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ojanim

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Posts posted by ojanim

  1. A C-130/AC-130 would be nice for sure, but I do not think we would get one from ED. If their policy has not changed then they do not want do model planes with more than 2 engines. I would love to have a C-160 Transall, C-27J Spartan or a smaller C-2 Greyhound for carrier.  But I think we will get a C-47 Skytrain or C-53 Skytrooper (maybe both and hopeful an AC-47 conversion too).

  2. On 8/8/2021 at 8:18 PM, DishDoggie said:

    Rivers in large Delta Area That you can Put Gunboats in. Small Gunboats need to be added to allow them to be put into RIVERS for HUEY missions I am a Fortunate Son Huey Pilot that wants to Fly in a TROPICAL RIVER DELTA MAP with GONBOATS and be all I can BE. BY 5:00am

     

    A "Mobile Riverine Force" would be amazing.

    And that could be our carrier/base with lots of firepower on smaller boats:

     

    NARA_111-CCV-113-CC43650_USS_Benewah_and

    • Like 2
  3. On 7/28/2021 at 11:51 AM, Razorback said:

    Thx Hobel for your video.
    With the help of Horus on Youtube I finally succeed to export the map on my second monitor.👍
    It's still a little bit weird because the map was displayed not correctly on my second screen.

    I changed the height to 1540 (in place of 1080) in order to display the map entirely on my screen (1920x1080)...
    So, here are my multimonitor and init files :

     

    Monitorsetup.JPG

    Init.JPG

    1080-1540.jpg

     

     

    Really strange. I tried using the map on my second 1920x1080 display below my ultrawide and it happens to me too. The map does not fill the display.

    I am not that good with editing .lua but could it be possible that the original source file gets exported with black bars?

  4. My ranking would be:

     

    1. HH-60G Pave Hawk (CSAR & air to air refuelling would be amazing)
    2. MH-60R Sea Hawk or older version SH-60B/ SH-60F (Because we need navy helicopter. SAR, ASW/ASUW & hellfires/rockets)
    3. UH-60L Black Hawk ("External Stores Support System" for firepower and/or external fueltanks. Probably the best Black Hawk variant.)
    4. UH-60A Black Hawk (Classic)
    5. MH-60L DAP/ AH-60L (Let`s show the Apache what we got!^^)

     

     

    Further topics:

     

     

     

     

    • Like 1
  5. 54 minutes ago, Spurts said:

    Okay, so DCS aims to be a full combat simulator.  Land, Air, and Sea.  Iowa-Class ships were used in combat out to 1991.  Would I pay to have an AI GW-era Iowa?  Not much.  Would I pay to have a playable Iowa as DCS first full fidelity Naval Module?  Yes!  I don't mean some WoWS style either.  Notional "Captain" player who can give orders to the different groups.  Each group can also be controlled directly for a massive multicrew possibility.  Find a radar target (or map location) and send the targeting parameters to the 16s, set to fire single shell, full spread, or salvo until dead.  Set the 5s to Offense where they will also try to engage a designated target or Defense where they auto attack (they had programable airbust fuses for air-defense).  Same for any remaining 40mms.  You still have a pair of CWIS to defend against missile shots, and you have Harpoons and Tomahawks for strike as well.  Different crew position for each weapon type.  Automation based on last command when not manually crewed.  A full up damage module that includes notional crew members located in different compartments, degradation of crew effectiveness, or cessation of, during damage control ops.  I think enough museum ships (i.e. the entire class) are available for study.  Vehicle control notionally done via map plot and commands (heading-distance-power), but direct control from the various helm positions possible. 

     

    I like the idea of ship modules, but I would prefere smaller ships over the Iowa-Class. It would be amazing to command an Arleigh-Burke-Class with supercarrier-like-functions for future navy helicopter. We could then store and command two ai navy helicopter or use the ship module in conjunction with other helicopter modules. We should get animated LSE/Marshaller and all sort of animated deck crew supporting your entire flight operation like rearm, repair, refuel (even refuelling while hovering), store and switch your helicopter in 2x animated hangars.

