Am I able to apply the advanced waypoint attributes found in the standard ME to units that are spawned through a mist script?
I'm looking to build an accuracy test range, where the pilot can spawn a target which is essentially a ural, with M818s on 4 sides. They would then have to destroy the ural without destroying the M818 (with the M818s being at varying distances from the ural).
I can do that part fine, but once the pilot has made an attack run, all the remaining vehicles drive away to defend themselves. I found that in just using the DCS editor the "Hold" command stops them from doing this completely. Any suggestions on how I can implement this into my spawn script?
This is a small part of a larger training script, so ideally it would all be handled by the spawn script.
Thanks