I was a vive owner for 2 weeks and returned it due to the screen door effect, small 'sweet spot' for eyes to have clarity of view, lower resolution. small FOV like viewing world thru binoculars, light blooming effect and issue with shutting out the world (family) when playing. I returned to my triple screen setup for the time being. I am waiting for the next gen headsets to come out to see how they can overcome those challenges, well save the last one, that is my personal issue. :) It was a hard decision to return as the immersion that was mentioned is VERY true. The sense of scale and feeling of presence was incredible. Yet for me, it wasnt enough to keep the vive in its current state. The pixel density of display will help with visuals but also need to contend with improving the lenses since they fake out the wearers eyes to believe they have a 15-20 foot viewing distance. I believe it is the lenses that are creating the light bloom effect and it can be annoying. I am also curious to see if the nvidia api's to VR will be implemented, they have potential to take a huge strain of the GPU when rendering, yet too many times vendor specific solutions are poorly supported. (thinking about 3d Nvision and gsync support) All that aside, VR is where it is at for sims like DCS. :)