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kobalt_

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Everything posted by kobalt_

  1. Hey, Just updated to latest version of DCS (1.2.12) today, starting a new flight in Ka-50. Nice, now i see my virtual pilot body : I play with a TrackIR. Question : how to reach right panel now ? :music_whistling: See the problem ? Even when moving my head/view to top right corner, i'm still unable to reach some buttons : Virtual pilot body is a great addition for realism though. Not blaming ED here, and I don't know what solution could be used, except having a one-armed pilot :lol: Disabling pilot body for now :smilewink:
  2. Still trying to solve this out... Maybe this topic should be moved to another section dedicated to monitor configuration ? Thx
  3. Thanks for helping me out.. As I said in my previous post, when I play BS2 (my main module) what I want is : - To get the main game display in my 29" screen (2560*1080) - Displaying ABRIS on my second screen (1920*1080) So my current DCS resolution is : 3370 (2560+ABRIS at 810) x 1080 Here is my current lua conf file : Here is a capture of what i get with this lua conf : So it's ok to me this way. I play with a TrackIR 5, Shkval is not annoying me. Problems : 1. when the game starts, it starts centered across my 2 screens. Here's a quick photo showing this. Possible fix : changing resolution to 4480 x 1080, to cover my 2 screens completely. It works, but I can't Alt/tab to another app. And the game actually renders 4480 * 1080 pixels, even though about a third is black (the right part). Which reduces A LOT my FPS compared to 3370*1080. What i want : to make the game auto starts with coordinates 0,0 at the top left corner of my main screen : I think DCS windowed mode is sort of a fake full screen, or fullscreen with a border. Thats why it always starts centered even in windowed mode. Thanks in advance And current fix for heat blur problem : disabling it in options ... :music_whistling:
  4. I forgot to mention : key shortcut "Windows key + direction key" does not work to move the DCS window from one screen to another...Whereas it works with all my other applications...
  5. Right, after further investigations (and a useless DCS reinstallation) I finally found the source of the problem : windowed mode. xaoslaad you were pretty right with your post. Here is why I play windowed mode : Basically, I got 3 monitors plugged in : 2 "main" monitors in my 750Ti, plus a TV in HDMI, using my onboard Intel graphic controller. I only activate this TV/screen in Windows 7 display settings when I want to watch a movie, so most of the time it is disabled in Windows. My two main monitors are a 29" 21/9 display (res 2560*1080) and a classic 1920*1080 24" display. I made a custom lua monitor file to get this result (I mostly play BS2). 2560*1080 monitor is used as my primary and main display, while I'm rendering the ABRIS (resolution : 810*1080) on my second monitor. It works fine, but only in full screen mode, with width settings 4480 (2560+1080). And I had about half of my second monitor unused only rendering a black picture. With this setup, FPS wasn't that good (between 15 and 25 most of the time). But when I tried windowed mode, setting a resolution of 3370*1080 (2560+810 ABRIS as width), FPS got WAY better (improvement : from 50% to 100%, sometimes more). If i try this exotic 3370*1080 resolution in fullscreen, it will work fine too, but not centered in my primary screen. So do you have a tip here to "force" fullscreen coordinates origin to 0,0 on my primary monitor ? If yes, then it will solve all my problems. So, to make a long story short : I can live with this strange colored blur effect in windowed mode, I think getting such an improvement in FPS worths it. Last thing (xaoslaad's post was right), I don't get any graphic bug in windowed mode when I use 3370*1080 resolution.... BUT (there's always a but) this way I can't move the window to make it fit with my screens.... That's why i set up 3370*1056 as resolution : to get the window title bar, and being able to move it... Once again, things would be way easier if the game could start on my main monitor, and not centered across the 2 monitors...There must be an easy solution for that...
  6. My GC is a Nvidia Asus 750ti, with latest drivers installed. My setup : i5 2500k stock clocking, 8Gb RAM, on a SSD. Playing with TrackIR 5, Saitek X52. Using a custom monitors.lua for weeks now, without any problems (2 monitors configuration). Thing is, i didn't make any change those last days in my DCS installation/settings, and the problem suddenly appeared a couple of days ago. To tell you the whole story, i was playing in Ka-50, and the heat blur of my wingmen wasn't blue/white at first, but it looked like a dark shadow. I was like "ok, whatever, problem will get solved at next PC reboot", but nah. My CG is less than 1 year old, and never overclocked, and doesn't suffer any problem in my other applications / games. How come this bug could pop up this way ? Without any setting changes ? On the other hand, there have been many updates those last days...Could it be related ? Like an update among many others could have broken the shader ? I played a lot Quake 3 (and many games with same engine) in the past, and it definitely looks like a broken shader code to me.
