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Badger633

DLC Campaign Creators
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  1. Badger633's post in Communication problem in mission 9 - part 1 was marked as the answer   
    Hi @LordOrion
    Just flew the mission. Unfortunately could not reproduce your issue. Both messages and triggers worked fine. So not sure what is happening your end? Of course I run with no mods.
    What I did notice that if the first leg is flown at 300 knots, the wings 'joining port' audio steps on the 'clear of the ABE' audio. So just got the 'clear of the ABE' text on screen. Changed to Pri 2 and all worked as expected. So will put that on my list to sort out the timings.
    As I said apart from that all worked my end?
  2. Badger633's post in Weird things in mission 8 was marked as the answer   
    @LordOrion
    Have checked out mission. Now corrected default laser code for wing and now only attacks its target. The fact you passed over without dropping a bomb was not a scenario i had anticipated. Only catered for miss or hit. So now scripted for that scenario.
    Engine failure working fine this end not sure how it could be that delayed. Have now made small adjustment.
    Updates will be in next DCS update. 
     
    Thanks
  3. Badger633's post in Cannot hear the ABE call even if Primary comm is set to 1 was marked as the answer   
    Hi @ravenclaw1234
    Let me know how you get on. I am away from my rig for a couple of weeks, but if your still have an issue send me the track of your flight. so I can see what is happening and I can check we do not have a new bug. 
    You don’t have to bind the correct keyboard button to the Hotas to work.
    If I remember, when you return to the ABE you will need to select radio 1 (pri) when you are told to in the dialogue .
    You will know this has been done correctly as your character will say he has changed to the ABE. You also then need to bring up the radio menu using the correct control for radio 1 as in your settings.
     
  4. Badger633's post in M12 Uzi Circles Between Waypoints 2 and 3 was marked as the answer   
    Hi @RLTick
    Found the issue. It appears the SEAD aircraft did something strange and attacked the wrong SAMs which impacted a trigger. (Changing AI responses, you just got to love em. 🙄)
    Will get it fixed hopefully in next update. Thanks for the heads up. 👍
  5. Badger633's post in End Mission Button not working. was marked as the answer   
    @BuzzLine For me the work round was to omit the 3rd AI Hornet on CAT 4. It was this causing the strange number you pointed out in the debrief. Tried omitting and reinstating with a new Hornet. Same thing. So omitted that Hornet and made the first AI Hornet on Cat 2 a group of two on Cats 1 and 2. 
    As in a lot of these work rounds we do not understand how or why one works and the other doesn’t. There are a lot of things in play in DCS updates that we do not know. All i know is it worked for years previously.
    Have submitted both before and after missions to ED to see what has caused it and if there is a bug. 
    Main thing is it will be fixed in next update 👍
     
  6. Badger633's post in Operation Green Line Mission 11 was marked as the answer   
    Hi @Turboboy997
    They have 2 R-27R semi active missiles and 4 R-60M missiles. 
    You can select from Rookie to Ace at start of mission, what level are you playing at?
    As instructed make sure you get well to port to give you plenty of space between you and the Migs and also the SAM sites. Make sure you have turned  head on to them early enough do not let them catch you from the side. Make sure you engage Matrix early enough also. 
     
    Have a look at Flying Kennys fly through. 
     
  7. Badger633's post in M11 - targeting calls confusing was marked as the answer   
    @Razor18 Thanks will take a look at the Tacview. If I am right, the conversation on left and right all comes after the trigger activated by you telling Matrix to engage. It would probably have made more sense if you got further away to the port and gave Matrix the command to engage earlier. That dialogue then takes place as they are still in the distance and approaching and clearly identifiable. 
    Matrix has been scripted to attack the group he indicates but this is DCS AI and I suppose like in real life things don’t turn out as planned, “the confusion of war” 🙂
    I will check out the track thanks. This engagement can be bit manic but normally works out. Just so you know in all engagements your wing is only scripted to engage certain aircraft you will always have to kill some of them. This to prevent the player being able to sit back and let the wing kill them all. 
    EDIT: Looking at the track, yes, you kept heading back west far too long and carried on going west even when you eventually gave matrix the engage instruction. As you were very late turning you were at a disadvantage as the Mig was already lining up on you. Suggest turn 90 degrees port straight away to get distance and height don't head west you are going to engage the Migs then 180 degree turn on Migs and engage Matrix so he can start lining up early. Voice overs should make sense then also. Hope this helps.
     
