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dr_hippo

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Everything posted by dr_hippo

  1. Hi All, I finally found and fixed the issue. I would like to thank you all for the suggestions. That pointed me to the issue. So first I did a repair of DCS. The problem was still the after the repair. Then I looked to the binding in the gunner seat. I never mapped something to the collective, roll, pith and rudder for the gunner. Nevertheless it was completely mapped and of course completely wrong. The collective pitch and rudder where mapped 3 times! To my joystick, throttle and rudder pedals. I never looked at it because I never flew the apache from the gunner position. I always switched back to the pilot seat. So I have corrected it and I also changed the tuning from the collective to slider. After that change the is resolved. It is strange that a gunner mapping is influencing the pilot mapping? It was clear the problem was coming from there so I am happy. I finally can land the Apache because it fly`s much more easy now. Again thanx all for the help and pointing me in the good direction. Best regards Dr Hippo
  2. All, First I would like to thank you for the help investigating my issue. In attachment the track file. After going in the air I did a trim. Then I did not touch the joystick and I started to move my collective and you can see that there is no movement in the stick. So normal beheveour. Then I went to a hover and moved to the front seat and launched 1 hellfire to kill a truck. Then I moved back to the pilot seat. I start flying again and trimmed the apache in a stable flight forward. From then I did not touch the joystick. From the moment I decrease the collective you can see that the roll movement is following without I touch the joystick. The result is a aggresive roll to the left which result in a crash most of the time. Thanx showcase roll issue.trk
  3. Ok, I did some extra test. The trigger of the issue is not the Hellfire. The trigger of the issue is switching from Pilot to gunner and back. I have use the same button to switch from Pilot to gunner and from gunner to pilot. From the moment I am back in the pilot seat the issue is there. I have mapped the same button for it. I have removed this biding and I am using the default buttons 1 and 2 for it. Nevertheless, the issue is still there. Just the conclusion what is triggering the issue is changed. I will make a track later this evening when I have more time.
  4. @Floyd1212 I have mapped my stects throttle to the full scale of the collective. In the Apache I reach the 100% torque around the 65% of the collective move.When I move it all the way to the end it is going 150% torqye or even more. Nevertheless when going over 100% torque I receive the message . Motor RPM too..... I think we need to map the full scale?
  5. @Floyd1212 Yes I do switch to the front seat and back. I will do a test later this day while staying in the back seat and fire some hellfires from the Pilot seat and see if the problem still occurs. I do not have any other controllers attached to my PC @Lord Vader I will attach a track file later. I do understand that reducing are increasing the collective will introduce side-effects. I want to make the statement again that the issue does not appear before I use the hellfire. That means that I can use my collective and I experience the side-effects as expected. Which means also that I do not see any roll input change in the controls-indicator! The move in the Roll indicator and the aggressive Roll that cones with it are only coming after hellfire`s are used. Decreasing collective results in move to left. Increasing collective results in roll to rights. From the controls input screen it is clear that from then on the Roll input follows the collective.
  6. I don not Know what you mean by " collective is not set as slider " ? Anyway the collective does match for the whole travel. I will do a test later this day with the KA50. The strange thing is that it behaving normal until I fired some hellfire. So I think there is something corrupt. Is there a way to reset all the bindings and start over?
  7. Here are the screenshots. The name of the screenshot should clarify the screenshot Sorru, 1) bindings 2) Collective movement after hellfire's are used without touching the joystick ( means that the roll should stay in the center ) which is not the case 3) Collective movement at start of the mission without touching the joystick ( means that the roll should stay in the center ) which is the case
  8. I have checked the bindings. I do not see any conflicts. Also when the issue arrived, I pushed escape and visited the control page. There the behavior from the collective and roll is normal. This means that when I move the collective the Roll does not move. When I leave the controls page and go back in the game the issue is still there. The roll is following the collective. ??????
  9. HI All, I did some further investigation because the issue is never there at the beginning of a mission. This is what I found out. I have opened the controls indicator and in the beginning of the mission I noticed no strange behavior, not in reaction of the Apache and not in the control indicator. From then on the Roll is completely following the collective movement. I can still roll with my Joystick aswell. I re-armed at the base and the problem was still there. I restarted the mission. Everything was normal again. After firing 1 Hellfire the problem is still there. I did not see anything special in the bindings from the roll or the cyclic. Very strange
  10. Hi Floyd1212 What do you mean by rogue binding. I have a vkb stecs controller and I use the full scale without any curve. Best regards
  11. Hi All, When I fly the apache and I reduce the collective ( also when reducing collective as little as posible ) the apache rolls aggresive to the left. I have no idea where it comes from? Thanx for the advise.
