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Raised_Dead85

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Posts posted by Raised_Dead85

  1. I normally don't complain but I am getting frustrated much more with this petty shit. Why in the world does this simulator still crash in the most simplistic way? Why do you guys keep making other projects when there are still issues? Why why why?????!!!

     

    I cant enjoy one normal multiplayer game without getting sent to the desktop and the simulator still running in the background. And when I try to get back in, it doesn't do anything.

     

    Come on!

  2. Hello everyone!

     

    I have a question regarding my Cougar HOTAS flight stick and its MAN RNG/ UNCAGE and ANT ELEV turning knobs. Currently I have my profile set in FC3 options. I am not utilizing those turning knobs and as far as I know I couldn't find the option to set those two turning knobs to use in my favor to my full advantage. (Target Software is bit easier than FOXY but still tough to set and use in-game)

     

    Do I need to use T.A.R.G.E.T Software to actually use the full potential of my flight stick? Any help would be appreciated.

     

    I would like to utilize those two turning knobs to increase or decrease in zooming or using my elevation up and down for my Su-25T targeting system or just any fighter in general.

     

    Thanks in advance.

  3. Seems like UH-1 will be shredded by Mobile or stationary Anti-Air. Not capable for AA suppression so majority servers would probably have standard ground forces and less of fighter aircraft. SU-25s, A-10s, and the shark are going to be include but those aircraft can shoot them out of the sky easily.

  4. Every single product of ED is worth every single penny! I don't own all of the products but I highly endorse the rest.

     

    Even though there are "better" "games" this isn't a game, its a simulator that takes time to learn and since it takes more than a brain to produces its not going to be flawless. I believe ED is going beyond what other "games" have out there! Other "games" are like movies, you go see a movie and its over with, even though you might seen that movie more than once, you still get the same results with little to no effort. That might be a not so good analogy but I hope you understand my point.

     

    FC3 worth the money, there are hiccups(all other "games" have them") currently but its being worked out. I see in the future, this company will endure and only increase popularity.

     

    Here's my opinion in what you might see in the future. ED DCS's can bring forth all of the aspects of "gaming online shooters, vehicular combat, infantry operations, aerial assaults, ground/air support, building bases/scenarios, improved graphics, more realism, battlefield virtual reality brought to you in your arm chair :D, dynamics in all aspects, and much much more.

  5. I want the 1.2.3 to release now. Its been too long for a version update but I can wait until all rest of the features are completed and final version of FC3 to come out along side the patch 1.2.3. Just make the announcement and my anticipation will go towards for it all to be released. Its been way too long and since its been that long we can wait until final version of FC3 is released.

     

    Good day.

  6. WAGS:

    Preliminary DCS Change Log 1.2.3

     

    SUBJECT TO CHANGE

     

    New Features:

     

    DCS World

    • Added new Su-27 model.

    • Added new Mission Editor trigger rule - Bomb in Zone.

    • New mission editor skin. Incomplete work in progress.

    • Helicopters will better maneuver against AAA maneuvering when in the threat area.

    • Added new Mission Editor trigger rule - Expression.

    • Scripting Engine: Fixed outText and outSound for Coalition and Group

    • Scripting Engine: Added "Mission" Task for ground groups

    • Mission Editor UI for group variation placement tool added, not functional yet.

    • New skins for F-15C and MiG-31.

    • Model LODs have been better optimized.

    Combined Arms

    • Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map.

    • AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity - once a minute. Player's can do this with the LALT + ' key combination.

    • Command Map control of air units. You can now route them, set speed and altitude, and set targets.

    • Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.

    • Updated, higher resolution ground unit HUDs.

    • Added min and max range rings for all indirect fire systems.

    • Added countdown timer for indirect fire missions.

    • Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).

    • Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.

    • Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.

    • Changing round type loading delay added.

    • Added military icons for Command Map.

    • Provided NVG gain.

    • New compass orientation options.

    • Signal flare options.

    • Added tracer effect to armor piercing rounds.

     

    Flaming Cliffs 3 (FC3)

    • New Su-27 campaign.

    • Added new multiplayer missions.

     

     

    Bug Fixes and Adjustments:

     

    DCS World

    • Tuned aircraft gun smoke.

    • Fixed Set Path to Column formation.

    • Fixed Georgian soldier animation.

    • Fixed long range radar break-lock for Russian aircraft.

    • AIM-120 and R-77 maximum load factor increased to 40g.

    • R-77 data adjust. Thrust, lift and drag.

    • AIM-120 data adjusted. Lift and drag.

    • AIM-9M maximum load factor increased to 35g.

    • AIM-9M thrust changed 12000 N.

    • Adjusted AIM-9P drag.

    • AIM-7M thrust and drag adjustments were made.

    • Increased load factor to R-27 family to 24g.

    • Increased R-27ER initial delay to 1.5 sec.

    • AIM-54 data adjustment. Thrust, drag, lift, initial delay of guidance.