  8. Badger633's post in Mission 4 - Matrix crash off gun run, Case 3 Bolter mission still complete was marked as the answer   
    @Talvid Thanks, the dam thing happened to me once. Was it on ACE this happened. One other person has had this issue on landing, i will check both of these out. 
     
    @Talvid EDIT: Just checked it out , found the issues fixed them and updated will be in next update. Thanks for the heads up.
  9. Badger633's post in M4 - conflicting results announcement was marked as the answer   
    @rob10
    Hi, took a look,  think i found the problem, there was a break in logic which meant that when you get a 2nd fail the dam would explode but then it thought you had killed them and gave a pass, which was not the case so the end mission count down was already started, meantime success voice was in play until the countdown ended the mission. Anyway! Fixed it just got to check but will be in next update. Thanks for the heads up.
  10. Badger633's post in POST UPDATE VISUAL ISSUES was marked as the answer   
    @Biggles81 I have no issues this end. One of the other creators and one of his fellow pilots have had some graphical issues, not sure if same as you. He resolved issue by making sure your GUI scale in settings is set to 1.  Let me know if this fixes it.
  11. Badger633's post in Aircraft getting blocked on carrier last mission. was marked as the answer   
    Should now be fixed in 9th Aug Update. 👍
  12. Badger633's post in Mission 9 refuelling problems was marked as the answer   
    Hi @7ronin7
    The channel to speak to the tanker is 251.00 and is on Aux 2. So second channel on the right radio Comm 2. All as instructed by Strike.
    If you are unable to communicate you are probably not using the correct button to communicate. There is one for on the ground, one for Comm1 or Pri and another for Comm 2 or Aux. See note 1 in the designer notes in the brief. This explains it. 
    Regarding your wing he will not refuel but just follow you. This is a temp fix as DCS air to air refuel for AI is broken at the moment. This is explained in the brief designer notes, note 5.
    Hope this helps.
  13. Badger633's post in Mission 3 failed I don't know why was marked as the answer   
    @gonvise As @rob10 says once complete with first push back head directly to WP13 as directed, you should  receive a call from Strike. 
  14. Badger633's post in Mission 1 GBU's don't explode? was marked as the answer   
    Hi @gonvise
    Its a DCS bug . The bombs are dud as a result of the recent DCS fuze changes. I have put in place a fix which will be out next update. In the meantime believe you can resolve it by going into the arming page at the start. Change bombs to something else . Go out and come back into the page and replace the bombs with the original bombs. Should work then. 
  15. Badger633's post in Mission 7 - Interlopers (Missing Convoy?) was marked as the answer   
    Hi @MSMStannyl
    Use your radar in GMT mode ( picks up moving vehicles) point your aircraft in the given direction and you will locate them, no need to search, you can then lock them up on the radar and then select the Maverick screen make it active and uncage and you will have a Maverick lock on them.
    Hope this helps.
  16. Badger633's post in Operation Green Line Laser Firing was marked as the answer   
    Hi @Turboboy997
    No it’s not you. 
    You will see the Mission 01 lazing issue is covered in the bugs section. Basically it turns out for some people the trigger press is not being picked up in the script. Have  no idea why. It always worked for me and the testers. It is not reliable so I have fixed it and submitted to ED and will be in the next update due soon.
    Hope this helps
     
  17. Badger633's post in Operation Green Line Laser Firing was marked as the answer   
    Hi @Turboboy997
    No it’s not you. 
    You will see the Mission 01 lazing issue is covered in the bugs section. Basically it turns out for some people the trigger press is not being picked up in the script. Have  no idea why. It always worked for me and the testers. It is not reliable so I have fixed it and submitted to ED and will be in the next update due soon.
    Hope this helps
     
  18. Badger633's post in Last mission 12 lazing issue - Spoiler was marked as the answer   
    Hi @Maverick2030
    That’s not the way to hit the targets.
    Uzi are identifying the targets with their laser. Use your gogs to locate the base of the laser. Then select your HUD for targeting. A dot will appear in the velocity vector. Put the dot on the base of the laser and designate using your TDC. Level up and you are now in a position to deliver your weapon using auto.
    Have prepared a video to help with this last mission. It’s here. 
    Hope this helps.
     
