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TBear

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Posts posted by TBear

  1. Yes ! 
    It worked! No more stutters. Thank You very much !

    But what happen now with those scripts?

    P.S.
    Here are the results...never had those performance in 10 years of flying DCS. 60 (Vsinc) rock stable FPS with 0 stuttering using DCS liberation.

    DCS_2024.02.25-16.59.png

    DCS_2024.02.25-17.02.png

  2. Hallo everybody,

    since latest patch DCS 2.9.3.51704  , I'm  experiencing a continous micro stuttering that was not current before. I tryed different settings, but is always there both with all put to maximum or to minimum and regardless any scenery (tryed both Syria and Caucasus with same number of objects inside. I use standard x4 anti aliasing. I attach my pc specs and my usual video settings.

    thank You in advance for any kind of help.DCS_2024.02.25-13.13.png

    unknown_2024.02.25-13.17.png

    DCS_2024.02.25-13.38.png

    Sistema.bmp

  3. Ok...now I understandand better...I think 😉

    2 hours ago, cfrag said:

    image.png

    The point is that, in this case, "RND" and "flags!" attributes are redundant. My first attempt to follow the message suggestion was to simply substitute "flags!" with "RND!" without canceling the first line, thats why I got rid of the warning message, but I started to have always one spawned unit more than desired. At first, my thought was that the first line was just a way to "activate" a module and did not effect actually his behaviour.

    Another lesson learned 🙂

    Thanks for Yor patience

     

  4. On 7/13/2023 at 7:45 PM, TBear said:

    I made it...very simple and basic, but at least I understood what i did 😁

     

    Hi,

    I'm trying to implement what I did in a more complex mission. The purpose is to spawn a random type of SAM in a ONE random position, chosen from THREE possible ones. It seem that it works fine and as intendend except for this message i get at mission start...

    image.png

    Now, if i follow the message suggestion, everything still works fine except that the it spawns TWO sams instead of one, even if the "pollSize" attribute is set to ONE.

    thanks in advance for any suggestion.

    OP_Sum_Bug_test.miz

  5. Hi,

    since actually I hava much more free time I decide to go back learning DML features. I already have a full mission well working with DML (and I'm very satisfied of it 😉), but did it by just adapting what was already done in the tutorial missions.

    Now I want to go deeper in the subject so I started to read again with more attention all the chapters and try to produce by myself all DML zones.

    Easy to say....less to do 😄
    Actually I'm dealing with Clones Zones. I started from the basics, by just setting few templates and and a zone that randomly chose from them to spawn units in tha map.

    But no joy...even if i do exactly what is written in the manual, nothing happens...

    What amI I doing wrong?

     

    TB_DML_Randomizer.miz

    • Like 1
  6. On 6/15/2023 at 7:06 AM, cfrag said:

    This is caused by a synchronisation Issue in DCS, and for multiplayer, a tiny script called 'stopGapGUI' must run on the server (and only server). If you have the time, please revisit the "stopGap and stopGapGUI" Chapter in the manual, which also describes how to install stopGapGUI on the server. Note that you must re-start DCS for stopGapGUI to become active on the server.

    image.png

     

    I so much envy you - there are lots of things to discover in ME, and even though sometimes frustrating, I find it even more rewarding when you successfully navigate these cliffs, and become more and more powerful in mission design. Have fun! 🙂 

     

    Well...I cant stop thanking You for the supporr You give us 👍

  7. Hi all,

    I made a very long lasting single player mission, with some random spawned cloned units (planes), so I'm using PERSISTENCY module to be able to save te situation.

    I also spawn some friendly flights (flight escorts) through "radioMenu" module, as i learned from one of the Cfrag's video tutorials. Its all ok axcept the fact that I don't want that the radioMenu spawned units are persistent. I just want them to disappear everytime i leave the mission. I can't understand if it is possible and can't figure out how tho do it.

    Thanks in advance for suggestions 😊

     

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