

Fri13
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Posts posted by Fri13
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These were very nice informations to know. Especially with the loadouts.
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This is what have been causing me questions all the time and I haven't found direct answer how it works.
I can adjust the radar angle vertically and angle horizontally by 30° from its normal 60° field of view either side of center.
But once I lock to target, does the radar move its maximum angles to keep that target locked without me required to change its angle?
I mean that in BVR situations where I get to fire first R-27ER to F-15C with its 30% improved range vs. AIM-120, but eventually I need to start avoiding F-15C fired missile while keeping my radar locked, but I just don't get do I need to turn the radar direction to side first to maximize the deflection or does the radar automatically use its maximal angles?
If I remember correctly, the HUD will warn me by blinking the target reticle if it is going soon out of the radar deflection angle?
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Fri13, did you make that up on the spot, or did you have someone else make that up on the spot for you?
You definitely didn't read it in any sort of official document anywhere.
I read and i have PDFs somewhere stored as well... Sorry.
Example: http://www.globalsecurity.org/military/library/report/1992/BRM.htm
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Because you're wrong. In most cases, attack helicopters do not equip air to air weapons, even if they are able to do so. Helicopters don't have air to air as a job, that's up to fighters typically, and the AD troops who are defending the ground against these gunships.
In any case, helicopters with air to air capability are becoming more common now ... but the Ka-50 isn't going to be a heli that gets such capability.
Why is your flare spam not working or something?
In any case, if you were up against Ah-1's with AIM-9's, REALISTICALLY SPEAKING (since you're beating the realism drum :D ), you'd basically be up against Marine AH-1's running escort for an MH-53 that's trying to get troops in or out. Those AH-1's would also be supported by fighters and AWACS. Just saying, you know ... REALISTICALLY.
Instead, ED has given you unrealistic stealth capability - you're allowed to drop into the notch earlier than other aircraft.
REALISTICALLY, of course, some aircraft should be unable to detect you properly (you'd show up as a jamming strobe for a MiG-21, MiG-29, Su-27), while others would have your position down (say an F-15) even if you were sitting on the ground as long as your rotors are spinning.
REALISTICALLY, though, you should also be able to mask from radar behind buildings, forests, etc.
Yep, those stations were never cabled. Because it costs money. The F-15 also had an 'extra pylon' designed into its wings but it was never cabled, the pylon was never mounted there. A whole pylon. The US Apache ran trials with stingers but those stations were never cabled in production models either AFAIK.
Then again, hellfire already has an air to air kill in RL, and you can get different effects depending on which hellfire version you use.
The USA attack helicopters didnt carry the A-A missiles for political reasons, hence they don't get permission to engage air targets and that leads to situation they dont get the A-A missiles attached.
There are reports from USA military leaders writing criticism about political decisions for that, based pure BS estimations of the helicopter airframe lifetime dropping dramatically if A-A missiles are mounted.
The political reason is that the fleet of helicopters lifetime dropping dramatically would be too expensive and hence helicopters engaging to air combat with a another helicopter is disallowed and no A-A missiles were allowed to be mounted for missions. So resulting that helicopters really couldn't engage enemy helicopters or low flying air targets as they didn't have the weapons to do that.
The political decision was made based flawed calculations about how stressful maneuvers helicopter was required to go when doing ACM. The BS part is that immediately the helicopter was commanded to be fitted to A-A load, its airframe stress limits were halfed or something like that. The limits were lower than same helicopter doing normal A-G attacks, hence giving rating that lifetime is dramatically lowered and it will cost a lot more, so budget goes up and politicians panics.
That's what happens is when money talks for reasons to invest more money to projects for new CAS/CAP aircraft to protect the helicopters and ground troops.... Do you guess what aircraft it is?
The true cost of example AH-64 carrying two stingers is in the cost of same as any aircraft carrying them = training, maintenance, logistic etc that is done anyways and wouldn't add extra costs other than on paper (same false reasoning as why a empty bed in hospital is as expensive as bed with a patient on it, hence beds/rooms count needs ti be optimal for normal weekly medians).
Soviets/Russia carries A-A missiles and have support to those if needed. They train ACM so when needed their pilots are ready. Japan does same, almost everyone is doing it where politicians isn't giving artifical rules for business.
