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Posts posted by TBear
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Hi everybody,
is there any video/tutorial to recognize the various RWR's sounds and grumbles?
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On 2/25/2024 at 5:19 PM, Flappie said:
Great!
I vet this is caused by a script conflict, possibly involving WinWing scripts.
Please attach the Export.lua file found in your Scripts.bak folder (FYI, the Scripts folder contains external scripts, not ED's).
Here It is
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Hallo everybody,
since latest patch DCS 2.9.3.51704 , I'm experiencing a continous micro stuttering that was not current before. I tryed different settings, but is always there both with all put to maximum or to minimum and regardless any scenery (tryed both Syria and Caucasus with same number of objects inside. I use standard x4 anti aliasing. I attach my pc specs and my usual video settings.
thank You in advance for any kind of help. -
Ok...now I understandand better...I think
2 hours ago, cfrag said:The point is that, in this case, "RND" and "flags!" attributes are redundant. My first attempt to follow the message suggestion was to simply substitute "flags!" with "RND!" without canceling the first line, thats why I got rid of the warning message, but I started to have always one spawned unit more than desired. At first, my thought was that the first line was just a way to "activate" a module and did not effect actually his behaviour.
Another lesson learnedThanks for Yor patience
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On 7/13/2023 at 7:45 PM, TBear said:
I made it...very simple and basic, but at least I understood what i did
Hi,
I'm trying to implement what I did in a more complex mission. The purpose is to spawn a random type of SAM in a ONE random position, chosen from THREE possible ones. It seem that it works fine and as intendend except for this message i get at mission start...
Now, if i follow the message suggestion, everything still works fine except that the it spawns TWO sams instead of one, even if the "pollSize" attribute is set to ONE.
thanks in advance for any suggestion.
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I made it...very simple and basic, but at least I understood what i did
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9 hours ago, cfrag said:
My recommendation: when you are using clone zones, also include the cloneZones script.
It's always something small.
Ho boy...sorry...that was an oversight !
I'll give it a look when I back home
From now I should make a sort of "strict" checklist of steps needed to make things work
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Hi,
since actually I hava much more free time I decide to go back learning DML features. I already have a full mission well working with DML (and I'm very satisfied of it ), but did it by just adapting what was already done in the tutorial missions.
Now I want to go deeper in the subject so I started to read again with more attention all the chapters and try to produce by myself all DML zones.
Easy to say....less to do .
Actually I'm dealing with Clones Zones. I started from the basics, by just setting few templates and and a zone that randomly chose from them to spawn units in tha map.But no joy...even if i do exactly what is written in the manual, nothing happens...
What amI I doing wrong?
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On 6/15/2023 at 7:06 AM, cfrag said:
This is caused by a synchronisation Issue in DCS, and for multiplayer, a tiny script called 'stopGapGUI' must run on the server (and only server). If you have the time, please revisit the "stopGap and stopGapGUI" Chapter in the manual, which also describes how to install stopGapGUI on the server. Note that you must re-start DCS for stopGapGUI to become active on the server.
I so much envy you - there are lots of things to discover in ME, and even though sometimes frustrating, I find it even more rewarding when you successfully navigate these cliffs, and become more and more powerful in mission design. Have fun!
Well...I cant stop thanking You for the supporr You give us
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Well...I applied your suggestion and it worked fine! Many thanks!
More...Instead of using the radioMenu flag I just triggered a flag normally from Mission Editor: ONCE---TIME MORE 20---FLAG ON "clear assist". It also worked.
I just learned a very useful new thing..thanks again- 1
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Ah...ok. I try
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Hi all,
I made a very long lasting single player mission, with some random spawned cloned units (planes), so I'm using PERSISTENCY module to be able to save te situation.
I also spawn some friendly flights (flight escorts) through "radioMenu" module, as i learned from one of the Cfrag's video tutorials. Its all ok axcept the fact that I don't want that the radioMenu spawned units are persistent. I just want them to disappear everytime i leave the mission. I can't understand if it is possible and can't figure out how tho do it.
Thanks in advance for suggestions
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Same here. I almost had no stutters in the previous patch. Now much more.
I have a quite old rig, with an Nvidia 1080 gtx, intel core I5 3.3 mhz, 16 gb DDR3 RAM.
I have stable 120 fps, but with stutters.
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Thanks for the answer
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Hi All,
It seem that since the last patch I'm no more able to destroy map objects with MK XX dumb bombs. I tryed both with MK 84 and Mk 83.
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It was a mistake...sorry...and i dont know how to delete the post from android tablet.
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Can we ever expect a fix for the lag that 2.9 brought to some of us?
in Game Performance Bugs
Posted
This fix solved my same problem.