I have a question regarding infantry. Like most objects there appears to be two different types. Static. Active. I'm wondering if someone could quantify how much more it "costs" in terms of resources when selecting an active infantry object over one that is static? This is beneficial when designing multi-player missions that offer the Combined Arms component in the (800-1,200) object range.
In addition, after hearing about the "skeletal animations" I was wondering if there were plans to include some additional infantry. Currently, I'm using Insurgents for Abkhazian and South Ossetian forces. The Georgian infantry is identical to the Insurgent infantry. The American infantry have no anti-tank capability so I'm using the Georgian/Insurgent RPG object. The static Russian Infantry is selectable in the Mission Editor, however, it does not appear in the actual mission when played. In essence, it disappears.
Thanks for your continued efforts with the Combined Arms product. I'm glad to hear that you continue to refine and polish this module and look forward to any news, updates, and future endeavors from the EAGLE DYNAMICS team.