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IR anything doesn't get blocked by clouds in game.
If you would have read what I wrote, you would understand that concealment is the keyword with tactics against aircrafts like Su-25 that requires using the IR missile own seeker head to be aimed at the target and get the lock.
How are you going to aim the missile to target when you can't see it, I just ask?
And in future we could expect to see a weather conditions to affect different targeting systems.
Snow storm lowering the radar and IR detecting ranges, a water shower pillars (like on the photos) doing same effect. And all that you could use for your benefit when being guided in via datalink or when fleeing from area, as long we get first a dynamic weather system that can actually make a more realistic weathers by size and types.
And it is about any aircraft that can use longitudinal targeting mode, or other optical one that can get distortions via bad weather (snow, water).
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This is completely disconnected with anything dynamic weather wise.
You mean that the weather changing from nice to bad, or flying to area where is different weather front doesn't change how you see, and so on how you can target your weapons to target?
There is huge benefit how a dynamic weather can change the combat situation totally, a aircraft flying to area where they have benefits isn't just flying toward mountains and try to get cover from there, but you can actually fly toward storm front or area where you can conceal yourself.
A Su-25T pilot starting the mission and while flying the target area size gets covered by the storm, rendering engagement possibilities totally different.
No, the dynamic weather is huge gameplay changer for combat, not just a visual thing that would be "nice to have". Now weather is very basic form, just being there as addition to feature list from 90's. Not having so radical impact to gameplay.
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For starters, I would like to see moving clouds that change shape and size. Anything else would be a bonus.
That is the only thing what I really care. I don't care about are the weather based to realtime real world weather reports or not, as I am not at that moment over that part of the world flying so I don't care.
What I care is that the weather is synced between clients (so weather simulation seeds are generated on the server and then transmitted to clients) as now clients doesn't see the same weather. Meaning I see a cloud front of me, but my friend flying on other computer at his home doesn't see any cloud a head of us.
That makes the visual combat impossible as we can't fly trough/behind clouds and get hidden from others.
And then I would love to see realistic clouds! No, the clouds are not just on 200-300m thick layer randomly around, there are clouds that are few kilometers high pillars and all kind different shapes that look just awesome.
That would make flying more interesting as there would really be possible get concealment against optically aimed missiles (Su-25 firing R-60 etc), without making whole cloud cover so thick that it is like full storm down there.
It would make dog fight more interesting as other can actually get close and surprise the other.
Sorry for crappy photo quality, of course photographed trough the plastic window (waiting my time to get open door situation next time).
When we can see anything like that kind weather in DCS, it will change a lot of things.
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Just came up to these controllers and they sound and look to be working pretty well:
First the brain computer interface by company called Emotiv:
Here are couple demos:
Then the eye tracker system by company called Tobii.
Here are couple demos:
Demo of those both used (
) what I would think could change how to fly as well, instead turning head with TrackIR system, or blocking your view with Rift by Oculus, the pilot view could be turned around by just looking around, weapons chosen just by thinking and even releasing counter-measures by thought.Like think about looking right, left etc and screen would turn there?
Or how about looking around the cockpit and thinking switching the switches, pressing the buttons and those would happen? No more trying to keep mouse steady or try to keep your head steady while aiming with the mouse the clickable objects!
Would people learn to think in Russian when using these together? :megalol:
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For a cold-war era Warpack airfield, there was a standard template for defences:
And from left of that template here is image of that SA-8/SA-3 site at NAF.
Just to see the scale well.
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Since 2010 that I started flying Black Shark (1) i had to reinstall it some... 4-5 times due to both simulator troubles as well as OS restoring... Yesterday i noticed i only have 3 activations left. I actually never deactivated neither when i restored OS but that i just did once. So, do i have to buy again a physic product i bought?
No you don't. You will always have one key to install DCS module. Key is generated once a month so you have always one key, no more.
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No, Vikhr is probably the best missile we could hope on the russian helicopter, even if an hellfire is fire and forget, has a range not so much shorter, and hits the roof of the target... But it's not the debate.
Only AGM-114L Longbow Hellfire is a fire and forget with its millimeter radar seeker aka Hellfire Longbow. Others are SALH that requires someone to paint the target.
