13. You know that you are in the "official" DCS wishlist section of the forums right? It's not about bug fixes, or a specific aircraft, or anything that might already exist, but about what might be cool for DCS's future. Are you really that kind of person that is always happy by just taking what he is given, has never a wish, an idea, or a suggestion? And you know that they were actually working on some kind of mission cartridge system? You can find it somewhere in the forums. And they probably dropped it, because nobody, or not enough people uttered a demand for something outside the old DCS formular. In this section here they can see what kind of things their customer might still want, and maybe they'll start working again on something like a DTC system. Also, as you might know, some of the best work in DCS world has been done by third party developers, which are probably also reading this section of the forums. And especially third party devs could develop "secondary" modules for the sim. At least imho there are already enough aircraft to have fun with for years and years. I don't think that there is a dire need for more at the moment. But a more indepth editor with added functionality(DTC and maintenace) could elevate all modules at the same time. It would basically be something like a multiplier for the entire sim. That's a lot more bang for the buck than an additional aircraft module.
  14. That's basically my thinking. That and a virtual mission cartridge system would really tie everything together. I really have no idea if that would be possible from a programming POV, but maybe it would actually be possible to program something like a seperate "Mission & Maintenance" squadron module. An add on for fight and flight planning including a data cartridge system plus an entire loogbook and repair and maintenance section. Basically the bread to your DCS-burger.
  15. Ok, thank you for your answer. That's something I didn't expected. I knew the thing with the ejections, but I didn't expected that pilots would care so little for their aircraft. PS: The idea of persistent aircrafts in DCS grew from the fact, that I got annoyed by having to set up weapon and HMD/HMCS profiles again and again. The same with the rest of the avionics and radios. So maybe a "simple" data-cartridge system would be enough anyways. Or -as I've already stated a couple times already- a simple save option that would enable you to fly the same aircraft as long as you want as long as you make it back to your ground crew. And you could fly missions in multiple parts and "re-play" particular sections of them. I'll look into what "FASTBREAK" posted above. Maybe that's already good enough for me.
  16. Ok, I got that. I'm no mechanic, and I certainly haven't worked on fighter jets, but I thought that an aircraft won't get entirely overhauled after every single flight. I mean like every single part of it. So there would be certain stages of degradation that are "normal" between maintenance cycles, but might reduce the max stress you could put on an aircraft at its next flight. But after all it wasn't so much about the aircrafts failures themeselves for me, but for some kind of "emotional attachement" to your virtual aircraft. So you would really really want to get your aircraft back to your base. And that you wouldn't just fight to achieve your mission goals, but also to make it back to base in one piece. Imo that is a very important aspect of a sim, because it is about decission making. What's more important, to kamikaze the last tank on the battleground, or to wave off and fly back to your base for 15 minutes with just one and a half wings? That's a decission. Not completing the mission, but still having to work for another 15 minutes or more and maybe crash at the landing. And if you made it back, you could in theory fly this exact same plane the next day -after it was repaired ofc. And in its logbook you could see what has been damaged, how long the engines were operated and what should get maintained next. I'm talking about immersion. I can't entirely explain what I mean, but some people might understand what I'am talking abut. It is about feeling much more vulnerable in your aircraft, when ditching it is the absolute worst option you could tzhink of. And you really don't want to eject over enemy territory, and leave your aircraft there. Just think about the dozents or maybe hundreds of pilots that could have ejected, but fought to get their aircraft back to base, even if they were already over friendly territory. It is about talking pride to not give YOUR aircraft up. How could you get that feeling, when your aircraft always respawns without "memory" even if you repaired the old one post mission? Ok, maybe I'am too romantic. Just watch the following vid from A2A. That's basically what I was talikng about. And when you're already on it, you might want to watch their video on the P-51 too C172 minute 6:00 P-51D minute 25:00
  17. Such a DTC (if you mean data cartridge?) system would basically be exactly what I was talking about. At least one half of it -the customizing part. The other half would be a "living breathing" and aging aircraft that would absolutely need maintenance, or it would otherwise fall apart. A2A simulations achieved that to some extend even though the "mother sim"(FSX) doesn't really support such functions. Both the FSX and XP have many high fidelity modules that run their own subsims in order to expand the capabilities of the main sim. Especially in terms of wear and tear, electrical systems, FMCs and hydraulic systems, but even real time flight dynamics(Bell 206 from dodosim). Also, as I've stated in this thread, simply beeing able to save a flight at any given time would be the simplest solution/workaround for the lack of a DTC system. PS: This thing is probably one of the most extensive and complete add ons ever made for any flight sim ever. And fun fact, it sports the civilian version of the A-10s turbo fan engines. This thing is basically such a complete simulation in itself, that in its case X-plane is basically only the UI and graphics engine.