  12. Hi All, I am using the Hold command for ground units. When they need to continue I use the Push AI task with Go to WP. That part is working. From then I want them to continue the normal path. For example if after hold I command them to go to WP2 I want them to continue to WP3. Nevertheless the units are always stopping at the WP that is defined in the GO TO AP in the Push AI task. Any hints? Thanx
  13. Hmmmm, I kan create a triggerzone and link that trigger zone to the truck. Nevertheless I have no idea how to spawn the troops in that trigger zone?? Best regards
  14. Hi DD_Friar, Thanx for the response, I will give it a try later this day. I was trying to link the troops to the unit. That was not possible. I did not try it with a zone. For the trigger to spawn the troops there is something like: Group alive less then X %. ( do not know the exact syntax as I am not behind my PC ) Best regards
  15. Dear, I am trying to setup the following scenario. I have a enemy convoy with different types of vehicles including truck that supposed to transport troops. When I attack that convoy it shoot come to a stop and the troops must be spawned near the truck. I know the trigger to activate the troops. I do not know how to make the spawn variable ( near the truck ) as it depends when and where I attack the convoy. Any ideas? Thanx
  16. Hi All, I have the following error when launching DCS Launcher error. Message: TypeError: s.values.forEach is not a function I did already some research on the internet! The only thing I found was renaming the option.lua file or renaming the SAVED GAEMS\DCS folder. The error is still there. I do not see all the settings in the launcher and when I am starting the game it is always going back to setting which I did not configure! Any ideas?
  17. Hmmm, Nice answers! Does that mean If i do not want to make use of the big thankers ( C130, KC 135, etc ) that I have to add a S3 tanker for every allied plain in a mission?? Thanx Dr Hippo
  18. Hi, I was flying a self made mission with the F18. When the fuel was almost empty I flew to a S3 refueler. In the mission editor I added a tacan to the refueler and let him orbit between wp2 and wp 3. When I contacted the refueler he gave me the standard message and in my communication menu "ready to pre-contact was available'. When I arrived at the refuler ther was another F18 ( IA ) flying behind the refueler. Nevertheless he was not refueling yet and when I flew behind the s3 tanker and pressed "ready topre- contact "he gave me the message that he was busy with the other AI F18. So I waited until the AI F18 was finished.When he was finished the S3 tanker re-trackted the refuel basket and I was unable to refuel with that S3 tanker. So my question, How many plains can a S3 tanker refuel, how is that modeled in DCS. And how can I know if flying to a tanker that he is to busy??? Thanx
  19. Can Someone please confirm if he is able to get JTAC working in multiplayer F18???? O n my DCS I only get it working in single player. Thnax
  20. Hi, Can anyon confirm if jtac is working with latest Beta from DCS in multiplayer. Works in single player!!
  21. I host the mission in multiplier on my machine. Hé is joining the session on his machine
  22. My Friend is talking to the JTAC! What is also strange is that if he is talking he only hear the JTAC, If I am talking we both hear the JTAC. In both cases whe can come to the point taht we try to "copy 9-Line"then no feedback anymore. FYI we both use the latest Beta release.
  23. Hi All, I have created a simple F18 mission where I contacted a JTAC and everything worked fine. My F18 was configured as client. That I added another F18 in my group and configured as well as a client. I did not do any other changes. Then I started this mission in multiplayer where I am hosting the server. My wingmenn ( friend was flying this F 18) contacted the JTAC. He responded and give him th 9 Line. From the moment he does ( copy 9 Line ) there is no response anymore from the JTAC. If we go to the map ( F 10 ) and do a click on the JTAC it says "no task". Any idea ( again, nmission works in single player ) Thanx
  24. Hi toutenglisse, Thanx for your hint. The "push ai task "and create task I did not know so that is clear!. The Group.getByName is is one of the things I have tried! Here is the error message
  25. Hi All, I am new in lua scripting. I have some scripting experience,.... not to much.. I have played around with Moose. I copy, paste and adapt some scripts and I get the thing working most of the time... I am not able to get the script working in the stopcondition for the advanced waypoint. I asume that I have to put the group name or function to get the groupname in the ... in the " gp = ... ". That always results in errors. I do understand the rest of the script.... I do have a second issue in the trigger function where the acttion should be " push ai task ". The drop down menu under push ai task does not show any options. I asked another DCS player and he have the same. I think I can change that with do script and script the action I want... or is there any ither reason why I do not see any option under push ai task? Can someon give me a hint for the script what to fill in at the ... local gp = ... local harms = 0 for i, unit in pairs(gp:getUnits) do local ammo = unit:getAmmo() if ammo and #ammo > 0 and harms == 0 then for j = 1, #ammo do if ammo[j].desc.displayName == 'AGM-88C' then harms = harms + ammo[j].count end end end end if harms == 0 then trigger.action.setUserFlag(20, true) return true end thanx
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