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Exocet

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Posts posted by Exocet

  1. Hello,

     

    This week i made a big mission with lot of thing, sound, trigger and briefing with so many hours.

    I have noticed a remark in red 'wwii assets pack" but i didnt use this. I have checked in units box and no units assets pack...

     

    Do you have an idea? Thank you

     

    a38530418d1ab7fc20904256df319e1e.thumb.png.775dc1ab4365f3f0eb5e0ec3c6bbb5f4.png

  2. Hi, i have a problem with my game, it crashes almost every time i launch my mission. I also crashed when I was on another server but more rarely.

     

     

    OC: off

    Vr or not: same

    Reinstalation: done

    Tryed on 2.5.5 stable: same

    Driver: up to date

     

    I put the log in attachement. I tryed everything, i don't know what is it..

     

    Thank yoy for your help

    dcs.txt

  3. Hi,

    I would need to have a radar that indicates when a ship is entering the detection area. Moose does thas but only to wear it visually.

     

    The perfct thing is:

     

    Ship detecteted = "enemis cruisers spotted 103nm to 293° of our sonar/radar system."

     

     

    Do you have an idea for that?

     

    Thank you

  4. Hello, i'm back with my Polygon zone problem.

     

    My name group: Polygon A~ZONE_POLYGON

     

    My scrypt Polygon:

     

    GroupInside = GROUP:FindByName( "Test Inside Polygon" )

    GroupOutside = GROUP:FindByName( "Test Outside Polygon" )

     

    PolygonZone = ZONE_POLYGON:FindByName( "Polygon A" )

    PolygonZone:SmokeZone( SMOKECOLOR.White, 10 )

     

    Messager = SCHEDULER:New( nil,

    function()

    GroupInside:MessageToAll( ( GroupInside:IsCompletelyInZone( PolygonZone ) ) and "Inside Polygon A" or "Outside Polygon A", 1 )

    if GroupInside:IsCompletelyInZone( PolygonZone ) then

    GroupInside:GetUnit(1):SmokeRed()

    end

    end,

    {}, 0, 1 )

     

    My spawn in this zone scrypt:

    ZoneTable = { ZONE:New( "Polygon A~ZONE_POLYGON" ), ZONE:New( "Zone2" ) }

     

    Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )

    :InitLimit( 10, 10 )

    :InitRandomizeRoute( 1, 1, 200 )

    :InitRandomizeZones( ZoneTable )

    :SpawnScheduled( 5, .5 )

     

     

    Spawn Vehicle 1 is for test zone.. But Doesn't work. Where is my error?Moose is loaded at 1s

    Thank you

  5. Hello guys, can i ask you something?.. I'm trying to use your scrypt for spawn statics with 10s delay.

     

    Do you see an error? My static name objects is :

    FpostB1_Fuel1

    FpostB1_Fuel2

    FpostB1_Fuel3

    FpostB1_Fuel4

     

    local StaticSet = SET_STATIC:New()

    :FilterPrefixes("FpostB1_")

    :FilterStart()

     

    local FpostB1Fuel = SPAWN:New("Fuel")

     

     

    local SpawnFlag = USERFLAG:New("Spawn Flag")

     

    local function StaticDestroy(StaticUnit)

     

    StaticUnit:Destroy()

     

    if SpawnFlag:Get() ~= 1 then

     

    Fuel:Spawn()

     

    SpawnFlag:Set(1)

    end

    end

     

    StaticSet:ForEachStatic(

    function(StaticUnit)

     

    timer.scheduleFunction(StaticDestroy, StaticUnit, timer.getTime() + 10 )

     

    end

    )

  6. I have updated the mission, the problem here is related to MP, you need to test it as a client and not as the host, you will see that host side 0000000000 message is displaying for 60 seconds but for the client it only stays for about 2 seconds so it's very problematic when you need to give coordinates or instructions ...

    test.miz

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