  7. Hey guys, It's been now 3-4 days i get this heat blur effect bug (see attached screenshots). The only mod i'm using is Ka-50 HD cockpit textures (https://www.digitalcombatsimulator.com/en/files/602834/) I didn't tweak any specific conf file those last days, so I have no clue at the moment. Tried the "repair" function, didn't change anything (it downloaded a 32 Mb file though) Did i downloaded something that broke the shader ? (for instance by connecting/downloading a mission on a public server) Any idea on how to fix it ? (without reinstalling the game) Thx in advance
  8. I just changed my whole dedicated server setup those last weeks, and moved to a VMware ESXi solution (it was in my plans anyway). As a review, I can say (like many other server admins before) DCS MP is definitely running well in virtualized Win7 64 machine, with 3D support enabled (in my case, the VMware tools are doing the job). You can manage the game using both Vsphere console or a VNC/RDP server (even though Vsphere console is way much faster with 3D apps). So Rhinox you were right, Integrated Intel HD2000 graphic chip is fair enough to run the game, especially with no 3D rendering. I think the virtualization softwares are the key in this case. More specifically, VMware 3D support is way better than Virtualbox's . It could be interesting to run more tests with more virtualization productions like KVM, Microsoft Hyper-V (already got positive reviews with this one), Xen, Proxmox...
  9. Hi, I own a dedicated linux server for my own needs, and I'd like to setup a DCS server with it. I'm aware there is no true dedicated game server with DCS, and I don't want to switch my server to Windows. So as many did before, I'm trying to run the game in a virtualized machine. I got Vbox up and running at the moment on my machine, Win7 64 virtualized and fair amount of RAM allocated (4gb for now - can increase it if needed), and a VNC server to control this setup. And as many before too, I get an error when trying to launch the game. Having a look at the logs, here's what i get : # C0000005 ACCESS_VIOLATION at EE2B49F1 00:00000000 00000000 00000000 0000:00000000 EE2B49F1 001EEF30 0000:00000000 ?CreateZMultisample8X@DXMultisampleTarget@Graphics@@SAPEAVResource@@W4ResourceType@@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@ed@@@std@@@Z()+111 F3C398D6 001EEFF0 0000:00000000 ?UsedThisFrame@Resource@@UEAAXXZ()+2ED6 EDB13355 001EF0F0 0000:00000000 ?StartInterface@SceneManager_Implement@@UEAAXPEAUHWND__@@@Z()+2E5 EDB09191 001EF160 0000:00000000 ??0SceneManager_Implement@@QEAA@PEAUHWND__@@@Z()+5F1 EDB0A991 001EF1A0 0000:00000000 ?CreateSceneManager@smSceneManager@@SAXPEAUHWND__@@@Z()+31 3FA996DF 001EF270 0000:00000000 3FA99276 001EF2E0 0000:00000000 3FA9782F 001EF5A0 0000:00000000 F1A6D8DF 001EF5D0 0000:00000000 ?onSymbol_@FSM@Common@@AEAAXI@Z()+18F 3FA9AE8F 001EF630 0000:00000000 3FB55E6F 001EF6A0 0000:00000000 3FB56666 001EFCC0 0000:00000000 3FB596B0 001EFD00 0000:00000000 775B59ED 001EFD30 0001:000149ED C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 776EC541 001EFD80 0001:0002B541 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 So it looks pretty obvious it's graphical problem. Latest version of DirectX is installed, and Visual C++ 2010 Redistributable too. Now about the host machine, well it's a server, not a gaming PC : - i3 2310 - 16 Gb Ram I know this i3 processor comes with an Intel HD 2000 integrated graphics chip. Even though it's pretty weak, it should run the game at a very poor framerate, but it doesn't matter in that case. I've already set up an autoexec.cfg with "options.graphics.render3D = false". The thing is, I've tried to run the game in a virtualized machine on my own PC (i5 2500k, GTX 750Ti), using both VirtualBox and Vmware, and it run pretty smoothly, especially with Vmware (got the same framerate than with my host/native installation in Win7...with almost the same graphical options enabled...) Vmware 3D acceleration has always been way better than Vbox's, but still, it runs too (at least with no 3D rendering) in Virtualbox on my home PC. So I'm guessing : this is not a virtualisation software problem, but a graphical chip problem. According to Intel HD 2000 specs (see here for instance : http://www.cpu-world.com/info/Intel/Features_of_integrated_Intel_HD_graphics_units.html) it should do the job. So maybe it's a memory problem ? Not enough shared memory allocated ? In that case, I don't know how to increase it without server's BIOS access... And I'm not sure (in the virtualized machine settings) wether the allocated memory is taken directly from RAM or from the chipset's shared memory. Even though in both cases it uses the same memory in the end... So maybe server admins here know some tweaks or workaround to make the game working as a server on such a setup. Or maybe it's just impossible, but i'd like to get a clear feedback, it would prevent me to spend like ten more hours of tests/tweaking trying to make it working ;) Thx in advance.
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