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VrValor

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Everything posted by VrValor

  1. VrValor

    Migliore AI

    Sto cercando una mod per migliorare l'ai volo con il p51, creo con l'editor una furball 12 contro 16 fw 190, io sto con i 12. vorrei qualcosa di più tosto con cui confrontarmi -i server sono sempre vuoti, e non posso aspettare altri Quindi una mod c'è? reps per i più propositivi
  2. VrValor

    Better AI?

    ok I'm flyng the P51. i crete custom furball with bestly skilled enemy AI. They fly the fw 190. I found this very easy now. Does a better ai mod exist? :) I know humans..lol..but the dog of war server is aaalways empty cannot always wait for other folks :smilewink:
  3. thanks to all
  4. I try to stay on the edge..i let it vibrate slightly without going into stall..that is the trick i think I think it depends from the profile and how turbulence develop from the wing..it lose lift in a matter of sec :)
  5. thanks yeah it's pretty awesome, it's an automatism now..i do it long time i noticed it tend to vibrate for a second and half then it stalls if i turn. seems like it can't handle high g loads in turns. How do you solve this?
  6. wow...it looks nice..how do I activate depth of field?
  7. i'm playing furballs with 12 p51 vs 16 fw-190 dora...i noticed that when i eject :joystick:, the grapics change some settings. It looks more blurred, like arma 3 i'm talking about 1.5 It looks actually so good, it would be adapt for a ground unit gameplay, i'm talking soldiers here.I was imagining that actually graphically it look so good, soldier could be running in the battlefield. This would also mean more €. :megalol: it looks expecially good when the pilot eject. why?
  8. thanks!! reps to all
  9. It's ok-oky. I noticed i can export html from inside dcs so no worries have your rep
  10. hi guys :) I'm looking for some dogfighting manual I have 'In a Pursuit'. i know there is 'art of the kill' or something i know there is much more let me be clear, the more phisics there are in there the happier i will be cause i love phisics even tho i study chemistry :)))
  11. Ok simple question: how do I safe keymapped buttons? seems like after every update I have to remap all the stuff for every plane, i've did it countless times :thumbup::thumbup::thumbup: Is there a way to export the buttons? can someone please make a brief tutorial? :megalol:
  12. I need a sort of checklist on topic to learn, from engine management to dogfight strategy. I want to learn to fly this beast Inviato dal mio GT-I9300 utilizzando Tapatalk
  13. Thanks. My strategy would be that of waiting it check what system make it work fine for dcs and others. No need to rush and buy a. 980 Nvidia if i'm not sure it works.. Btw i'm the guy who tagged Zuckerberg in the oculus dev group on facebook suggesting him to make a sort of VR facebook with details. I erased the post after few minutes but.. .. 3 days later he joyned the group.. 2 month later he bought Oculus for 2 billions. He could gift me a better PC since i study all day [emoji20] Inviato dal mio GT-I9300 utilizzando Tapatalk
  14. This was great , had fun! Inviato dal mio GT-I9300 utilizzando Tapatalk
  15. I think Cliff of Dovers servers/campaigns are a good place to get ideas. Inviato dal mio GT-I9300 utilizzando Tapatalk
  16. How do you fly the ww2 plane without the pedal rudders? During dogfight?? Inviato dal mio GT-I9300 utilizzando Tapatalk
  17. Copy that
  18. Sorry, what are the differences? I think tjat if 2.0 only has the Nevada map, the 2.0 title is misleading. Can someone explain? Inviato dal mio GT-I9300 utilizzando Tapatalk
  19. I'm 100% sure your monitor is not related with the problems you are experiencing. Inviato dal mio GT-I9300 utilizzando Tapatalk
  20. Am I going to make it with my actual machine? I hope so! My specs: i5 3570k 8gb random access memory Video card: 7970 Ghz edition vapor x 3gb video ram Mother board: forgot Other specs are irrelevant. Inviato dal mio GT-I9300 utilizzando Tapatalk
  21. I want Nevada Inviato dal mio GT-I9300 utilizzando Tapatalk
  22. What are the differences between a military grade simulator and DCS? Aside a more powerful editor. What are we missing out? [emoji20] Inviato dal mio GT-I9300 utilizzando Tapatalk
  23. No actually i found a way to see the shape. You go in Device setting whith the script running. Then upper corner right, there are two buttons, one of this is Create Graph. From there, you choose the axis, and click on start graph. now if you move the axis you will see the curve. There, i noticed something strange: if i move the x, i notice a small offset, meaning it design a different spline for every time you move the stick in the axis. It marks two spline for the same semiaxis. Maybe is something stupid like not making the full escursion on the axis. not really, that much but It left me a sour flavour in my mouth, since the warthog stick should be very accurate. 3 as value for curve par is too much. i have to try with 2. Seems i can't rep you again. but i will i promise :)
  24. ok, i would set to zero left, right and center zones. Is there a technical or empirical reason to set them? The S curve parameter only defines the shape? i would like to see greaphically how the curve change. I see you also setup the scale. Ok, made it work tested the device. all par set to zero except for 'curve' i set it up to 10 for both axis. let's see :))) thank you so much
  25. Can you please help me with writing a simple script for S curves for the stick?
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