Vikhr is great too as you have range and speed, but launcher always visible whole flight time. But multipurpose Vikhr + 2 Igla-V would be perfect combo, unless SHKVAL could be improved to lock clear targets (helicopter against sky)
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Well, I guess for starters the Igla-1V is not modeled in the game! As for mounting a Igla on the Ka50, it is in the Weapons database(It's just not named "Igla").
I'm actually not sure what you mean by the statement "big shitty Vikhr", considering it's faster and has a longer range than the hellfire! And I am no expert on the hellfire missile, but I'm pretty sure it doesn't have the ability for a proximity fuse. And not to mention there is no counter measure for the Vikhr, unless you see it coming and you can maneuver quick enough to get out of its way.
Reaper6
Does Vikhr even have a proximity yet modeled? As far I know the Vikhr doesn't have the fragmentation simulation why it isn't so effective against planes etc?
I would take a IGLA-V any day as addition to protect against Apaches flied by AI. As now locking to clear air target can be sometimes impossible. And closer enemy AI gets, faster it is to fire at you.
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Yes, yes, yes. You're exactly wrong.
ABRIS has a limited amount of memory within which it can hold the map in RL. Using the ME/F10 map in ABRIS is actually wrong, but we can 'excuse it' and say that your maintainers pre-loaded a hi-res map of the particular AO you'll be working in.
I don't think anything will be done with it though ... but don't expect to see it in the A-10.
Even so, bitmaps were not used often on those purposes and vectors doesn't really take than few kilobytes to cover huge areas. The bitmaps what A-10C use are consuming memory a lot.
The difference is just that we have whole maps loaded in mission instead just the areas mission actually would happen.
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Intel Core i7-3770 @3.4 GHz (8 cores), AMD Radeon HD 7500, 24.5 GB RAM, and Windows 8.1 64 bit. I know the video card is the choke point here, which is why I am concerned about people saying that EDGE will shift the load from my CPU to my GPU.
The CPU is now bottle neck, it can't feed data to GPU fast enough as it is processing own in low consumption. So GPU will slow down as well. But you need DX11 capable card to really benefit from new DCS.
As CPU is now just basically sleeping, it doesn't benefit to have more cores allocated as it is just more complex. A better CPU is a single core with lots of cache, than multi core CPU with little cache each of core. Until you really got to process multiple process at once like OS does.
But what worries me is how AI simulation is going to be effected by DCS 2?
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My apologies if this has been covered before.
Is it possible to get out of the inverted spin?
Flaps to landing position and then carefully pushing and pulling stick to get plane move and get nose to ground.
But I believe that the inverted spin is highly unrealistic, but I believe I am totally wrong about it as well.
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Just set your flight to same group and each A-10C as own ID in TAD. Then you can see each others SPI moving in TAD, and you can make others SPI as your own and slave all sensors to there.
Very fast and easy way to know where everyone is looking at and then just report via Radio what you find etc.
That makes A-10C very nice to fly in multiplayer. I still prefer KA-50 ABRIS and data link as its even faster and memorize more different points (deleting them is not fun).
The TAD in A-10C makes a huge benefit for flight to coordinate attacks and watch each others because realtime updates.
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ED definitely needs to update the ABRIS map! I'm wondering how hard it would be to transfer the MAP on the A10 to the Ka50 ABRIS?
Reaper6
No no no! The ABRIS map is far better than A-10C has. You can actually see where you are and what is on terrain. If something, it's is other way around.
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I can relate to the question as KA-50 is so easy to fly and it is so maneuverable so it feels unreal when there isn't real experience under belt.
But sometimes the system doesn't feel to behave. Like auto hovering is like having own mind most of the time, sometimes works as would think about and sometimes just wanders off easily. But that is old and known another topic.
Once player starts with realism mode, skipping the game mode then the KA-50 is very easy to learn. Sounds crazy but you learn it's capabilities and limits and how to bend those, making KA-50 a deadly one.
Get a TrackIR and FFB HOTAS and it's totally different best with its cannon and SHKVAL.
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Hi,
I would like to use one DCS:CA on two computers, my gaming-PC and laptop. AFAIK, this is not possible with single license (correct me if I'm wrong) so I have to buy one more. But how should I do it?
