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Zeroohhhhh

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About Zeroohhhhh

  • Birthday August 23

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  • Location
    Germany
  1. Who am I to argue with the developers, when they have already made the decision to spend their time and resources to implement the wristwatch and corresponding animations? It is a neat little detail that has already been implemented in the game anyways, all it needs is a little correction. Why you expect me to report a bug that has already been posted and acknowledged I do not know.
  2. I presume the watch is based on Poljot Shturmanskie (obviously unbranded) with Cal.3133 movement. This terrible edit of my watch shows how the functions work. In real life, the chronograph is started and stopped with the top pusher above the crown, then reset with the bottom pusher. Perhaps this can barely be considered an "issue" at all, but the pilot's chonograph is incorrectly implemented: -Ingame the large, red chronograph seconds hand should be pointing at 12'o clock position when not in use -Actual running seconds hand is located in 9'o clock subdial, currently has no function at all. -Small chronograph minutes counter should be pointing at 30 minutes when not in use (as it is now). -The above WIP picture shows a correct "idle" state of the watch, only the small seconds hand should be moving. I do not know if the implementation of the chronograph is feasible, but maybe the seconds hand should be corrected from large chronograph hand to the actual one, as it is in real life.
  3. Also you'll have to turn on the 5.5v lights switch located on the navigators triangle panel. Should be in the top row, can't take images now, sorry.
  4. You're welcome! :)
  5. The manual refers to a gun camera, specifically the http://camera-wiki.org/wiki/KOMZ_S-13. I am not an expert but I believe it is mounted on the right hardpoint rack: (Would love to see this implemented since Belsimtek already created a very cool gun cam for the Mig-15, didn't they?)
  6. I'm pretty sure I had the same problem, I think it's related to a changed line in the graphics.lua file in DCS World/config/graphics. Apparently the stick and pitot tube animations are precompiled effects? If you're running the NVG Mod try changing back the "USE_PRECOMPILED_EFFECTS_FOR_UNCHANGED_FILES" line. More info here: http://forums.eagle.ru/showpost.php?p=1652771&postcount=1
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