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Xavven

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Posts posted by Xavven

  1. OK. You have a defended town and they are calling out incoming vehicles coming from 4 different directions, but not at the same time. I am struggling to find the vehicles called out or at least in time. I am maybe circling too close and that's something I will work on.

     

    My main question is how to spot the vehicles quickly. Right now I am China hat aft long so my tgp slaves to the current steerpoint and then I start moving the pod along the road in the direction given. This can take a minute plus to locate the vehicles. What I want advice on is how to get the tgp to the vehicle area quicker. More like a snapview.

     

    So if the defenders state tanks 2nm to the west, what's the best way to get it 2nm west without travelling the pod 2nm west slowly down a road?

     

    Thanks

     

    Ah, you're talking about the "Surrounded!" mission, right?

     

    TBH, this mission is good practice for spotting targets with your eyeballs. Once you see a target, you can either make a gun or mk82 run on it, or you can point your nose at the target, use the TDC (the square box) to designate a SPI, then slew your TGP to it to use guided ordnance.

     

    OR...

     

    Contact the JTAC and he'll get you on the target.

     

    OR...

     

    As others have said, you can put a mark point on the TAD (map) and slew your TGP to it. In the case of "Surrounded!", you can put a mark point at each city around your friendlies and switch to each one as new targets are called out. Honestly, I don't mind have a bajillion mark points made. Just keep the most useful ones in short term memory, or write it down on a piece of paper. IRL A-10 pilots use the inside of their cockpit windows as scratch paper (using grease pencils).

  2. I'm assuming you mean that you can't make a right hand orbit completely around the target, perhaps because or air defenses or some other restrictions. In that case, you can just fly a somewhat linear track back and forth, making a u-turn at each end. For example:

     

     

    ...................TGT

     

     

     

     

     

    >--------(flight path)------------<

  3. Agreed, why stay on the ground? The A-10 is world famous for its loiter time, best to make good use of it. ;)

     

    Just one thing, ddwg, why do you shut the engines down? DCS ground crews will luckily refuel and rearm your bird with engines running (I'm sure they're wearing proper hearing protection :D).

     

    Shutting them down is only required for repairs.

     

    Agreed. I leave the engines running.

     

    In fact, I think I remember reading somewhere that IRL A-10 pilots would keep the engines running during a refuel stop because shutting down would mean mandatory maintenance and inspections. Keeping them running allows them to make 30 or 45 minute turnarounds. Nice loophole :P

    • Like 1
  4. You've got to admit, though, that the screenshot of an A-10C spawning on top of you is really funny!

     

    Well yeah, frustrating too. But I couldn't help but laugh out loud. :D

     

    Are you doing the Georgian Hammer campaign? If so, I think I know what mission you're talking about. It's not so much an "escort" mission as it is a "kill everything on the map, then make the radio call and wait 10 minutes for them to travel from point A to B" mission.

     

    Anyway, some folks tried their hand at bug-fixing the campaign. Google "DCS Georgian Hammer" and you'll find some links to download community versions. I don't know if they work in 1.5 or 2.0, though, since this is a fairly recent development.

  5. another great way of getting sensors on target is to click CHT aft short to instantly slew the TGP to where your nose is pointing. Then, look outside your window and point the nose of your aircraft (or better, the TGP diamond on your HUD) on the target location and you are there. Especially at close range for me this works better than looking through the straw and slew over a greater distance :)

     

    Yes, this is a must have skill to develop -- finding targets by looking out your window. If you don't have a waypoint on the target or a JTAC, another method is to use the TAD. Make your HUD SOI, then slew the box over the target (you will have to turn directly on to the target to do this, so make sure you have plenty of distance), make it SPI then slave all to SPI.

     

    Not really the OP's question but a good topic to discuss nonetheless.

  6. At least when dropping your own bomb it doesn't actually start guiding on the laser until 15s from impact, I don't imagine buddy lasing changing that.

