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funkyfranky

ED Beta Testers
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Posts posted by funkyfranky

  1. Naja, siehe mein Post #1558

    Ich hab kein Problem damit, mir neue Belegungen in den Lua files zu erstellen. Das mache ich für jedes Modul. Nur Drehregler müssen vom Entwickler auf einer tieferen Ebene implementiert werden. Da hast Du leider keine Chance mit den Dateien, die wir ändern können.

  2. You can use the SPAWN:SpawnAtParkingSpot() function:

    local Batumi=AIRBASE:FindByName("Batumi")
    Batumi:MarkParkingSpots()
    
    local spawnF16=SPAWN:New("F-16C Group")
    spawnF16:SpawnAtParkingSpot(Batumi, {2}, SPAWN.Takeoff.Cold)
    

     

    Note however, that for a group with more than one aircraft, you need to specify all parking spots as second parameter, e.g. {2, 3, 5} because obviously all units need a spot.

     

    Secondly, the numbering of the spots is different from what you see in the ME (need to ask ED why). The line Batumi:MarkParkingSpots() puts markers with the info on the F10 map. You can delete that line once you don't need it anymore.

    Parking.thumb.png.aaf85e7e7b1495144a30956e1be549aa.png

    • Thanks 2
  3. Aber bei der Huey lassen sich ja bis heute einige Drehschalter nur rechtsrum drehen, die für Chaff und Flares gar nicht und der Master Switch des IFF muss bis heute selbst mit voll ausgebauten Simpit mit der Maus bedient werden, wenn man sich nicht selbst ne LUA schreibt oder eine hier im Forum bekommt.

    Ja, das ist echt schade :( Wäre schön, wenn ED das irgendwann im Zuge einer "Modulüberarbeitung" mal verbessert. Bei den neuen Modulen macht ED einen verdammt guten Job.

  4. The registry keys are different so it needs to know where to look in the registry and the where to put the files is also different so you telling it is much easier (especially as you can switch from stable to OB and back)

    Roger, thanks for the explanation :thumbup:

  5. The 10% load issue is covered in the FAQ section

     

    Also here https://forums.eagle.ru/showthread.php?t=271829

     

    Thanks, Hollywood! That worked :)

     

    I missed setting the slider to OpenBeta. However, I wonder why this is even necessary?

    You specify the DCS install directory in VAICOM (or it is retrieved from the registry). In that directory there is a file, which states, if this is a release or OB installation. Therefore, that slider seems unnecessary/redundant to me or am I mistaken?

  6. Installed the latest VAICOM version yesterday. Now I get an error on DCS start:

     

