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wingnut

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Posts posted by wingnut

  1. Kreye, both the il-78 and S-3 Viking have deployable baskets that you can use to refuel the M2000, just check the previous page for some pictures of it.

  2. The 355th flew this mission tonight. We had 15 guys, 4 F-15s, 5 A10s, 3 Su25t, 2 UH-1 and 1 Ka-50. The concept and story line were great and the mission went off with out a hitch.

     

    I think we overwhelmed the mission based on our numbers. I think for 2-8 people it would have been more challenging but for amount of players we had it was a little light on OPFOR. We all had a great time still and it took us about 1 hour 30 to complete.

     

    On behalf of our squad, thanks for your work and sharing it with the community. :thumbup:

  3. Zeke, I was having the same issue. Deleted it reinstalled and it wouldn't ask for a MODS folder on initialization. Changed the INI file in the JSGME to _MODS and still didn't work. Kept wanting to use Mods folder in DCS. Then I found another JSGME ini file in the DCS World folder, I edited that one to _MODS and now it finds the right folder.

     

    You can also delete that ini file in DCS World and when you start JSGME it will ask what the Mod folder is called.

    • Like 1
  4. We had our first internal PvP last weekend. Started at 1200EST Friday and ended 2300EST Sunday.

     

    First day neither side could cross an imaginary border running east/west out of Poti. Redfor main base was Sukumi and there first day objective was to take Kohlki from Blufor ground units and then start massing troops around Poti. Blufor started at Batumi and had to take the forward airbase at Kobuleti and start building defenses and massing troops around Poti.

     

    Aircraft available all FC3 aircraft, M2000, Uh-1, Mi8, Su25t, Mig21 and A10c as well as combined arms.

     

    1200est Saturday allowed each side to cross the border and push to takeover Poti and each others forward airbase. The Main base was still off limits. Su 25s made their money doing sead tasking taking out SA6 and Hawk sites that each side had to build flying 4 crates in with Helos. Then F-15s flying Cap against each other to protect A10s cleaning up opfor units. Helos running low level deep insertions at night to put boots on the ground behind enemy lines. On the F10 map neither side could see the other.

     

    Blufor managed to take Poti and Kohlki pushing Redfor back to their main base. Redfor managed to sneak two Mig 21s loaded with Nukes up to Nalchuck for one final measure if needed.

     

    At 2000EST Sunday (our regular mission night) Everything e=was fair game and the push was on by Blufor to take Sukumi. Redfor launched two Mig 21s from Nalchuck on a long low level flight to penetrate blufor defenses and nuke Batumi. They were successful in evading AWACS and our CAP and leveled Batumi.

     

    It was a great weekend of flying with anywhere from 3-6 guys per team on most the time and then at our regular Sunday time we had about 7 a side.

     

    We'll be taking a break from the PvP for a bit and doing our regular squad nights to recover.

     

    Here is a quick video of some of the highlights.

     

  5. I made a practice mission with unlimited ammo so I could ripple them, then within 30secs I had 8 more to try again. Was down to 300' and 400Kts and no damage to Jet and the target gets destroyed. Lots of fun :)

  6. Nice vid. To get the park brake to work you also need the TRN switch on before the engine goes past idle during start procedure. If you look close the aircraft lurches forward (3:59) then stops as the engine comes back to idle. If you have the Batt and TRN on before you wont move at all.

    Cheers,

    Wingnut

  7. I noticed when you select Hot Parking at Groom say for M2000 or Mig 21, it places the aircraft facing the wrong way.

    Screen_151226_134033.jpg

     

    The aircraft closest has been moved to represent the correct way to be parked with the engine intake at the flat part of the half moon to warn ground crew of the intake. Facing at an angle to the threshold of the runway.

    Screen_151226_134025.jpg

  8. Coxy_99 this from Polychop.

     

    "About Tornado, yes we are not sharing anything at the moment for good reason.

    We are not planning to start a Tornado ;-)

    What I can say though is, that we are solving everything right now to get her lifted in the future."

  9. This is a very laid back and great group to fly with.

     

    Attendance is not mandatory and there is usually something going on most days of the week as well as the official Sunday night flight.

     

    The instructors are very knowledgable and patient and will help you learn new airplanes as well as the ones you are comfortable in.

  10. Here is what was originally posted about them by ED.

    DCS World 2

     

    DCS World 2 is the next iteration of the Digital Combat Simulator (DCS) series that will include a new graphics engine (developed in our Eagle Dynamics Graphics Engine development environment). It will be a FREE update and all of your DCS World module keys will work with it. In addition to the new graphics engine, DCS World 2 will also usher in the ability to have multiple maps integrated into DCS (both developed by Eagle Dynamics and our 3rd party partners). Maps currently in development include the Nevada Test and Training Range (NTTR), Strait of Hormuz, and Europe 1944. The Map SDK is available to qualified 3rd party development teams. Interested parties can PM me with detailed proposals.

     

    Some features we plan to include in DCS World 2 include:

    Direct X 11 support

    Improved performance

    Dynamic shadowing of the terrain and mountains

    Improved weather

    Improved lighting

    Clipmap support for new maps

    Higher object counts

    Higher resolution ground terrain mesh and textures for new maps (between 1 and 64 meters per pixel depending on area of map and clipmap level)

    More detailed tree models with collision for new maps

    Better graphical effects

    High resolution road textures for new maps

    Ability for road signs and light signals for new maps

    Additional ground clutter (rocks, cactuses, etc.) for new maps

    Skeleton animation for infantry

    Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)

    Ability to create dedicated servers in the future

    Unified front end and simulation .exe

    Improved API sound support

    Improved Oculus Rift support

     

    Several of the features will probably not be available when the DCS World 2 is first launched as an open beta. This includes improved weather and dedicated server.

    The Black Sea map will see several benefits of this including better lighting, improved grass, effects and weather.

     

    DCS World 1.5

     

    Prior to the release of DCS World 2, DCS World 1.5 will be released. This version will be the much the same as described above for DCS World 2 but will NOT include the ability to use new maps and several of the new map features. We plan to release DCS World 1.5 along side DCS: L-39 Albatros in September 2015. Items of DCS World 1.5 include:

    Direct X 11 support

    Improved performance

    Improved lighting

    Better graphical effects (contrails and missile smoke trails)

    Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)

    Unified front end and simulation .exe

    Improved API sound support

    Improved Oculus Rift support

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