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jackshen

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  1. Then where's the confirmation if the real one is there or not. One thing I'm quite concerned is Su-27 is in the late 80s when even the WWII Norden bombsight could compensate for crosswind. Need documents/proof to say this is intended.
  2. What I'm thinking is CCIP trajectory prediction is fed by computer, where crosswind can certainly be calculated from atmospheric data and inertial navigation on board. Whether or not if this is in the Su-27 computer I have no idea. But what I'm getting confused is things got broken after update without detailed documentation like what and why. This is really frustrated.
  3. The latest update CCIP/CCRP will not compensate for crosswind. This effect can be observed on bombs/30mm and rocket. It's almost impossible to hit target with it. What's broken?
  4. I feel like random freezing/stutter is due to CPU overloading. It happens a lot when AAA is firing at me or someone is shooting. At that instant, the CPU usage on process explorer saturated for the thread 0xdfa000. The second highest thread hooked to nvapi (nvidia api, not sure if it's sound or control the graphic render) is not any higher than 3% CPU (12.5% is saturation for 4 cores 8 threads) I'm using a 3770 i7 and 1080Ti GPU. In normal situation, it's 60FPS even at trees/nap of the earth flying. What happens here is likely the game simulation (ballistics/guidance/hitting) overloads the CPU, this causes real timing simulation to lag behind and the corresponding video frame rendering postponed accordingly. It's not a GPU limitation but CPU. But here my take, 3770 is not a lot slower compared to recent CPUs in terms of frequency at single thread. And only recent update to 2.5 starts to slow things down. I think ED should really devote some time into such optimization. Some areas such as vecterization should be done. We can think of every object acting the same under gravity/drag/thrust. Thus SIMD should really help. Or maybe let GPU to handle some of those ballistic simulations.
  5. I don't think these other information is hard , if consider just data structures in memory. I'm a programmer myself that why I make this argument.
  6. It's so frustrating playing long missions especially you have to fly all the way from airfield. I can't imagine this to be any difficult feature to implement. Just save all the state vector (Location, velocity and acceleration) then bunch of other information. I sometimes have to quit, watch track, time forward and take control. But track playback is even messed up at this point. I don't understand the logic behind saving control inputs instead of state vectors besides saving disk space. But disk spaces are cheap nowadays. So ED, fix at least one of them.
  7. This problem is finally solved in 1.5 open beta! Fuel transfer in flying boom system is blazing fast.
  8. I need to bump this. After applying so many update, still experiencing this bug.
  9. Yeah I liked the above humor. But where are the people responsible for correcting these? I saw a long list of bug report elsewhere and it seems never to be fixed...
  10. I tried aerial refueling my A-10A with 50% of fuel. Once connected, KC-135 says "You are taking fuel". I managed staying in envelop for a minute or more and disconnect. But fuel level keeps dropping at a rate of normal consumption. Is this a bug or something? In a minute my fuel quantity should be around at least 6000lbs. A-10A-refuel-bug.trk
  11. [bug report] Mig-29 Dual Track Error and Su-27 LCOS dancing Hi, I've been playing for FC for years but this is my first post. I'm reporting 2 issues during sim flight which I believe is simply bugs. First, in the Mig-29 TWS 2 Dual Track Mode, sometimes when I lock 2 targets and guides 2 R-77 to each one of them. One of the missile will suddenly turn and heads toward the second target. This issue can be constantly replicated using the quick mission "Mig-29 CAP". Secondly, the LCOS gun pipper on Su-27 will dance up and down when I lock a AGM-86 cruise missile launched from B-52. This is not the case before some update. But I could not remember the last working version. It could be working before Su-27 gets a new 6DOF cockpit. The second one can be tested using my mission in the attached. Cruise missile.zip
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