    • Thanks 1
  6. Please for the time being no more desert maps. We need green or better icy maps like:

    Vietnam, Korea, Taiwan, Balkans, Baltic Sea, Northern Europe, Artic Circle (Lomonosov Ridge with ships/submarines breaking passages through sea ice)

     

    Perhaps not ideal for combat scenarios but nonetheless I would fly around there:
    The Alps, Scotland, New Zealand

    • Like 7
  7. 12 minutes ago, Northstar98 said:

     

    For the Seahawk, it's kinda difficult - ASW doesn't exist at all in DCS - there are no ASW sensors and no ASW weapons at all, and it would be a hell of a lot of work to implement it. Let alone the entire rest of the naval environment which is lacking in almost every single aspect.

     

    The MH-60R I reckon will be especially challenging over an SH-60F or even SH-60B.

     

    I hope the naval environment and especially the sea/land rescue part gets more developed in the future.

    If a MH-60R would be to difficult I would gladly accept the SH-60B or SH-60F.

    Maybe a MH-60R and the entire ASW environment needs to be developed by ED.

     

    Since there a no news about a navy helicopter being developed or planned I pin my hopes on RAZBAM developing a SH-3 Sea King.

     

  8. I prefere the HH-60G too.

     

    My ranking would be:

    1. HH-60G Pave Hawk (CSAR & air to air refuelling)
    2. MH-60R Sea Hawk (Because we need navy helicopter. SAR, ASW/ASUW & hellfires/rockets)
    3. UH-60L Black Hawk ("External Stores Support System" for firepower and/or external fueltanks)
    4. UH-60A Black Hawk (Classic)
    5. MH-60L DAP/ AH-60L (Let`s show the Apache what we got!)

  9. 21 hours ago, rrohde said:

    Didn't we establish before that modules of this magnitude take about 3-5 years to be ready for the consumer? How long has it been since the DCS: Eurofighter was announced? Just wondering why we need constant reminders that patience is a virtue. 😉

     

    I do not get it. As soon something is announced people are losing all reason and are asking like mad for a release date.
    Looking at the BO-105 3-5 years of development seem to be rather short. ;)

    • Like 1
  10. 5 hours ago, THERION said:

     

    Man, this term has been used so many times in the past and still is. I fear a bad outcome...

     

    In spite of being german myself every time I hear that sentence "german efficiency" I wish to have at least meet one person who would conform to this prejudice.

    So, yes! Your fear would be justified. 😉

    • Thanks 2
  11. A hover with the ability to change altitude to get you behind or over trees/buildings, to turn into the desired direction and maybe be able to maneuver a bit forward/backwards and left/right would be great. So in singelplayer you could then move as pilot to a desired spot and then switch seats and finetune your alignment for the perfect shot. I do not think we would need an AI for forward flight maneuvers.

    • Like 2
  12. 15 minutes ago, Rongor said:

    you mentioned double tapping trim for adjusting the new yaw value. What you are doing with this is a trim reset. Resetting your trim to center-neutral is not only abandoning your current perfect roll/pitch attitude, you also don't want that happen when hovering near the ground.

    Try it out while in slow speeds near the ground, especially while descending. Your yaw channel has a hard time to understand what you intend to do. In some cases, the yaw channel will take away enough authority to leave you with insufficient anti-torque. You don't want that seconds before landing.

    The yaw channel in its current state seems to work for running landings, not so much for air taxi and settling down vertically.

     

    So the sudden spin during landings I read about in the forum may be the result of too much dependence on the YAW-AP.

    Never happend to me because YAW-AP was always turned off during landing, but I got the feeling that the tail rotor seems to be pretty weak.

  13. 32 minutes ago, nazradu said:

    Trimmer seems to affect only pitch and roll or in other words the position of the virtual stick. I think it realy helps to have yaw AP on as long as you stick to what I said in the video. The yaw AP will manage the torque for you and that makes take off and landing super easy as long as you go easy on the collective. As mentioned by others when you want to change roll or pitch develop the habit to push and hold the trimmer get desired roll and pitch with the cyclic and when you reached the desired attitude release the trimmer and center the your physical stick. But remember! When ever you want to change your heading with yaw AP on, do it with your pedals and only assist it with cyclic. Watch the video. It's all explained in 7 minutes 😉

     

     

    Danke, if I heard it correctly. Next time I try to experiment more with the autopilot and try to have more focus on the trimmer.

    But basically YAW-AP is a normally turned off cheat if you are more used to the huey and a lot of legwork or just want to have a bit more challenge.

