thanks for this push. so okay, things are a lot better. it took a huge amount of fiddling with destRect - i have 2 further questions which im hoping someone here could help with!
see here:
1. notice the left screen. this is the only way i could get the size of the picture to 'match' the primary screen, by scaling down the resolution. This in turn, scaled down picture size, so ive ended up with black borders. The left screen's native res is 1360 x 768.
here is why i am puzzled. The right screens native res is 1680x1050 (so still lower than the primary screens native res, of 1920 x 1080).
However with the right screen, i had to scale UP, and make the picture 'bigger', to make it match the primary screen.
ive copied and pasted the text from the config below, any ideas what im doing wrong? i dont get why there has to be borders on the left screen and not the right.
2. in another game, (an older game too with worse graphics), my graphics card just cannot cope. After about 5 minutes, the primary card just shuts down due to high temperature, and computer resets itself.
(frame rate is proper smooth and fine though).
is this a bug? or do i need to set something properly in the config file?
[main]
renderResolution=4960x1080
nonlocalFormat=RGB16D
keepComposition=1
smoothing=1
debugD3D=0
zClear=1
vsync=0
tripleBuffer=0
screenshotFormat=jpg
dllPathD3D9=auto
dllPathDXGI=auto
dllPathD3D11=auto
[overrides]
forceResolution=0
antialiasing=0
processAffinity=0
FOVForceHorizontal=0
FOVForceVertical=0
[debug]
compatibleIB=0
compatibleTex=0
compatibleVB=0
[head_primary]
; borderA=0
; borderL=0
sourceRect=1525,0,1920,1080
screenMode=1920x1080
[head_1]
; borderA=0
; borderL=0
devID=1
sourceRect=0,106,1360,768
destRect=250,125,1100,600
transportResolution=1360x768
transportMethod=local
noSync=0
fpsLimit=0
[head_2]
; borderA=0
; borderL=0
devID=2
sourceRect=3280,30,1680,1050
destRect=-350,0,2300,1250
transportResolution=1680x1050
transportMethod=auto
noSync=0
fpsLimit=0