  19. Badger633's post in M02 Break Collision was marked as the answer   
    @DaleHawerchuk To be honest don’t think it is you.
    The instruction Ford gives, if I remember, is to break climbing to the left of Red 1, Matrix will follow you. You don’t need to be really close to Red 1 just between him and the Red to his left. 
    Thanks. 
     
    Edit: Checked it through and Reds did not crash this end. Fly it again to see if it was just a one off AI glitch. 
  20. Badger633's post in M1 Bullseye error? also had to double lase. was marked as the answer   
    Hi @Chattytumbler
    The bullseye for all the missions is in the brief(pdf), brief in game, the initial message you get and also in the Kneeboards. On the kneeboard have a look at the top line of the flight plan, bullseye is given there with BRC of carriers and start time, it is WP2. In fact there is also a B set against the WP2 entry for the flight plan. 
    Aware of the double laze issue. For some reason some people are getting a delay which gives the second prompt and some people’s triggers are not picked up at all which causes a fail. At a loss why that should be the case only difference is peoples stick and computers. Never had an issue this end and in testing.  So have changed this as it is just not reliable enough. Also aware of the voice issue. Both have been fixed and will be out in next update. 
    Hope this helps.
  21. Badger633's post in M5: Needle in a fish bowl, couple issues was marked as the answer   
    Hi @CH4Pz
    In this mission he takes off first heads out with the other two aircraft . You follow and join them. Matrix should follow you after join.
    You have to keep below a certain speed on initial legs did you do that? 
    Did you refuel or go back directly?  You didn’t happen to have the track? Would be really useful. You can copy me direct. 
    Thanks I will check it out.

    EDIT: Just flew it through. No problems. Did you keep your speed below 300kts as brief? Did you join up with Colt and Matrix who were orbiting? Also did you join up with the Turks? If not this would explain why you could not contact the ABE at the end.
     
  22. Badger633's post in Possible bug Mission 5 was marked as the answer   
    Hey @Sparviero1978
    I believe it is current DCS bug, I heard it from a number of sources, yes put it on the forum bugs hopefully they will sort it. Nothing I can do it has to be DCS as they are the only ones that can fix full Sim bugs. 
  23. Badger633's post in Mission 13 Fails for no apparent reason was marked as the answer   
    Hi, just checked. Stay over the city. If you look at the brief it shows your rectangular area for the upper air cover supporting Sting. Just noticed that there is a conflict in that the return fail check zone starts at WP2. I will get this reduced in the next update.
    So in a nutshell carry out your patrol over the city area and all will be well.
    Thanks for the heads up.  Make sure you have traffic off on this one.  If you need help on targeting moving vehicles in the dark, did a video on this if you need it.
    Hope this helps
     
     
  24. Badger633's post in Mission 10 coordinate format was marked as the answer   
    Hi
    Your correct,  It is in fact degrees, minutes and decimal minutes. It was picked as this is the ready format when you enter the coordinates on the HSI when not using precise.
    You are also correct the presentation of the coordinates could be much better . I will update and issue , wont make next update though as not enough time.
    Thanks for the  heads up.
  25. Badger633's post in Mission 5 No Charlie signal for landing was marked as the answer   
    Hi
    Yes Tacview would be great. I will also fly through myself. See how it goes as you say maybe 1 or 2 hours earlier. However must admit the masochist in me did like the difficult light conditions it created on landing.😉
    Will let you know how I get on.
    Incidentally have made quite a few updates which have been issued and will be in next update but have been held up waiting on EDs next update.
     
    EDIT: 19 Jan 23 20:13 / Checked it out . Your right. Have now changed start time to 16:10 two hours earlier. Issued to ED already so hopefully in next update.
    Thanks 
    Badger633
     
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