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Vorkitis

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Everything posted by Vorkitis

  1. I'm trying to use gates in a MP mission. When I active the trigger, I'm seeing them as expected, but other flight don't see anything. I've got: - 4 flights with their own waypoints. - 2 flights with GATES waypoints. - Trigger enabled GATES on 2 previous flights uncontrolled Gates are normaly displayed to everybody for selected unit flight plan or are normally displayed to controlled unit? Thanks
  2. Hi Guys, Each time I'm doing a carrier landing, I've to open kneeboard, take a screenshot. Is there a way to add an option for exporting as PNG the trap sheet each time we touch the deck (bolter too) ? That would be really nice! Thanks Vorkitis
  3. Target Waypoint are missing on F-14B copy. - Add an F-14B - Add Waypoint to that aircraft - Add Target waypoint to that aircraft - Copy that aircraft - Paste the aircraft somewhere else - Check Target Waypoint on clone aircraft (Missing) - Check Target Waypoint on cloned aircraft (Still there) Workaround: - extract "miz" file - open mission file and copy/paste the target waypoints
  4. What happened: - Game crash around 10 sec after wingman take off. What were you trying to achieve: - Try 1: normal ramp start from cold start - Try 2: APU + Engine start - Try 3: ALT + J and take off - Try 4: just watching & waiting What did you expect to happen: - Play the mission without game crash Relevant info on your PC: - DCS World Open Beta DCS 2.5.4.25729 --> game crash - DCS World 2.5.3.24984 --> mission works well Reproduction steps: - Start A-10C Sturmovik campaign - Wait time 253s from mission start - DCS Crash Attachments: - Mission file: DCS World OB\Mods\aircraft\A-10C\Missions\Campaigns\01_A10Sturm.miz - dcs.log-20181228-101710.zip dcs.log-20181228-101710.zip
  5. My mistake, I haven't load properly the mist script ... Working a bit better, not everything good but I'm on my way! By the way, seems there is some problem with "StaticObjects" I'm not able to delete them from the map. In Mist, it's not possible to teleport them ( newGroupData = nil ) StaticObject.getByName(staticTarget):destroy() Any clue?
  6. Hi, I'm trying to make a script which will use MIST for doing the following: A "static object" a position x, y, z has to be change into a "real object" already existing into the editor. ["DictKey_ActionText_228"] = "replaceStaticByRealUnit('ZU23 Cargo #003','Zu-23 #003')", An error happens, on line 7: mist(nil) function replaceStaticByRealUnit(staticTarget, realTarget) local varsTarget = { gpName, groupName, action, route } local currentStaticUnit = StaticObject.getByName(staticTarget) local currentPosition = currentStaticUnit:getPosition() local targetCopy = mist.cloneGroup(getGroupData(realTarget),1) varsTarget.gpName = targetCopy.gpName varsTarget.groupName = targetCopy.groupName varsTarget.action = 'teleport' varsTarget.maxDisp = 1 varsTarget.radius = 1 varsTarget.innerRadius = 1 varsTarget.route = targetCopy.route varsTarget.point = currentPosition mist.teleportToPoint(varsTarget) StaticObject.getByName(staticTarget):destroy() end Do you known what I'm doing wrong? The solution is: don't load MIST on mission startup with condition! Thanks!
  7. Hi, In fact the issue is not related to Mission editor. I was able to get TACAN working but it send me to TANKER's INITIAL position. As airbase doesn't move, we don't have problem for them.
  8. Hi, In previous version, we could have light on from back right panel or switch in top of battery switch. No mod installed Now (1.5), the "light" turn on only when you reach 50% of rotative switch (pictures DCS 2015-10-03 13-43-59-453.png and DCS 2015-10-03 13-44-05-953.png). Also, there is an invisible wall which stop the light in the middle of the aircraft (DCS 2015-10-03 13-44-25-971.png) Thanks Vorkitis
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