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yar

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  1. Nice paint schemes. :) Is it possible to get another one for the german Luftwaffe? Groundattack aircraft are normaly painted in green/grey/black Here some examples: https://treff.bundeswehr.de/fileserving/PortalFiles/02DB122000000001/W27EC9F3239INFODE/image_original-636x480.jpg http://www.jpsmodell.de/dc/draw/n83b_tor.jpg http://cdn-www.airliners.net/aviation-photos/photos/4/6/1/1097164.jpg
  2. But im wondering why this only happens with 104th server :huh:
  3. The 104th server is as great as with FC1 :thumbup: But i dont see this server in the ingame serverlist. Everyone can see it, excepting me (FC2 as well as BS) :cry: all other servers (51, 3sqn, aviasibir,...) are there and i can join via IP without any problem :helpsmilie: This shows: we need HL-support for FC/DCS :D
  4. I played a little bit with AA and AF and all other things (Catalyst Controll Center). There i set Catalyst A.I to Standart (was advanced) and the graphics.cfg read only And now the crazy water is GONE!!!! :lol: I can't believe it!!! I had this ugly water during 2 PC's ... :thumbsup: THANK YOU VERY MUCH!!!! FA Crazy Canuck :yay:
  5. can it help me with my problem? Because the fps water mod can't
  6. This sounds logical but i didn't help ( :helpsmilie: ) Water and Textures are at High and my resolution is 1152x864 1152/864 = 1.33333333.. so i looked into the graphics.cfg and changed all values after an "aspect" to 1.3333 (i only replaced the 7 with a 3; so 1.333337 to 1.333333) But ingame i have the same bloody warping water as before :( I uninstalled all Water mods but no chance here are my values: DisplayMode { resolution = {1152, 864}; bpp = 32; fullscreen = 1; aspect = 1.333333333; Interface { resolution = {1152, 864}; bpp = 32; fullscreen = 1; aspect = 1.333333333; } Simulation { resolution = {1152, 864}; bpp = 32; fullscreen = 1; aspect = 1.333333333; } AVI { resolution = {640, 480}; fullscreen = 0; aspect = 1.3333; } } what did i wrong? :helpsmilie:
  7. :-)) think about that: F-15 vs Mig-29 -- both are lock on jets with lock on missiles (^^) that means: aim-9 + aim-7 vs r-73 + r-27ET + r-27ER + r-27.... nice balance^^
  8. and useless: you can evade every SARH missile by turning some degree + launching some chaffs ;)
  9. will we get this models for LOFC too?
  10. open your game for modding and it will exist forever ;) if opens LO for modding (not only models), it would be bought & played not only until Fighter ops is out. no patch means: no future for lock on --- if you want to see how worse lock on is: -- play falcon 4 AF -- i was schocket after it (for example: aim-120 in f4: ~ 2200 kn; in lo: 2000 kmh :blink: --> who is wrong? )
  11. sorry, for doublepost, but your first code didnt export :( for testing the export i placed this io.write(string.format("PCoalition= %s", _coal)) below _coal = v.Coalition the export of other things worked before...hm.. no idea why not now (in the error log there is nothing about lua)
  12. i tried this some days before... how i say the function which id it should use? PS. yes, i know this site (most of it are also available in the export.lua)
  13. thank you balu! but is there a way to find out the coalition of various id's? maybe if you find out which country belongs to which coalition...
  14. partial yes, but its not the only thing..
  15. yes, i know this site/forum. i was not shure if the luaforum could help me (because this here is lock on specific) - so im here (3rd forum now :( )
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