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Eamoe

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Everything posted by Eamoe

  1. Hi All, its probably me being really dumb, but I cannot find some useful piece of info. I've started using TARGET with scripts. I use the combined mode, and so by default (if I get this right) all 32 slots of the virtual DX combined device are assigned to push buttons on the throttle and stick, and the flip switches on the throttle won't do anything until programmed in a script. I'm fine with that, I can assign the rest of the switches to keypresses by scripting this away. Now, the TARGET bundle comes with documents, two of which are PDFs showing the "script button names" of each control on both stick and throttle (EFRNORM, S4, etc.). But there are throttle buttons which names don't appear there: APU switch positions, and the two hidden buttons inside the throttle casing; these actually disconnect when the handles are moved from the OFF to IDLE stance (i.e. when throttle is at OFF, these buttons are continuously pressed). I figured the APU-related names could be "APUON" and "APUOFF", which they are, luckily enough. As to the buttons for the OFF to IDLE handles positions, I'm not even going to start guessing. What are those two "TARGET script names" used for the L and R throttle handles' "OFF to IDLE" buttons?
  2. Sure. I knew that. :music_whistling:
  3. Okay, back and have been testing. Speed matters. Airbrakes don't. You can fire the gun with airbrakes deployed, as long as you go fast enough (don't how much fast it is, exactly), PAC will clutch the hog's nose and make steel hail in laser mode! PS: how did pilots of the A version even do without SAS? Did they push the stick a little every time the gun fired?
  4. Definitely precious information here, not in the manual either, AFAIK. Thanks guys. On vacation right now, away from the stick... :( Will confirm when I get back.
  5. Thanks, I'll give it a try. But, what would you call too fast? I can't remember my diving speed for sure, but when diving, you can't stay under, say, 220 knots for very long, I guess.
  6. SAS workings Often when I fire the gun, the recoil tips the plane's nose up. SAS is on I give a 1 second first stage trigger press to acquire stabilization I do feel the stabilization process is in effect, but as soon as I fire, the nose pitches up Does the gun shooting stabilization require a certain IAS to work? A minimum dive angle? I've also read something about using air brakes in conjuction with SAS... I've also at times had the system work well, with pipper stabilized while rounds firing. I just don't know what I'm doing wrong.
  7. Cool. Voluntarily damaging furniture for DCS is commitment. I have damaged my office chair to accomodate a throttle block. I plan to carry on damaging.:pilotfly:
  8. Okay cool. But: this monitor's ratio is... what? 3:1 ?! Or did you saw one half off of it? No wait I know. You drilled a slit through your desk and the 3:4 display is actually recessed into the desk? Doesn't it hang in your knees' way? :lol: Also nice tape job. You look like you could build a house out of it. :)
  9. Thanks. I HAVE been wondering about the ballistic/chute types of fall stuff and if it was related to the pipper being sometimes hard to bring into the HUD. Also you made me realize the reason why you would want "low drag" bombs in the first place. It is now totally clear: The Mk-80 series has been around since the 50's, and in the era of Continuously Uncompted Impact Points, you absolutely needed eye contact with target at release, for weapon effect of any relevance. And low drag allows for the impact point to move further ahead, making it eventually visible to the pilot's eye, even at flatter dive angles. You fine Connoisseurs, correct me if I'm wrong!
  10. Nice. I like your layout. BTW, what's the display device behind your MFCD "frame"? I've seen iPads... how do you handle yours? Might consider upgrading to that too :)
  11. Have had this lying around for years. It really is incredibly bad design. It's intended for FPS games but is a total pain to use that way. And I thought: let's mod this thing and I'll have a makeshift UFC! The cool thing is, the device is automatically recognized as a DX controller, no need to map keystrokes -- just assign stuff directly in DCS. Feels nice finally being able to feed the scratchpad from a physical controller!
  12. Thanks guys. Hah! So true. I can't fly the real thing (not that I could if you let me sit in one) and DCS is probably the closest I'll ever get. But it's not only about dropping ordnance. I'm amazed that, today, with adequate will, anyone can actually know how these machines really work, in-depth. I mean back then, when I played sims on the Amiga, one could only dream about various stuff like, how do real life pilots actually lock on ground targets, what's the real course of action to fire up the engines, how do you properly navigate, select weapons, what does the HUD look like when you power the plane, all these things were secrets, in a way... I think it's amazing that we can see, understand and, somehow, experience these things in a form so close to reality. And it ain't no decomissioned, historic plane either. She's still kickin' serious *ss! That is, if you've mastered your bombing triangles... :joystick: Terrible digression here, sorry.
  13. Thanks a lot for all the input. I've discovered a dizzying new world of triangles in a SimHQ bombing guide... this definitely needs a lot of practical training. Anyway, if I get this well, and to sort of sum it up, you're close to good when, at roll out point, your target is: on PBIL, horizontally halfway between the pipper and AOP, vertically Of course it's more than just that, but if you get there at roll out, things look rather good. No?
  14. Hah! Video's a good one. :) P*Funk, thanks for the advice. I haven't had incredible success using dumb bombs against armored targets yet. Can you actually hit something dead with those or is it better to consider them as area effect/smooth targets weapons? Using laser guided bombs, on the other hand, is incredibly accurate and always results in direct hits. But I feel like it doesn't really make sense to ripple-release LGBs anyway. PS: sobek it took me a good 5 minutes to figure out what your avatar actually is. Slackline!
  15. Say I want to ripple-single-6 Mk-82s in CCRP mode on a column of 6 stationary armored units. Which vehicle in the column should I set as SPI? The first, as in closest to me, or the gap in the middle of the column? How does this work? By the way, does using this weapon, in this way and against such a target, even make any sense at all?
  16. That's great. Thanks guys. :thumbup:
  17. Hi All, I tried this app called iControl DCS on my iPad. It comes with a config util which, when run before firing DCS, allows you to position the "overlaid" (I'll call it that) MFCDs on you screen. Now I want to stop using this setup, but for the life of me I can't find how to remove the "overlaid" MFCDs feeds... How do I do that?
  18. By in front, I gather you mean ahead of vehicle's trajectory, right? 'Cause that's what I've been doing for moving targets, and I wondered whether another method existed. Apparently not. Then how do you gauge the appropriate distance visually? Guesswork?
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