    • R-33 data adjusted. Thrust, drag and lift, initial delay of guidance.

    • R-60 data adjusted.

    • R-73 data adjusted.

    • Multi-channel missile guidance is fixed.

    • Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead.

    • Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18.

    • Number of simultaneously guided AIM-54 is 4 for F-14.

    • Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles.

    • Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target.

    • Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33.

    • Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads.

    • The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied.

    • Adjustments to the air combat maneuvering of all aircraft.

    • "Transmit Message" command parameters indication is now in the action list

    • Fixed infantry not moving when route is changed.

    • Fixed client crash in MP.

    • Fixed pilot models with K36 ejection seat.

    • Debris of a killed soldier has been removed.

    • Adjusted AWACS action time.

    • Fixed switch waypoint triggered action.

    • Changed setting of mission start time (day, month).

    • Default damage parameters tuned for old aircraft models.

    • Fixed Mission Editor error when trying to change aircraft country.

    • Fixed Mission Editor that pressing File\Create in the drop menu did nothing.

    • Aircraft will reset landing airdrome each time landing procedures is initiated.

    • Changed color of missile flame and smoke from blue to yellow.

    • "REACTION ON THREAT" option will now affect active ECM systems.

    • Problem with random uncontrollable rotation of the tower in some circumstances has been resolved.

    • Night vision staying switch to on after exit from the previous server has been fixed.

    • Incoming missiles warning messages has been corrected.

    • Helicopters will better maneuver against anti AAA when in the threat area.

    DCS Modules

    • A-10C. A-10C TGP IR operation is fixed.

    • FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved.

    • FC3. Fixed F-15C ADI operation reversed.

    • FC3. Fixed A-10A ADI operation reversed.

    • FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit.

    • FC3. Corrected and adjusted Russian A-10 campaign by Dzen.

    • FC3. Fixed some errors in F-15C campaign.

    • FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar.

    • FC3. Updated SEAD payloads and air defense deployments in some missions.

    • FC3. Missiles DLZ has been partially corrected.

    • FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic - just an 'underscore' is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch.

    1) Fixed stations display on Russian HUD - only stations for currently selected weapon are displayed.

    2) Implemented MiG-29S style of stations display on HUD.

    • FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape.

    • Combined Arms. Instant fire on ammunition switching has been fixed.

    • Combined Arms. Switched the reverse gear after the vehicle has stopped.

    • Combined Arms: Transition to alarm state GREEN for ground units has been fixed

    • Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC.

     

     

    All of this will be include in 1.2.3 unless it gets update before the auto-update release.

  7. There will be a 6DOF Su-27 included in 1.2.3.

     

     

    No you are wrong. I thought the same thing until I looked closely at the updates. Its hard to spot but its there and also Wags put them with the a-10a 6dof and Su-27 6dof as a note that it will not be included in 1.2.3. It will only include in FC3 final release.

  8. Wags

    1.2.3 Update

     

    Over the weekend, the test team once again hammered on network play and the results looked good with no crashes; although, not as many participants as we would have hoped for took part. Today we are building a new release installer for 1.2.3 that we hope to release soon.

     

     

    :thumbup:

  9.  

    DCS Modules

    • A-10C. A-10C TGP IR operation is fixed.

    • FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved.

    • FC3. Fixed F-15C ADI operation reversed.

    • FC3. Fixed A-10A ADI operation reversed.

    • FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit.

    • FC3. Corrected and adjusted Russian A-10 campaign by Dzen.

    • FC3. Fixed some errors in F-15C campaign.

    • FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar.

    • FC3. Updated SEAD payloads and air defense deployments in some missions.

    • FC3. Missiles DLZ has been partially corrected.

    • FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic - just an 'underscore' is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch.

     

    LOL

  10. I got confused, as there so many versions of everything (I only own FC3). But in the end its a good relief knowing that all of the new updates will take a long time to bring forth.

  11. world is a new system implemented to put the older and newer products in one place. please give ED the time to import A-10 and Ka-50 properly, so that in future versions, these are done, and newer modules become available.

     

    I agree with you, but I forgot that they are not just working on public simulators but also military government contracts as far as my knowledge goes.

     

    I want to see more people attracted to this type of simulator and when we get a product that is rushed and release with problems, I think we lose some of the new comers and give them bad taste.

     

    IMHO, I think ED should've waited in developing P-51 and A-10c and worked on stability. Now since we have KA-50, P-51, A-10C, FC3, and CA all over the place, its harder for them to correct the problems they are having now. If it was a financial issue that forced them to put out these rushed titles then I understand.

    • I cannot get my 9M or 120B missiles to fire when I have a lock, my cannon fires all the time and I've trying toggling the cannon off 'C'. What is the correct procedure to get the missiles to fire?

    For mig-29 or F-15C(I don't fly F-15C but am sure it works same for Mig-29), you have to hold down spacebar for few seconds or if you are using a joystick, then hold down the fire trigger for couple seconds and the missile should launch.

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