

pernils
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Everything posted by pernils
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Another approach could be to have ability to spawn i pause mode. (when you spawn in the air). That would get you time to wait for your team mate to get killed and join you for another run. But pro bely this "feeding" ground will be swarmed with sharks (fast movers) to feast on you. It would be a pitty if the story repeat it's self ... fast movers in in one corner slow movers running co ops on their servers ans Ka-50 on their own.
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Not as total but maybe a option to get something between. Benefits that I could think about is More joy if you just drop in for 1/2 hour or so.. Get more newbies to not loose interests... Maybe get more people from other "simulators" IL-2 Sturmovik More players on the same server fast & slow movers ... Is it possible for you to describe that behavior in Falcon.. What happens if meet a treat ....
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Shot'em up games are very popular.. Arma among others. One reason is that they are easier to master and other thing that if you get killed your are soon back in business. If there were a option to make it faster to get into action maybe this community will grow faster. And that will make more funding to ED to continue to expand this DCS serie.
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I'm afraid that many newcomers who has the first main goal to learn the craft will loose the interest and leave the community if he only spending his time to fly from point A for 20 - 30 minutes to be shoot down at point B. Of course he can go offline but then he loose the opportunity to be able ask questions the veterans. It's much more fun to be online than offline.
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I don't have the answer how it should be done maybe a gray area (made by mission designer) that will allow for a10 to pop out on the other side from where he enter. It will ruin the reality aspect but maybe it would gather more players... fast movers and slow movers on the same server. Today hardly nobody uses the A10 slots due to the consuming traveling time. This was just at idea ...
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But take the A10 ... Its weary frustrating to sit a long journey to end up by zig zack at tree top while you are pounding by missiles from the fast movers. It always end up by you are shoot down. The main problem on that is that the are to few players on server and therefore usually nobody wants to cover you. This time acceleration thing could be a way to get more players on the same server. One reason for going multi player is just to part of something.
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This suggestion is not realistic but can make the multiplayer more fun. Imagine that you have a mulitplayer game with both FC2.0 and DSC BS. What will happen then is that those guys that who is flying BS from the same airport will spend most of their time just to fly to the action point. The same goes today with the A10 in FC. So if you spend a 20 minutes just to get to the action point and then you will be shoot down in the first minutes... after a few attempts you will either change to fast movers or seeking a another game. The idea goes ..... For A10 and BS you will take off in a normal way .. you mark on the map where you will go. You will then jump on that line to a point some distance from the nearest target. If not a jump ... maybe lets make it possible to use the Time accelerate key button in multiplayer. The only that will accelerate is you. This is make it more pleasant to run a game with both fast and slow movers. But for BS you can set a well protected farp near the action point from where you can take off from. But for A10 you always needs a airport. Just a thought ....
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What kind of aircraft do you wan't to see next?
pernils replied to d0ppler's topic in DCS: Ka-50 Black Shark
Liebherr R914 http://images.autoline.info/s/special-machinery-tracked-excavator-LIEBHERR-R-914-B-HDSL--1--08101015261506368400.jpg So I can drive to the enemy's airport and demolish it so they can't take off. Will not affect rotoheads but will be another way to cripple the enemy... cheers -
you could try realvnc.. http://www.realvnc.com .. Have tried on my lan on a xp box.
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Hosting with black shark i think i found a bug
pernils replied to graywo1fg's topic in Bugs and Problems
Yes that works .. But if you are hosting a "public" server you must call your server something like ... use_myip+_:10306 so the others could get a hint how to connect to you. Not all is aware of this "bug" or what it could be ... -
Hosting with black shark i think i found a bug
pernils replied to graywo1fg's topic in Bugs and Problems
I don't know is this some kind of help .... But just wonder what happens if you don't have typed in the port number and your local ip address on the server setup page. Another question mark is what happens if you have a empty (space) in front of the port number. Maybe then BS is then randomize the port numbers. -
Interesting link ... http://www2.theflaggs.com:8080/lockon/lomactweaks.htm Anyway for all us newbies ... If you export a .bmp from the worldtextureXXX.cdds amd put it in temptexture it will used instead of old one in worldtextureXXX.cdds. A exported picture can be rezied if you keep the relation between hight end width. Use the default "size groups" 64.. 128.. 254.. 512.. 1024.. etc but I think you can what resolution you want.