    • Like 1
  14. Someone people above wrote that turning YAW-AP off would make the trimming behaviour more like the Huey or the Hip.
    So do you turn off YAW-AP normally during take-off and landing?

  15. On 6/19/2021 at 9:43 PM, jojo said:

    You can read the description of this video.

    It was made 2 years ago with DCS Mi-24 already in mind 😇

     

     

     

    Seeing this makes me want a short input delay after pushing the trim button for the cyclic.

    After trimming the Hind suddenly pitches up or down without enough time to recenter my stick.

    Never had this problem in the Huey.

  16.  

    Was there ever a new module or map working in a stable release from the start on?
    At some point I left the stable releases behind and played only beta.

     

    W10 support should official end 2025, but I think that they will extend the support anyway.

    So there should be plenty of time without worrying.

  17. 23 minutes ago, MemphisBelle said:

    I have a similar issue and want to create a Thread in the Bug Forums about it

     

    I have not gotten into a spin, but I noticed that the tail rotor seems to be very weak to counter torque. Sometimes you need a lot of deflection on the pedals. Maybe the spin happens when input to anti-torque measures comes to late and the already weak tail rotor can not counter the more increased rotational force. It may be that the weak tail rotor is a bug or a feature representing the real thing.

  18. 5 hours ago, Relic said:

    It’s a brick with wings. You can indeed do a harsh j hook and land, but you have to manage the collective closely (modulate it, as Casmo would say).

     

    I agree there isn’t a good cockpit visualization of the transition from ETL to GE, but as big as the hind is there might not be one in reality. Keep a close eye on the VSI

     

    I did my second round today and accepted that it is a brick with wings. Once you avoid harsh maneuver like to tight turns or sudden pitch up it flies really smooth. Beside the VSI it is important to keep a close eye on the rotor pitch gauge to never move to far away from the ideal rotor pitch for a forward movement take off. There seem to be a small delay on the collective so you can get into VRS easily even if you closely maintained a descendrate on the VSI. It happened a lot during my first try.

    • Like 1
  19. 15 hours ago, Whisper said:

    Not exactly the same, though, for me.

    I think the huge wings play a big role during translational movement, and that affects the behavior most of us expect from flying the other DCS choppers.

    Notably, the moment where the wings stop producing lift is a critical one and the hind drops suddenly like a brick. If you are decelerating fast, you may not be prepared to this super sudden increase in rate of descent.

    Added to that, I find the trail rotor rather weak, it's like it can barely keep the aircraft stable at max collective, and if you are at altitude, it can prove tricky during hover.

    Third thing, I feel like the collective has more "lag" , I really need to anticipate more on the collective when approaching hovering phases, the Hip feels more responsive on this.

     

    Another effect of the wings appear at speed, they add their lift to any pitch change, making the hind very reactive to pitching up, which will end catastrophically if the pitch goes past the max AOA , the wings suddenly stop producing lift and are huge airbrakes, the hind drops down while flipping its nose upward, and you need quite a bit of altitude and self control to recover from that 🙂

     

    Well, at least these are my interpretations of what I witnessed flying the hind so far, I hope the manual, or some hind expert, will come up soon to explain some of its behavior 🙂

     

     

    I think it is all on the point.
    You described everything which I experienced during my first time in the Hind.
    Not even on my first time in the Hip I had to struggle with so much danger to get into VRS.

    Maybe we all expected the Hind beeing an attack helicopter a bit more forgiving and agile than the Hip.

  20. I tried the Hind for the first time today and it seems to be a VRS-beast. It likes only shallow descends and tight break turns or maneuver to bleed speed fast can be really dangerous. The timing for the collective to maintain a descend rate during tight maneuver without getting into VRS seemed really difficult.
    To me it seemed that you realize the transition from hover to translational lift to effective translational lift better in the Huey or Hip without constantly looking at the airspeed. Maybe I realize this effects better with more time in the Hind.

  21. 1 minute ago, Morrov said:

     

    Yeah, they made it public and then privated it, saving it for tomorrow.

    Some people managed to take some screenshots from it (with a beautiful Ukrainian livery with croco eyes), you can see them on the Discord server

     

    I rather wait for the full video to publish.

    No need for spoilers.

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