

yar
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Nice paint schemes. :) Is it possible to get another one for the german Luftwaffe? Groundattack aircraft are normaly painted in green/grey/black Here some examples: https://treff.bundeswehr.de/fileserving/PortalFiles/02DB122000000001/W27EC9F3239INFODE/image_original-636x480.jpg http://www.jpsmodell.de/dc/draw/n83b_tor.jpg http://cdn-www.airliners.net/aviation-photos/photos/4/6/1/1097164.jpg
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But im wondering why this only happens with 104th server :huh:
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The 104th server is as great as with FC1 :thumbup: But i dont see this server in the ingame serverlist. Everyone can see it, excepting me (FC2 as well as BS) :cry: all other servers (51, 3sqn, aviasibir,...) are there and i can join via IP without any problem :helpsmilie: This shows: we need HL-support for FC/DCS :D
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I played a little bit with AA and AF and all other things (Catalyst Controll Center). There i set Catalyst A.I to Standart (was advanced) and the graphics.cfg read only And now the crazy water is GONE!!!! :lol: I can't believe it!!! I had this ugly water during 2 PC's ... :thumbsup: THANK YOU VERY MUCH!!!! FA Crazy Canuck :yay:
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can it help me with my problem? Because the fps water mod can't
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This sounds logical but i didn't help ( :helpsmilie: ) Water and Textures are at High and my resolution is 1152x864 1152/864 = 1.33333333.. so i looked into the graphics.cfg and changed all values after an "aspect" to 1.3333 (i only replaced the 7 with a 3; so 1.333337 to 1.333333) But ingame i have the same bloody warping water as before :( I uninstalled all Water mods but no chance here are my values: DisplayMode { resolution = {1152, 864}; bpp = 32; fullscreen = 1; aspect = 1.333333333; Interface { resolution = {1152, 864}; bpp = 32; fullscreen = 1; aspect = 1.333333333; } Simulation { resolution = {1152, 864}; bpp = 32; fullscreen = 1; aspect = 1.333333333; } AVI { resolution = {640, 480}; fullscreen = 0; aspect = 1.3333; } } what did i wrong? :helpsmilie:
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Patch 1.13 Requested Features/Fixes List (*Merged)
yar replied to Colt40Five's topic in Lock On: Flaming Cliffs 1 & 2
:-)) think about that: F-15 vs Mig-29 -- both are lock on jets with lock on missiles (^^) that means: aim-9 + aim-7 vs r-73 + r-27ET + r-27ER + r-27.... nice balance^^ -
Patch 1.13 Requested Features/Fixes List (*Merged)
yar replied to Colt40Five's topic in Lock On: Flaming Cliffs 1 & 2
and useless: you can evade every SARH missile by turning some degree + launching some chaffs ;) -
will we get this models for LOFC too?
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Patch 1.13 Requested Features/Fixes List (*Merged)
yar replied to Colt40Five's topic in Lock On: Flaming Cliffs 1 & 2
open your game for modding and it will exist forever ;) if opens LO for modding (not only models), it would be bought & played not only until Fighter ops is out. no patch means: no future for lock on --- if you want to see how worse lock on is: -- play falcon 4 AF -- i was schocket after it (for example: aim-120 in f4: ~ 2200 kn; in lo: 2000 kmh :blink: --> who is wrong? ) -
sorry, for doublepost, but your first code didnt export :( for testing the export i placed this io.write(string.format("PCoalition= %s", _coal)) below _coal = v.Coalition the export of other things worked before...hm.. no idea why not now (in the error log there is nothing about lua)
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i tried this some days before... how i say the function which id it should use? PS. yes, i know this site (most of it are also available in the export.lua)
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thank you balu! but is there a way to find out the coalition of various id's? maybe if you find out which country belongs to which coalition...
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partial yes, but its not the only thing..
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yes, i know this site/forum. i was not shure if the luaforum could help me (because this here is lock on specific) - so im here (3rd forum now :( )