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Sneetch

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  1. Ok read the manual, script basics and another advanced script thread. I have come to the conclusion it is more difficult to implement than i care to learn. My mouse software makes this function extremely simple. Thrustmaster target.... guess it can do it but i will do without.
  2. Well now, that is embarrassing. Let me go crack the manual open. Thanks for the teply!!
  3. does the warthog have ability to have multiple stick curves that can be selected by a button? looking for same capability I have with my mouse that has a rocker switch to change from 4 preset DPI settings. Highest for general use, lowest for sniping in a first person shooter. looking to set a general flight curve and then dampened curve for more precise mid-air refueling/formation flying. Does the warthog/target software have this as an option? I havent found anything yet on my travels around the net to date. Could be my poor choice of search keywords... any thoughts?
  4. I was a vive owner for 2 weeks and returned it due to the screen door effect, small 'sweet spot' for eyes to have clarity of view, lower resolution. small FOV like viewing world thru binoculars, light blooming effect and issue with shutting out the world (family) when playing. I returned to my triple screen setup for the time being. I am waiting for the next gen headsets to come out to see how they can overcome those challenges, well save the last one, that is my personal issue. :) It was a hard decision to return as the immersion that was mentioned is VERY true. The sense of scale and feeling of presence was incredible. Yet for me, it wasnt enough to keep the vive in its current state. The pixel density of display will help with visuals but also need to contend with improving the lenses since they fake out the wearers eyes to believe they have a 15-20 foot viewing distance. I believe it is the lenses that are creating the light bloom effect and it can be annoying. I am also curious to see if the nvidia api's to VR will be implemented, they have potential to take a huge strain of the GPU when rendering, yet too many times vendor specific solutions are poorly supported. (thinking about 3d Nvision and gsync support) All that aside, VR is where it is at for sims like DCS. :)
  5. Now I only have a 4th monitor, so just using it for gauges, but I just setup Helios and DCS version watching 0utLAW's vids. He also covers physical switches and some of the complexity to those, but believe it is still valid guidance. I was up and running in 5 minutes. Totally awesome software and intro vids. Makes me really want a touchscreen monitor and some physical switches. hehe 0utLAW's Introduction to Helios (parts 1 & 2) Also, recall reading somewhere the steam version is not being updated, so I just use the version from DCS and added a link in Steam for convenience. I bought a10c via steam and no problems with using the non-steam version. Good luck!
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