I have already CA, so should I buy it once again, using the same account? Or do I have to create one more account, just for this second DCS:CA? Is it not a problem if I pay then for purchase done with two accounts using the same credit-card, and if those two accounts will have the same address?
You didn't mention do you want to play multiplayer same time on both computers. But if you don't, then you can just install DCS and modules to both and activate without buying new license. I do that as I have two computers on two different places.
So if you just play yourself, no problems.
And as far I know, you have 10 activation and 10 de-activation codes. Each deactivation returns a activation code but cost one de-activation.
And after using all activation codes (10) the system generates one activation code once a month so you have always one key to make a install. But then you need to wait month to get that one activation key again for future installations.
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Migs, be careful, there are Eagles in the sky!
Eagles, be careful, there is a Sukhoi behind you!
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Couple questions:
1) Why does the map need to be anything from reality? Isn't that pretty limiting that all maps needs to be based to real world, instead a creation ones?
I would like to see totally new kind maps where isn't anything related to realworld. Just to avoid all the historical and possible future conflicts.
2) Why it needs to be future? The cold war era in europe is very little touched time era in any game. It is WW1, WW2 and then it jumps to USA conquests, Iraq, Vietnam etc.
I would take a east europe landscapes if it needs to be from realworld maps. As there would be interesting terrains for helicopters, close air support airplanes and ground units. For fighters it is really pretty much same where ever they are flying as they are not flying same altitudes or playing the same cat and mouse game as units on ground and close air support vehicles.
I wish that developers would find a way to add randomly painted terrain elements to maps, like trees, bushes, sandpits etc. So they would not need to be placed individually. It would allow to make the terrain far more interesting to those who fly low or operate on ground when there is cover and actual visual elements.
As I am personally bored to two things in current map.
1) Billiard board level height differences and non-existing cover system
2) Mountains.
It would be nice to see large maps where there is lots of 50m height differences, small hills, ridges, rivers and riverbanks, all kind things that gives possibility to ground troops to get in cover, limit their movement etc.
But now you see tens of kilometers distance so easily, maybe there is one 200-300m high hill somewhere but nothing else really.
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Well okay, sound like some people might actually be interested in some more detailed stuff.
I have started looking into the available documentation and sources I could find to gather information for such videos. But I guess I will have to do some more digging to find some of the not-so-common stuff and technical manuals.
For the first video(s) I have been thinking about the following systems:
- Engine (general information, operating limits, controls and additional functionalities)
- Nose-cone, anti-surge-doors and nozzle systems (general information, controls and indicators, manual/emergency procedures)
- Fuel system
- Air and oxygen system
- Hydraulic system
- ARU system
This is subject to change though... It depends on the information I can find on said systems. Maybe some of the videos maybe will be combined as well.
I also have to figure out how to present some of the data, as I don't want to do everything in cockpit. Showing diagrams and technical drawing should be done in a somewhat constant manner. Not sure which software to use to create (recreate) technical drawings and displayed examples. (Don't really want to draw them by hand, though it probably would be the easiest solution.
In the next days, I will have a look at that and better video editing software and think about good ways to present the information in a good way.
Inkscape could be great if you want to recreate drawings. Makes easy to overlay own vectors over existing image. And if you have multiple same scale data, placing each data point on own layer makes easy to show/hide them and compare. And using a grid assistance makes to draw lines and points easy.
But if you need to type numerical data and get easily graphics etc, then spreadsheet software is best if wanted to go easy.
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I don't know what you mean man but nobody orders you to buy them.
I think that it's not that expensive if you buy one module per year or even a few years.
It is called being a excited...
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Please stop.... just stop....
My wallet can't stand the idea that I will buy all the future modules in next couple years.
And my schedule comes far more too filled with wishes to have time to then fly all these modules!
navigation and target locating
in Su-25 for DCS World
Posted · Edited by Fri13
I get all about navigation except the HUD navigation ring movements in any Russian aircraft, I just don't get why that ring moves around as it does. I love flying Su-25 just like A-10A as there is something very basic combat "in them".
Edit: To me when starting to fly at all the most useful navigation help was the the direction of the waypoint trough HSI and distance to it trough Steerpoint Range indicator. With those alone I could navigate easily anywhere: