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some1

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Posts posted by some1

  1. It took Razbam more than 10 years to make those 4 airplanes. Sure, you could argue than a more focused and competent developer, already familiar with DCS, could make them a bit faster, but who's available? ED barely makes one aircraft a year, more like 1,5 years to early access. Heatblur takes even longer.

    Hope we'll all live long enough to actually see those "replacements".

    • Like 2
  2. 15 hours ago, Beirut said:

    I was curious what would happen if I just created a new Steam folder in the new 2TB NVME and used the Steam function to migrate DCS over to that NVME, and then just took out the old 1TB NVME and put in the new 2TB one. Would that work?

    It's even simpler than that. Don't touch Steam, just copy the folder from old drive to the new one, turn off PC, replace drives, turn on PC. Last but not least check if Windows assigned the same drive letter to the new drive as was used by the old drive, if not, correct that in Disk Management.

    That's all. No need to fiddle with 3rd party cloning or partitioning software.

    • Like 2
  3. Compared to other DCS aircraft from ED, the dynamic glass reflections on instruments are much too strong. Also, the effect is using a low resolution map of rear headrest area to create "reflections", which gets very jarring once you start moving the head around the cockpit.

     

    Default view:

    Screen_250223_100636.jpg

    Shifted view:

    Screen_250223_103209.jpg

    The "reflected" area.

    Screen_250223_100726.jpg

     

    For reference, here's how this effect looks in ED P-47 and Mi-24 aircraft parked in the same spot. Note the reflection is maybe half as strong (or less), and more blurred, avoiding the very jagged lines we have in F-5.

     

    Screen_250223_101525.jpg

     

    Screen_250223_101844.jpg

     

     

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  4. Yep, it looks like VOR/DME issues have been fixed at some point in the last few years since I made that post. I checked a VOR/DME station on PG map and DME works there using TACAN radios. So if you have a VOR/DME on a map, you should be able to receive the distance on a Tacan radio if you dial the corresponding channel.

    Unfortunately a standalone DME like Paphos (108.90) here on Syria map does not seem to work. And we still don't have an ILS/DME navaid type defined in the sim, so most real world approaches can't be flown. 

    Looks like here the map developer attempted to recreate ILS/DME setup by manually placing a DME near the runway threshold, on the same frequency as the Localizer. Except it's only on a single airport, and it doesn't work anyway.

    Screenshot 2025-01-28 145611.jpg

  5. 1 hour ago, ThePops said:

    Perhaps a part of this is due to the fact that this is a bit messy also in real life ?

    It is not messy in real life. All the existing navaids with their locations and frequencies are available online for free from the respective AIPs. For example here's Norway (enroute are in part 2 ENR 4, landing navaids are in part 3 of the document, separate for each airport).

    https://ais.avinor.no/no/AIP/View/136/2025-01-23-AIRAC/html/index-en-GB.html

    Obtaining historical data is more difficult, but since the maps in DCS represent modern times, this is not a big problem.

    The problem is that DCS developers do not know, or do not care about the issue. 

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  6. Personally, I don't mind having this aircraft added to the sim. It's a very interesting platform that should be quite fun to play in DCS, even if parts of it will be made up. And it's probably the the only way we're getting one for DCS in this decade, or the next. It should sell well and bring good money for ED, even if some hardcore simmers would skip the purchase, and server owners that care for balance will disable it.

    Maybe it won't even be such a power beast in DCS, given that it probably won't have full sensors integration with other platforms like in real life. Also a lot of combat in DCS focuses on dogfighting, where fat Amy struggles anyway.

    One problem I see is that DCS currently doesn't really have much of modern AI opponent units. No advanced versions of Sukhois and Migs, no modern Chinese aircraft, no 5th gen aircraft at all. No advanced SAM systems. Even the blufor side is lacking. And the pace at which ED adds new aircraft AI models (or updates the existing ones from the previous century) doesn't inspire much optimism. So quite possibly it will be another cockpit simulator without any battlefield environment to match its timeframe.

