Interesting...
The Tank and vehicles in this game do not have a damage model approaching the complexity of, for example, those in 'World of Tanks'...which has a very complicated 'zonal' damage modelling..whereby individual armour plates, and tank systems have theri damage calculated...with hits and spalsh damage included.
It was always my understanding that vehicles in this game simply have a 'health bar' for overall damage...perhaps a multiplyer is applied for hits in the rear and or top...and that is as far is it goes at this stage? (I may be far wrong, its not something I have really explored and havent yet had the time to really even explore Combined Arms itself..what with all the other amazing modules that keep getting added!....)
but is for instance.. a 'mobility kill' possible in CA/DCS World, as it is in a dedicated armoured warfare game like World of Tanks?
That game in general is far simpler than this, and in fact I suspect that most of the complexity resides in the damage modelling of indivdual parts and systems...In that game they even model 'gaps' in armour from the real tanks...that a skilled player will try and exploit...such as thin sections surrounding a mantlet, or gaps of thin armour where welds would be present etc...its quite impressive for agame that appears so 'pick up and play'!
It would be intersting to know how far DCS is willing to go in modelling vehicle damage though...especially as someone mentioned, we are all using very powerful computers for our simulators these days....that are not currently being worked as hard as they could be..
I would certainly be interested in purchasing an 'Armour Module' of some sort for DCS World, that introduced realistc weapons and armour performances...
A proper Tank simulator, perhaps in the dream world, with a tank or two modelled to 'A-10c' levels....would be of great interest indeed!