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Lascaille

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Everything posted by Lascaille

  1. Is it possible to iterate through the various positions that some switches have with button presses? For example, the pylon selector rotary switch has a bunch of a/a positions and a bunch of a/g positions - it would be neat to have one button press (say, linked to DMS left) go through the a/g positions and another button press go through the a/a positions. At the moment it's pretty hard to get all the weapon system settings configured as HOTAS buttons because there are just so many switches and options. I know the lua system supports macros but I don't know if it supports 'clever' macros i.e. 'if position is less than 4, increment one, else go back to 1' that you'd need to work through rotary switch positions.
  2. Please ignore this - I see what I want is stickied in the Mig21 forum. Sorry :)
  3. Etcher, I just loaded in your mods and they work great, but one thing needs to be changed: The commands that have both an up and a down action (for example, the weapon system manual/auto mode, which is up for manual and down for auto) need to have both an UP and a DOWN at the beginning of the line. i.e. your text: { down = 3016, cockpit_device_id = 12, value_down = 1.0, value_up = 0, name = "CUSTOM_TOGGLE: Targeting mode reset", category = "CUSTOM_WEAP_INTERFACE"}, is wrong, we need: { down = 3016, up = 3016, cockpit_device_id = 12, value_down = 1.0, value_up = 0, name = "CUSTOM_TOGGLE: Targeting mode reset", category = "CUSTOM_WEAP_INTERFACE"},I'd love to have a copy of your script to work on, so I can build the commands for the Mig21. Would that be possible?
  4. That is excellent and really should be adopted by ED. Thanks! Now can you do the same for the Mig21? :)
  5. Thanks for the comments guys. There is absolutely zero used market here so it's either new from the shops here or shipped in, and I really don't want to import a CPU/MB to find it DOA. On the plus side side I can get the 4770k for USD $300 from the shop. Negative side they want $450 for the Z87-A mainboard. Win/Lose :)
  6. Hi, I've been getting into DCS quite seriously and have just upgraded my graphics card to bring the speeds up. I forget what I had before, but I now have a GTX670 and the performance is nice at 1920x1200. I think I have some of the settings (textures maybe) set to 'medium' to make it comfortable. The base machine is kinda old and the CPU is dated, so I'm thinking of building a proper gaming rig around the GTX670. Currently the CPU is a Core 2 Quad Q8200 @ 2.33 GHz which clocks in at 2827 on the PassMark CPU website. I had a quick look at some reviews and think a i7-4770k would be nice for the new box. This scores 10124 PassMark. I don't know the speed of the memory in the old box but there's 4GB installed, the new would be 8GB of DDR3 1600. I'm asking for advice because I'm not sure how heavily DCS loads the CPU. I remember back in the day that Quake 3D used to use like 5% CPU and all the load was passed to the graphics card. I would imagine DCS is more CPU intensive so I am wondering if anyone here has done a similar upgrade (i.e. of just the CPU/MB/RAM) and if they noticed any significant benefits. I obviously don't want to spend the money for nothing as the machine is still very quick for all other purposes, and I do a lot of serious (!) work with it...
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