    • Like 1
  7. Technically a 49" monitor is only as tall as a regular 27" monitor, but as wide as two of them. These proportions are quite suitable for racing games, but for flight sims you may feel it's a bit cramped in the vertical, certainly not better than a regular monitor.

    Personally, I use 42" OLED TV as a monitor for most of my leisure flying in MSFS, but for DCS and IL2 it's VR only. 2D is still unbeatable for graphics and image clarity. VR for immersion.

  8. - range. The radios require beacon to be in the line of sight. Flying low like a helicopter does most of the time, you're not getting much reception.

    - weight. The radios add extra weight and space requirements, and this helicopter is overweight even without them.

    - operational considerations. In the middle east, where the helicopter operated in this configuration, there's not many radio beacons to begin with. Risk of GPS spoofing was very low and GPS/INS system was much more suitable for the job than tacan based navigation.

     

    On 12/25/2024 at 12:35 PM, GeorgeVB said:

    Civil aviation uses all means of navigation

    Still, it's mostly GPS/INS nowadays, with radio navaids network being gradually shut down. 

    • Like 2
  9. On 12/9/2024 at 10:43 PM, Bucic said:

    I don't even make liveries and even I know a new 3D mesh won't be compatible with old textures. And for good. They were made based on a poor resolution template. You can fly your old skins in Flaming Cliffs I suppose.

    To be honest the liveries situation is what is holding me off from buying and installing the module right now. Thing is, I haven't installed any repaints for F-5, and I still have (in my vanilla game) something like 20 liveries for USA, 16 for Switzerland, and a dozen or two spread between other countries: Iran, Greece, Turkey, Norway, each have several, other operators at least one.

    And now we're swapping all this for 7 liveries in total, with a promise for 5 more coming "soon" in some undefined future... that doesn't sound like an upgrade.

    I really wish ED reversed their priorities and put those 7000 (or whatever) manhours into remodelling the cockpit and just bumping exterior textures, instead of remodelling the exterior and just bumping interior textures. More than 95% of my time in DCS is spent in the cockpit view. Couldn't care less for 3D ammo feeds and opening service hatches.

    Ah well, not the first puzzling decision from ED in 2024.

    • Like 4
  10. An OFF switch is not a simple matter? You can still turn the spotting dots off in 2D, you could turn them off in VR before the infamous "rollback" of spotting mechanics 6 months ago. 6 months we're dealing with this!

    And now with the new fog update it's even more broken that it was before.

    Seriously ED, this is embarrassing. 

     

     

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  11. 2 hours ago, Mr_sukebe said:
    • changing stick forces dependent upon speed?  I'm guessing that maybe a level of feedback is built into the stick
    • What level of self centre exists?
    • Do you feel the undercarriage, flaps, air brakes being deployed?
    • Does a change to the trim of the aircraft, as a result of say the flaps change the feedback responses from the stick?
    • Are there deliberate points where the force required on the stick has a step change, e.g. at 6g, to help avoidance of ripping off stores?
    • Does dropping a bomb produce a feel to it?
    • no
    • a lot. You need almost 1 kgf just for the breakout force, 6 kgf for maximum aileron deflection and 18 kgf for maximum elevator deflection. For reference, Moza at max settings is about 3 kgf.
    • no
    • no
    • no
    • no

    More detailed info here: https://www.reddit.com/r/hotas/comments/lm9lqk/how_stiff_is_a_joystick_of_a_real_fighter_plane/

    The stick in the Hornet does not have a dynamic FFB, at least not to my knowledge. The magic happens inside the FBW computers, that translate pilot inputs to varying control surface movement depending on the situation. So the pilot can get a constant g per deflection, or constant pitch/roll rate, or whatever was programmed into the system to that phase of flight. While the stick remains a "dumb", spring loaded device, albeit with much heavier springs and dampers than our toys.

    Most of the effects you describe may be felt inside the cockpit, but rather as the whole airframe shaking and vibrating, not just the control column. So it would be more a task for something like Buttkicker than joystick FFB. But of course you may turn them on in FFB software for increased immersion.

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