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otester

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Everything posted by otester

  1. In general I noticed all Air-2-Air missiles in 1.12a seem to run out really quickly and are very ineffective even with high missile effectiveness set in options.
  2. I've seen someone do it in a video and other things. Is there a way to overide it or remove it.
  3. Yep, makes Su-27 turn more sharply. When I do the cobra, how do I stop the plane from going back to normal flight path? (like flip over)
  4. Is it possible to do this or make it fail? Because you can do stunts if you can, I have seen a video on youtube of doing some real crazy things. Thanks, otester
  5. otester

    R-77M1

    If only China & Russia got closer together and China stopped copying weapons but bought Russia's. The researcher and the manufacturer team up :)
  6. I used the CTRL+R to do a Quickstart mission as a test since I am new to this. Then afterwards I opened the saved track file and clicked on "Record AVI" so it would be a usable format and I got this error: Can anyone help? Regards, otester
  7. I have LockOn 1.1 and 1.12a seperate, reinstalled the patch and works now, thanks!
  8. I do have addons installed using ModMan, since using them, the Su-25T has gone, I have tried uninstalling all addons but Su-25T is still gone. Is there way to fix this? Also can someone tell me which things not to add so I can keep the plane and have other things etc. ? Regards, Oli
  9. Give him a week then get an attorney and blast him out of the water or in this case air lol
  10. It can be done, just would take a long time, editing all the words back to english in the MEinit.xml then repacking it.
  11. I think I nearly got it fixed, when I have i'll post back. (you weren't being sarcastic were you? :huh:) EDIT: 1) In ModMan, install mod as usual. 2) Go file by file mode. 3) Uninstall; UL.xml & UserInterface.cfg Once you have done that most of the menu is restored to english except some parts of the mission editor but thats best I can do.
  12. This makes the game language -> French How do I keep it on English but have M2000 as well?
  13. otester

    R-77M1

    Ok, so why exactly? :huh: You can get the AiM-54 series into the game so why not this? If there is no way then what is the best missiles for Russians against fighters at long ranges?
  14. otester

    R-77M1

    I would like to get this missile into lomac, IIRC it appears the same as the orginal R-77. Is it possible to add this using R-77 code as template and change range and accuracy etc.? How would I go about doing this? (It would also work with ModMan?)
  15. Aha, thanks, orginally I had the range too close I think :music_whistling:
  16. How do you get the AI to fire at ships? I selected the "Antiship" mode, added attack waypoint like I would if I was in the Su-33, the AI goes for the enemy ship, then turns around and flies away and lands. How can I make it fire? Regards, Oli
  17. Argh, guess i'll need an AI T-Frog for Anti-Tank support then :D
  18. You wouldn't perhaps know how to fire the AGM-65D/K/E fires on the Majesco F-18, would you?
  19. Well FCC is just an example, I ment laws that state the quality of what a product must meet and interference, don't we have the funny E simply for that in UK?
  20. I noticed US SAMS usually miss my missiles. Next to try out the HARM.
  21. Brilliant! Works as well as the MPU, thanks for help. One last question, is it a fire & forget missiles (MPU as well) ?
  22. Ok tried this but didn't lock, what vehicles will it definiately lock on to? Also do I need to put in an attack waypoint like I would for the Kh-58?
  23. How do you enable it? :huh:
  24. I can use the Kh-41 but I cannot get the Kh-58 to fire, I got the correct box under the SU-25T, I then press 7 then I when in game, the EMS does nothing? Help would be very much appreciated. Many Thanks otester
  25. SF evades FCC due to it's geographical location, soon it won't matter, FCC will cover Russia and SF will have to abide buy their rules, SafeCom and Securi-Rom are ok from what I've heard, just SF is a bad apple.
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