  18. I guess you are mostly right on that(>95%). I actually heard that many times in a variety of documentaries. But what I mean is, you usually fly an aircraft out of the same pool and in some cases that pool can be very narrow, especially with choppers I think. Or with other words, you would definitely fly the same aircraft repeatedly if you are on base, or on deployement and you would certainly know all its quirks and everything etc. And you would certainly feel an inherent obligation to bring this bird back from action. I was thinking more in terms of giving the virtual pilots something they could actually care for. It might not be entirelly realistic, but the "emotional attachement" would be more realistic, than it is now. I think sometimes you have to change things in a sim up a little in order to make it more realistic in its entirety. Like for instance, there are many things that are harder to do in a sim than they are IRL, so you would actually have to make them easier from a technical pov in order to make them more realistic. Except if you you have a fullscale simulator at home that is.
  19. Maybe I'm too romantic about this, but I would wish, that DCS would acknowledge the importance of a persisting world and the role playing aspect of the sim more. By persisting world and role playing I especially mean the aircraft and its connection to your virtual pilot. What I mean by that is, that you could individualize your aircraft in a variety of ways; #1 persistent weapon profiles #2 persistent Display settings #3 persistent avioncs/radio settings #4 not that important, but an easy/ad hoc way to write your name on the canopy or change the tail number would also be nice. #5 (which would be really awesome) you could have a couple persistent aircraft from the same aircraft type. Like the aircraft from A2A simulations https://a2asimulations.com/ it would "remember" everything you do to it and how long it had been operated(without maintenance). If you treat your aircraft well, it will fight and fly well. The thing is, you would really have to keep your eyes on the gauges, or something you do to your aircraft today could kill you tomorrow. You would not only have to keep an eye on the gauges whilst you are flying your aircraft, you would also have to keep it properly maintained. Engines have to be overhauled and tires and brakes have to be replaced, etc... PS: I hate it when virtual aircraft are used like they are a throw away product. Not because I'm irrationally attached to a soulless virtual machine, but because I don't only want to know how to fly an aircraft, or operate its weapon systems and its avionics, I also want to know how it feels to be a (fighter-)pilot and this aircraft I'm in is actually worth millions and I fly it since months or even years. Or in other terms. I want the stakes to be as high as possible when I'm going on a mission. The most important thing is ofc that I don't die, the second most important thing is, that I bring the aircraft back home to the base and only the third most important thing would be to achieve all the mission goals.
  20. Since there is stil no mission cartridge-system*** is there at least some kind of workaround, third party tool, or a way to manipulate the aircraft files directly, so I could save an aircraft in a very specific avionics state and with customized display and weapons profiles? ***(neither a more indepth one for individual modules nor a more generalized one for all modules. For example as part of the editor) PS: Imho, such an option through the regular GUI would elevate the entire sim much more than "just another aircraft". It could be as immersive as a virtual data cartridge system, or as basic (but still very functional) as being able to save a mission at any point, especially after the aircraft is perfectly configured. I mean something that even decades old flight sims already managed. Or is there actually a way to save a mission/flight at any given time and I just missed it? I'm still quite new to the DCS world.
  21. As stated above, my specs are a Radeon RX 6600 Mech 2X and a i5-11600k. Additionally I have only 16 GB of RAM and a SSD but only for the OS. DCS is running on a conventional HDD. My problem is that #1, I think my fps are lower than they are supposed to be. Without lAlt+Enter its constant 30fps even without the Maverick's(A-10C II) image on, and even below that when I switch it on. With lAlt+Enter its 60fps with or without the TGP on, but below that with the Maverick's image on one of the displays, even when the TGP is off. Usually its around 40fps when I switch the Maverick's image on. And #2, especially when I haven't pressed lAlt+Enter the game stutters and stops like crazy, especially when I'm starting to bank, or pulling Gs. And sometimes there are times when everything runs just smoothly at almost a solid 60fps, even with the TGP and the Maverick's image switched on on both displays. I usually don't switch that much around in either the game's graphics menu or the AMD control panel. It's really like I'm at the mercy of either my PC, or DCS and the mood they are in at a particular day. At some days I'm able to just fly around and have fun and on another day I'm only tweaking and adjusting for hours. Only little adjustments and tweaks, but many times I have to reboot the game etc. And after three hours of pure frustration I can finally enjoy DCS for an hour. Just to dread the next time I'll be firing up the game. I have some images attached, so maybe someone can help my to achieve just a solid 60fps in this game. Thanks in advance
  22. I also wrote and send the above to the DCS-support. But thanks for your quick reply. PS: There has to be a pre DCS-World 2.7. file on some server somewhere on this planet.
  23. I have a big problem. I own the boxed versions of four of your products -of which I could only register two of, because I bought them 2nd hand and the other two were already activated by my predecessors. Long story short: #1 I have to run 4 seperate installations(one for each product) because there is no "legacy-version" of DCS-World out there anymore that I could find and download. And for several reasons I can't run the most recent version (2.7). #2 and also because of that I can't really update any of the modules. (I found the A-10C patch 1.1.1.1 on the net, but that's about it) So my question is, is there any way to get an older version of DCS-World, that i can run on a Win 7 system, or at least the latest patches for the standalone versions of the KA-50, A-10C, P-51D and UH-1H? PS: Please don't tell me that I'm running a far outdated OS etc. I'm very aware of that, but I also have my reasons for that, please respect that. I just wanted to ask the question above. Thank you people in advance.
×
×
  • Create New...