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pernils

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  1. Another approach could be to have ability to spawn i pause mode. (when you spawn in the air). That would get you time to wait for your team mate to get killed and join you for another run. But pro bely this "feeding" ground will be swarmed with sharks (fast movers) to feast on you. It would be a pitty if the story repeat it's self ... fast movers in in one corner slow movers running co ops on their servers ans Ka-50 on their own.
  2. Not as total but maybe a option to get something between. Benefits that I could think about is More joy if you just drop in for 1/2 hour or so.. Get more newbies to not loose interests... Maybe get more people from other "simulators" IL-2 Sturmovik More players on the same server fast & slow movers ... Is it possible for you to describe that behavior in Falcon.. What happens if meet a treat ....
  3. Shot'em up games are very popular.. Arma among others. One reason is that they are easier to master and other thing that if you get killed your are soon back in business. If there were a option to make it faster to get into action maybe this community will grow faster. And that will make more funding to ED to continue to expand this DCS serie.
  4. I'm afraid that many newcomers who has the first main goal to learn the craft will loose the interest and leave the community if he only spending his time to fly from point A for 20 - 30 minutes to be shoot down at point B. Of course he can go offline but then he loose the opportunity to be able ask questions the veterans. It's much more fun to be online than offline.
  5. I don't have the answer how it should be done maybe a gray area (made by mission designer) that will allow for a10 to pop out on the other side from where he enter. It will ruin the reality aspect but maybe it would gather more players... fast movers and slow movers on the same server. Today hardly nobody uses the A10 slots due to the consuming traveling time. This was just at idea ...
  6. But take the A10 ... Its weary frustrating to sit a long journey to end up by zig zack at tree top while you are pounding by missiles from the fast movers. It always end up by you are shoot down. The main problem on that is that the are to few players on server and therefore usually nobody wants to cover you. This time acceleration thing could be a way to get more players on the same server. One reason for going multi player is just to part of something.
  7. This suggestion is not realistic but can make the multiplayer more fun. Imagine that you have a mulitplayer game with both FC2.0 and DSC BS. What will happen then is that those guys that who is flying BS from the same airport will spend most of their time just to fly to the action point. The same goes today with the A10 in FC. So if you spend a 20 minutes just to get to the action point and then you will be shoot down in the first minutes... after a few attempts you will either change to fast movers or seeking a another game. The idea goes ..... For A10 and BS you will take off in a normal way .. you mark on the map where you will go. You will then jump on that line to a point some distance from the nearest target. If not a jump ... maybe lets make it possible to use the Time accelerate key button in multiplayer. The only that will accelerate is you. This is make it more pleasant to run a game with both fast and slow movers. But for BS you can set a well protected farp near the action point from where you can take off from. But for A10 you always needs a airport. Just a thought ....
  8. Liebherr R914 http://images.autoline.info/s/special-machinery-tracked-excavator-LIEBHERR-R-914-B-HDSL--1--08101015261506368400.jpg So I can drive to the enemy's airport and demolish it so they can't take off. Will not affect rotoheads but will be another way to cripple the enemy... cheers
  9. you could try realvnc.. http://www.realvnc.com .. Have tried on my lan on a xp box.
  10. Yes that works .. But if you are hosting a "public" server you must call your server something like ... use_myip+_:10306 so the others could get a hint how to connect to you. Not all is aware of this "bug" or what it could be ...
  11. I don't know is this some kind of help .... But just wonder what happens if you don't have typed in the port number and your local ip address on the server setup page. Another question mark is what happens if you have a empty (space) in front of the port number. Maybe then BS is then randomize the port numbers.
  12. Interesting link ... http://www2.theflaggs.com:8080/lockon/lomactweaks.htm Anyway for all us newbies ... If you export a .bmp from the worldtextureXXX.cdds amd put it in temptexture it will used instead of old one in worldtextureXXX.cdds. A exported picture can be rezied if you keep the relation between hight end width. Use the default "size groups" 64.. 128.. 254.. 512.. 1024.. etc but I think you can what resolution you want.
  13. Small list of the air craft .. Aide: Liste des textures d'avions par CDDS (uniquement les textures exterieur) ShipTexturesBMP.cdds: - F16-C - MIG29 S et A Allemand (pilotable) WorldTexturesBMP1.cdds: - A50 - A10-A (pilotable) - AH64 - B1-B - B52 - C130 - C17 - E2 - F15 (pas l'avion pilotable) - F16 - F5 - F14 - F4 - IL76 - KA27/50/52 - M2000 - MI26/24/8/23/27 - SH60/3/53 - SU17/24/30/34 - SU25/27/33 (pilotable) WorldTexturesBMP.cdds: - 2 textures de A10 - F15C (pilotable) - M2000 - MI8 - SU25P/RBV - Mig29A - su34/39 - Tornado - tu160/22/95 - UH60 WorldTexturesTGA.cdds: - F18 A/C
  14. Links for newbies http://forums.ubi.com/eve/forums/a/tpc/f/14510816/m/9981034343/inc/-1 http://562.50megs.com/LOMAC/
  15. Having some problem with export and import .. It seems that the only way to get the machine to 3DS is throu WRML ... 3DS just keep saying .. improper file format when i try with IGES What i see when I import is that the surface is not connected to each other ... anyway .. here is the machine in wrml format .. MASKIN.rar
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