    2020-05-23 10:21:32.251 ALERT   Dispatcher: Error starting Game GUI: [string "./Scripts/UI/gameMessages.lua"]:30: module 'lentaMessages' not found:
    no field package.preload['lentaMessages']
    no file './dxgui/bind/lentaMessages.lua'
    no file './dxgui/loader/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './MissionEditor/lentaMessages.lua'
    no file './MissionEditor/modules/lentaMessages.lua'
    no file './Scripts/lentaMessages.lua'
    no file './LuaSocket/lentaMessages.lua'
    no file './Scripts/UI/lentaMessages.lua'
    no file './Scripts/UI/Multiplayer/lentaMessages.lua'
    no file './Scripts/DemoScenes/lentaMessages.lua'
    no file './MAC_Gui/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './Scripts/lentaMessages.lua'
    no file './Scripts/Common/lentaMessages.lua'
    no file './Scripts/UI/lentaMessages.lua'
    no file './Scripts/UI/F10View/lentaMessages.lua'
    no file './dxgui/bind/lentaMessages.lua'
    no file './dxgui/loader/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './MissionEditor/modules/lentaMessages.lua'
    no file './Mods/tech/CombinedArms/UI/lentaMessages.lua'
    no file './Scripts/lentaMessages.lua'
    no file './Scripts/Common/lentaMessages.lua'
    no file './Scripts/UI/lentaMessages.lua'
    no file './Scripts/UI/F10View/lentaMessages.lua'
    no file './dxgui/bind/lentaMessages.lua'
    no file './dxgui/loader/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './MissionEditor/modules/lentaMessages.lua'
    no file './Mods/tech/CombinedArms/UI/lentaMessages.lua'
    no file './Scripts/lentaMessages.lua'
    no file './Scripts/Common/lentaMessages.lua'
    no file './Scripts/UI/lentaMessages.lua'
    no file './Scripts/UI/F10View/lentaMessages.lua'
    no file './dxgui/bind/lentaMessages.lua'
    no file './dxgui/loader/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './MissionEditor/modules/lentaMessages.lua'
    no file './Mods/tech/CombinedArms/UI/lentaMessages.lua'
    no file './Scripts/lentaMessages.lua'
    no file './Scripts/Common/lentaMessages.lua'
    no file './Scripts/UI/lentaMessages.lua'
    no file './Scripts/UI/F10View/lentaMessages.lua'
    no file './dxgui/bind/lentaMessages.lua'
    no file './dxgui/loader/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './MissionEditor/modules/lentaMessages.lua'
    no file './Mods/tech/CombinedArms/UI/lentaMessages.lua'
    no file './Scripts/lentaMessages.lua'
    no file './Scripts/Common/lentaMessages.lua'
    no file './Scripts/UI/lentaMessages.lua'
    no file './Scripts/UI/F10View/lentaMessages.lua'
    no file './dxgui/bind/lentaMessages.lua'
    no file './dxgui/loader/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './MissionEditor/modules/lentaMessages.lua'
    no file './Mods/tech/CombinedArms/UI/lentaMessages.lua'
    no file './Scripts/lentaMessages.lua'
    no file './Scripts/Common/lentaMessages.lua'
    no file './Scripts/UI/lentaMessages.lua'
    no file './Scripts/UI/F10View/lentaMessages.lua'
    no file './dxgui/bind/lentaMessages.lua'
    no file './dxgui/loader/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './MissionEditor/modules/lentaMessages.lua'
    no file './Mods/tech/CombinedArms/UI/lentaMessages.lua'lentaMessages
    no file '.\lua-lentaMessages.dll'
    no file '.\lentaMessages.dll'
    no file 'E:\Games\DCS World OpenBeta\bin\lua-lentaMessages.dll'
    no file 'E:\Games\DCS World OpenBeta\bin\lentaMessages.dll'
    

     

    The file gameMessages.lua is changed by VAICOM. Therefore, I have to assume it is the reason for the error.

     

    DCS hangs on starting the game and can only be terminated via a task manager.

     

    Running a repair fixes the problem as the original files are restored.

  7. SSA Version 1.3.10.18

    2020-05-15 21:39:14.066 ERROR   Lua::Config: Call error LuaExportAfterNextFrame:[string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts/SimShaker.lua"]:365: attempt to index local 'MainPanel' (a number value)
    stack traceback:
    [C]: ?
    [C]: in function 'data_send'
    [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts/SimShaker.lua"]:480: in function 'AfterNextFrame'
    [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts/SimShaker.lua"]:513: in function 'LuaExportAfterNextFrame'
    [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core\ExportCore.lua"]:62: in function 'OtherLuaExportAfterNextFrame'
    [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts\VAICOMPRO\VAICOMPRO.export.lua"]:231: in function <[string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts\VAICOMPRO\VAICOMPRO.export.lua"]:228>.
    2020-05-15 21:39:15.103 WARNING LOG: 13 duplicate message(s) skipped.
    
    

  8. trigger.action.radioTransmission()

     

    In multiplayer it appears that if a beacon is activated, it will cancel out or stop any other available beacon and after doing a bit of research I did locate this on Hoggit.

     

    Source

    Hmm, there is no connection between a radioTransmission trigger and the activateBeacon command. I think hoggit is correct that you can have one beacon per unit.

     

    But again, I don't know what this has to do with sending a radio transmission?

  9. Out of curiosity, are you guys using wake turbolence? I found while flying the Hunters over the Yalu campaign that it caused -massive- framerate drops when multiple aircraft where flying close to each other.

    Indeed, enabling wake turbulence should raise a BIG warning if enabled. So far, this scales really badly with the number of units in the area. Lots of people already went into this trap and complained about FPS dropping to single digits until they were told to disable this feature. I like it but it is heavily WIP and not really usable at the moment.

     

    Just ask the poor guys who create DLC campaign content and have to constantly answer questions why their missions have subpar performance if they want to make them interesting.

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