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Small list of the air craft .. Aide: Liste des textures d'avions par CDDS (uniquement les textures exterieur) ShipTexturesBMP.cdds: - F16-C - MIG29 S et A Allemand (pilotable) WorldTexturesBMP1.cdds: - A50 - A10-A (pilotable) - AH64 - B1-B - B52 - C130 - C17 - E2 - F15 (pas l'avion pilotable) - F16 - F5 - F14 - F4 - IL76 - KA27/50/52 - M2000 - MI26/24/8/23/27 - SH60/3/53 - SU17/24/30/34 - SU25/27/33 (pilotable) WorldTexturesBMP.cdds: - 2 textures de A10 - F15C (pilotable) - M2000 - MI8 - SU25P/RBV - Mig29A - su34/39 - Tornado - tu160/22/95 - UH60 WorldTexturesTGA.cdds: - F18 A/C
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Links for newbies http://forums.ubi.com/eve/forums/a/tpc/f/14510816/m/9981034343/inc/-1 http://562.50megs.com/LOMAC/
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Having some problem with export and import .. It seems that the only way to get the machine to 3DS is throu WRML ... 3DS just keep saying .. improper file format when i try with IGES What i see when I import is that the surface is not connected to each other ... anyway .. here is the machine in wrml format .. MASKIN.rar
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This project looks to be very hard to complete .. First this issue about ED thumbs up or thumbs down. Then the skinn part .. want to put som logos on som cars etc. Then this replacement of one object. the uVmapping in 3dS could be done but then this replacement.... I have been searching for info about this but I haven't found any link that explain it all.. Just some question. If I extract a .bmp out of worldtexture (LoMan Cdds browser) and put it in temptexture .. will it then override the default .bmp inside worldtexture ?? Does anyone know any link or something that what file inside worldtexture goes to what .. Thanks ...
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Just some picture of the project. It seems that you will never get any response if you don't include some picture ... Anyway here it is ...
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No I haven't ... I will keep that in mind if all this will resault in a movie. But I think that they will not have any argument about that .. It must be best to be shown out in the public as much as possible ...
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Thanks ... I'm working as engineer on a company that manufacture equipment to excavators.... By the way we are always looking for salesmen abroad .. Just give a memo and we will take contact. The company is called SMP Parts .. http://www.smpparts.com I am rototilt engineer ... http://www.smpparts.se/produkter/default.asp?lng=se&nav=produkter&AvdelningID=15 at the bottom is the 6 different sizes we have at the moment. Anyway .. I want to make a little movie of when some A10 is nocking out ground targets that is threating the excavator. Why ??? The A10 will have the SMP Parts Logo .. and the threat will have our competitors .. like The company Engcon and the company Indexator that is also a manufacture op equipment to excavtors ... Could be cool to show on Bauma..
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Adding some picture I will fill the cabbin so the interior will be in the skinn instead. The render is from Solid Edge with just single color texture
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I have been surfing many forums for a while now and I still haven't found what I'm loooking for ... So I wonder ... You want to test to make some new skinn 1. Is it possible to place the .bmp file in folder \temptexture so it will replace the file inside the Worldtexture.cdds. ??? 2. The drawback of not replacing it in the file Worldtexture.cdds is that it will reduce the memory a bit. ?? 3. Does anyone know any link or some info on what file inside Worldtexture.cdds goes to what.?? Like .. a picture of the object and what files it have for the uv mapping. I want to make some skinn on the vehicles... And at the end to swap a vehicle for exampel a boring lorry to a excavtor. 4. the tool for export from 3ds to .lom is't compatible with 3ds ver 9 ?
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Hi guys ... What I want to say is that I'm keen on is making a comersial movie about our product. Just a idea that I want to test ... So what I want to have is a excavator. I have been searching the web how to implement a new object into lockon. The only solution is to replace a existing one. The next move was .. how could it be done ??? It wasn't easy to find how to do that ... (The info is there some where but where ??) You must have the tools .. http://forum.lockon.ru/showthread.php?p=237719#post237719 and the info doing the lom file ... http://lockon.co.uk/index.php?end_pos=545&scr=default&lang=en The problem is now to make the uv mapping of the excavator so I can try to make a skinn. The excavator it self is made in Solid Edge. So ... Is anyone of your 3DS artist intressted of be part of this?? This 3d studio will be to much for me .. I'm at the moment looking att video turtorial on 3DS .. but it seems to be alot of testing to get used to the program...