     

    Cool, I didn't know that. Even with that feature, however, I do know from experience that my bombs fall short if I begin lasing too early. And on my first buddy lasing attempt I made the same mistake (as the designator) and my wingman's GBU-12 missed. We didn't see where it landed as it was night and I was heads down watching for weapons effect through the TGP. We had his bomb's code matching my TGP laser, and my TGP was set for Laser, not Pointer or Both. It was definitely the timing. :(

  7. Count me in. It would be nice to find a few guys that enjoyed an occasional A10C coop mission without the pressure of a formal squadron. I've been flying with Blooze for almost two years (off and on) and the mission atmosphere is casual without losing focus of the mission goals. Over that time period, there have been more than a few guys that he has helped introduce to the A10C. If you are someone who is "mature" and been flying the Hog single player and want to step into multiplayer...this is the format. For me, multiplayer is where its at.

     

    Same here. I once posted a call out for "casual" gaming (in the relative sense. Nobody who picks up a high fidelity sim like DCS A-10C is that casual) and we still fly occasionally. Hit me up if you feel like flying with someone who's just okay at the game. I'm not quite 40 yet though.

  8. Could you ask him if A-10s ever really attack tanks with their guns anymore, or is it just precision guided bombs and Mavericks now?

     

    Edit: If not, what is the gun commonly used against these days? Is it more of a last ditch weapon and an economical weapon against soft skinned vehicles, or is it the first choice compared to PGMs?

     

     

    Edit2: Oh, and see if you can ask him if they still use binoculars to search for targets, even with the inclusion of the targetting pod. Do A-10s fly low enough to ID targets on their own or do they exclusively rely on JTAC to point out targets for them?

  9. Just a Note here:

     

    IRL it is never advised to turn over a wheel with locked brake and/or a wheel that is standing stil.

    This will grind the tire and possibly overstress the Gear shockstrut mechanism because of the tordation force .

    The wheel should always be rolling during a turn.

     

    If you have to make tight turns, avoid braking, and if you must use brakes, only use the brake on the outside of the turn, not the inner.

     

    Just something you have to give attention to during taxi in almost every Aircraft.

     

    Greetz,

     

     

    Hahah, this is something I'm so bad at -- taking care of the aircraft. I overstress stuff all day. If this were a real plane, the ground crews would be pissed at me. But it's just a sim, so I take some liberties here and there :P

  10. Firstly, you might want to add some curvature to your rudder. Go into Axis Tuning and set it to about 20 or 25; the usual recommendation from most forum members here. You were overcompensating a little even when you just started your roll.

     

    Secondly, and don't take this too harshly as I mean it constructively, you pitched up too much on takeoff. Pull the nose up more gently to about 10 degrees, and hold it there. As they say, "let the plane fly itself up off the runway" and don't yank it up.

     

    I can't tell from the video but the wing dip might actually be explained by exceeding the critical angle of attack (again, from pitching up too aggressively). One of your wings tends to stall before the other, causing a sudden and violent roll, as you experienced. Happens to me whenever I panic on a SAM launch, hee hee! :D

  11. I want Maverick indicator to move from A to B, but I want it to stop there, just like slewing TGP cursor. Is there a feature like this on Maverick?

     

    The TGP automatically ground-stabilizes when you stop slewing, but the Maverick does not. You have to press TMS aft short to ground stabilize. If you're like me, you can't press TMS aft short fast enough so you end up slightly off from where you wanted to slew.

     

    For this reason, personally I'm better using the TGP to find my target, setting it as SPI, then slaving the Maverick to SPI. Then just switch Maverick to be the SOI, and press TMS forward short until it tracks.

  12. Eek! I suggest you stop watching tutorials from this content creator. He is using incorrect terminology and teaching bad habits.

     

    First off, it's not a "marker" he's setting, it's setting a SPI, a Sensor Point of Interest.

     

    Secondly, he's using TMS aft short to ground stabilize the Maverick while the boat switch is in the center position. This sets the Maverick to Force Correlate mode. In Force Correlate, the Maverick isn't tracking the actual target but rather the overall scene that it sees. If the target moves, the Maverick isn't going to follow it. Also, Force Correlate in DCS is modeled poorly according to some experts here. IRL, Force Correlate can maybe hit the broad side of a barn, but doesn't have the pinpoint accuracy to hit a tank. Also, only Mavericks with a CCD seeker (the AGM-65H and the AGM-65K) can use Force Correlate. It doesn't work with the AGM-65D or AGM-65G.

