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pudenfuhrer

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  1. I bought this module looking forwards to being able to use the crew, employ weapons, sling loads, countermeasures. So while it's great that most of these features have been implemented (and looking forwards to one day coop crew also) - it feels like the campaign and missions aren't going to be "backfilled" to make use of the added functionality. I love flying the Huey - but the missions and campaign are quite empty because, even though new abilities are there, they aren't being introduced and I'm not really using them: ie countermeasures, slingloads and even using gunner commands in campaign etc. My request therefore is: Another campaign (or reworked original) + suite of missions showcasing the finalised functionality of DCS Huey, (and so not just the limited initial functionality) That would be absolutely fantastic :)
  2. I'm really keen on this too - thanks for the info on when to expect it
  3. It's something I'm missing in my startup sequence- probably hydraulics or something - ignore me it's not a bug
  4. Has this affected the flexible sight also? I seem to fire only on boresight with miniguns even using the flexible sight. I've got the pilot sight off and stowed - as I thought maybe that was over-riding it. But it's locked to straight ahead firing even though I'm aiming with the flexible sight.. Is it just me?
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