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Panavia02

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  1. Hello dear developers of DCS Team. I intend to take over an airfield that has been taken by friendly troops. The stocks for any kind of ammo, fuel and what ever are empty at the beginning. The airfield is to be supplied only after the capture of certain ammunition depots surrounded the airfield. Example: 1) Take over ammunition depot 1 by troops = supply of air – air – missiles to airport which got taken by blue or red flag. 2) Take over ammunition depot by trigger 2 = Supply with bombs to airport which got taken by blue or red flag etc. Is it possible to set Ammunition Depot by the Settings in the Mission Editor to "activation later" and/or "inactive later"? Best regards.
  2. Hello Folks, id like to know if its possible to build a mission where red and blue flag has to save coins by killing enemy threads and/or capture transporters. With these coins each flag can buy aircraft or units ingame and let the match between red and blue become more interesting. Example: Shoot down 1 enemy fighter = 100 Coins Capture Cargo transporter which then fly to red or blue zone = 500 Coins While collecting coins the coalisation can then buy more units which other players or AI can join into. For example a list what can afford and what not. Huey = 1000 Coins FA18 = 6000 Coins SAM = 2000 coins and so on. Id like to here youre thoughts to this idea Best Regards Tim
  3. Home Cockpit FA-18 Hello folks, i am about to build my own homepit with functional switches etc. Because I have no idea about DCS Bios and its tecnical functionalities is there any one who can give advice how to do so and what is needed? Is it actualy possible to combine DCS F/A18 with DCS Bios for not only switches yet. Likely im also interested in Gaugs and indications for speed and barostaticals. Best regards :pilotfly:
  4. I'm using Roland which conditions I have tried via red or green alarm ROE and so on. There is non trigger implemented. You can find the mission in missions and campaigns.
  5. Hi there. I am trying to activate SAM which is controlled by Radio. The Radio works fine but the SAM doesnt react to my action. Short Description: 1) Mission start: SAM inactive 2) Using F10: to activate SAM 3) Timer: After 60 seconds SAM inactive for about 5min 4) After 5min able to use F10 to activate Sam again. (I want the SAM to be used only in worse situations.) I need help.:( A sample Mission can see below
  6. Hi there. I am trying to activate a SAM which is controlled by Radio. But somehow it does not funktion at all. I tried so many ways but no luck. Please help Test Radar.miz
  7. Hello Pilots I wanted to implement a script command into the mission. For doing so I open the scripting text in missioneditor and put in the command " But when I test the mission and open the radiomenue it only works once. How do i make it work constantly? What do I do wrong? function get_wind(unit1) local BRA = nil local wind = nil if Unit.getByName(unit1) then local pos1 = Unit.getByName(unit1):getPosition().p if pos1 ~= nil then wind = atmosphere.getWind(pos1) local dir = math.atan2(wind.z, wind.x) * 180 / math.pi if dir < 0 then dir = 360 + dir end BRA = dir end end BRA = string.format("Wind: %d, y: %d,", BRA, wind.y) return BRA <------------------- Do I need to change this code? end trigger.action.outText(get_wind('Tim'), 2)
  8. Hello Pilots I am building a mission where AWACS beeing protected by two F-15 Eagle. I was planning that if hostile reach triggerzone F-15´s attack automatically enemy threat. But somehow they dont do anything. I was trying to set the options for F-15´s to CAP with start and stop orders but they do nothing. So my idea was that F-15 attack enemy threat when passing the trigger zone and let enemy pass when they leave triggerzone. I have uploaded the missionfile. I hope that somebody can help me out Mission test.miz
  9. Well. I somehow made it work. But still not sure if its worth it. Thanks for you´re offer. I´ll have a look on you´re homepage later.
  10. Thanks for the info Incase. I also wonder when blue player leaving the trigger zone of red i´d also like that red fighter returns back to his waypoint. Any idea? Maybe one of you guys have the time to post a sample miz.? This could be interesting for a lot of pilots here.
  11. Hello everyone, how do I activate red fighter to engage while blue fighter passing trigger zone. I want that red fighters AI Patrolling by flying their waypoints. Red AI do not engage until a blue fighter reaches the red trigger zone Area, the red fighter, auto engage blue player. I tried so many things. But no good results. Please help.:(
  12. Hello Pilots I was wondering if its possible to start my P-51 or Dora from the field and not from the airport. In editor is no funktion/option what tells me to do so. Someone has an idea? I also would like to place a hanger on a field and start my craft in it. Is this somehow possible?
  13. Thanks for the reply. I will try it out as soon as possible.
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