     

    What you ought to be doing is using TMS forward short. I don't recall off the top of my head what key combination that is since I use a HOTAS, so go into your keyboard settings and find it (it's under the HOTAS section). TMS forward short tells the Maverick to attempt a lock via Centroid Tracking (not Force Correlate). Centroid Tracking is not only the proper protocol, it's much more accurate IRL, and will follow the target if it moves or is moving. It may take several tries before it locks, and you need good contrast between the target and its background and you need to be in range, so keep flying towards the target area while pressing TMS forward short until you see the gate flash, indicating tracking.

     

    P.S. I recommend you read pg 568-572 in the DCS A-10C Flight Manual for more information.

    • Like 1
  13. Track IR is pretty much mandatory as far as I'm concerned. I played DCS without it for a while, and when I finally bought Track IR the experience was 1000% better.

     

    As for spotting targets visually, it's very hard to do that with your eyeballs above 10000 AGL. If you're going to search with your TGP, I tend to like the WHOT or BHOT better than CCD as targets tend to stand out more. If you read A-10's Over Kosovo, you'll get some accounts of pilots spending hours looking around from 10,000 AGL with binoculars and not seeing any targets. It's why good intel from ground forces or a recon drone is still a thing :)

  14. As soon as you start veering off the runway, let off the brakes and get control of your steering. Realign, and then apply brakes again.

     

    I agree with SCPGrinder66 regarding the airbrakes. However, personally I raise my flaps and don't nose up. I'm not saying one way is right or wrong, just that my personal preference when landing is to minimize lift so that more weight is on the wheels, increasing traction and therefore braking performance for the wheel brakes. Real pilots do use SCPGrinder66's suggestion ("aero braking") to save maintenance and wear on the wheel brakes and you can see plenty of examples of it here:

     

    [ame]

    [/ame]

     

     

    And here is a forum thread in civil aviation discussing aero braking passenger jets. The officials seem to discourage it http://forums.jetcareers.com/threads/aero-braking-vs.116252/

  15. It means that when you are running in for your attack, your heading should read anywhere between 0 degrees and 180 degrees. In other words, you can do any of the following:

     

     

    • From South to North (this is 0 degrees)
    • From South-West to North-East (45 degrees)
    • From West to East (90 degrees)
    • Form North-West to South-East (135 degrees)
    • From North to South (180 degrees)
    • or anything in between

    You should not attack from any direction resembling East to West.

     

     

    In addition, the JTAC may give you an egress direction. The purpose for controlling attack headings is to control the direction of the blast and fragmentation so that it doesn't hit friendlies. It can also be to ensure that if a laser is in use, your aircraft or weapons lock on where the laser is pointing, not where it is emanating from (if you have a laser pointer at home, you know that you can see the laser coming from the aperture too). It's also to keep you from overflying enemy anti-air defenses.

    • Like 1
  16. You did not mention if you were setting your MFCD with the Maverick as SOI and then pressing TMS forward short to tell the Maverick to lock. Also, it doesn't always lock on the first try. Sometimes I'll be flying for a minute or longer pressing TMS forward short the whole way. Lastly, I personally favor the AGM-65D (with the IR sensor) as opposed to the AGM-65H (electro-optical). The IR sensor seems to pick up targets more reliably and work at night, unlike the H.

  17. What mission in particular are you having trouble with? I have not experienced this bug. I'm also on 1.2.16 (not the 1.5 beta) and ran the Surrounded!.miz mission literally two days ago. That mission has 2 planes (myself and an AI wingman) and I am 100% sure that JTAC worked as I used it throughout the mission.

  18. Well in that case you would use it, but the guy didn't mention that. He spoke about chaff and flare been used to avoid a tank.

     

    It's to stay in the habit of doing it. Chaff and flare before a missile launch can prevent a missile from getting lock in the first place, so it's a good idea to do it even before you are aware that you're being engaged. Obviously you don't need it if you designed the mission and didn't put in any threats. That's not the point.

     

    Anyway, I'm not an IRL pilot. Perhaps someone more knowledgeable will come in and comment on this eventually.

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