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=OPS=Slider

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Posts posted by =OPS=Slider

  1. As the title says. Happens rather randomly, hard to narrow down what causes that. Only in VR, but on both single and multithreading versions. It freezes DCS for like 0.5-1 second in irregular intervals. Log attached, maybe it will help. 

    PC specs:
    R7 5800X
    RTX 3080
    64 GB RAM
    DCS on an M.2 SSD  dcs.log

  2. 2 minutes ago, AhSoul said:

    I wanted to put the weapon select on the WH China Hat (since I wanted to use WH Boat Switch for F-15 Boat Switch). But the WH China Hat doesn't stay where you put it 🙂

    I guess I might use WH China Hat for F-15 Boat Switch so I can use the WH Boat Switch for F-15 weapon select - unless there's a reason that wouldn't work?

    Well, that's exactly what I did, specifically because the boat switch stays in place. 

    • Like 1
  3. Also, if you get a new, more powerful GPU, CPU will also wake up because there's gonna be more stuff to compute. At the moment since your GPU is maxed out, CPU is doing only as much as it needs to keep up in line with your GPU.

    Another way to look at it. Your CPU is a personal trainer. CPU went for a run with a fat GPU. It was a walk in a park for your CPU. The next day, same scenario, CPU goes for a run, but this time with a skinny GPU, so it has to give a bit more output to keep up the pace with faster GPU. Makes sense? lol

  4. We just did another test. Full mag dump from the Apache into the Tomcat's cockpit. Canopy open/closed/jettisoned, doesn't matter. The pilot is immortal.

    P.S. Jester died from one bullet (as expected).

    • Like 3
  5. It's not module specific. The Apache and the Hind are just hardware heavy modules, mainly because they are new, with new graphics standards, probably not fully optimized yet etc. I've tried again to use the motion reprojection and that drop occured again. First I took the Hornet for a ride and it was all good. As soon as I switched to the Viper, my FPS went down to 15, which, obviously, was totally unplayable. It happens with the motion reprojection turned ON, and I believe with OpenXR only. Doesn't matter which module you use. Another case is on busy multiplayer servers, then the drop happens almost immediately, within 1 minute, not more.

  6. You don't really need to have that base to notice it's way different compared to how it was before the update. To be fair, that roll rate caught me off guard on my first take off with the new FM. Had to save it with the rudder... To be fair, it kinda feels like the Su-27 but on steroids. It has quite a lot of inertia, but it reacts quicker since the Viper is smaller.

    Since we are discussing the new FM here, MPO is "funny". Try to use it at more or less 260 kias and push the stick full forward. You can add some roll for "extra fun". 

    EDIT: Completely missed Panda's post, but he's on point. 

    • Like 2
  7. I just experienced the same thing. The FPS and performance is just fine at the beginning, only to drop after a random, rather short period of time to about 20-25 FPS. Going back to main menu, FPS remain low.

    PC specs: Ryzen 7 5800X OC'd to 4.7, RTX 3080, 64 GB RAM, DCS on a M.2 SSD with plenty of free space.

    Temps are definitely not the issue in my case as I've never exceeded 60 celsius on CPU (usually low to mid 50s), and 62-63 top on GPU.

    EDIT: Started after the lastest OB update.

  8. Let's start with negative G. The maximum negative G I was able to hit was -1.7, which is wrong, and should be -3.2. Another thing during negative G flight, the engine doesn't flameout. Hydraulic/oil pressure does go down, appropriate caution light comes on, and that's it. You can keep flying with negative G as long as you like.

    According to some document, the limits of negative G flight are:
    -AB Thrust - 10 seconds,
    -MIL Thrust or below - 30 seconds

  9. Nothing serious, but lightning rods on the tailerons should NOT be symmetrical. Tailerons are interchangable, therefore lightning rods on the left taileron should be (and they are in game) on the upper side, and on the right they should be on the down side (and they are not).

    • Like 1
  10. I have a very similar setup. Ryzen 7 5800X, RTX 3080 (had 3070 Ti before, but I fly in VR, so I had to get that extra horsepower) and 64GB HyperX 3200MHz (had 32GB but got a good deal on another 32GB so went for it).

    On 2D, 3070 Ti was more than enough on an ultra-wide monitor, 3440x1440 resolution. My monitor has FreeSync, not G-sync, and to be fair, it works different with each game, sometimes better, sometimes worse. In GTA V for example, it helps a lot. The game is set to run at 60 FPS, and I have 144Hz. There is a visible difference between FreeSync ON and OFF. In Dying Light 2, I have the game locked at 70 FPS, because 60 look like it's stuttering. To sum it up, I think the experience may vary and it depends on each individual user.

    Also, G-sync is more expensive because it's a physical processor built into a device, whereas FreeSync is a software solution to achieve, in theory the same results, in practice, similar to G-sync.

  11. Well, bitter sweet that I found this thread. I'm glad that I'm not alone with very similar behaviour, but not so happy with no solution for it. In my case, DCS never exceeded 70% GPU usage. What's worse, whenever I switch between planes on a server, performance degrades immediately, from stable 45 FPS (locked on purpose) to the range of 13-20. What kind of helps, is to just alt+TAB for a moment, and when I see my FPS is back to normal, I can move focus back to DCS.

    I have a Reverb G2 paired with R7 5800X, 32GB RAM and an RTX 3070 Ti. DCS is on a SATA SSD, but will be moved on an M.2 tommorow.

    The annoying part is, DCS won't push my GPU any further than 70%, but it's been like that all the time as far as I can remember, no matter the hardware.

    That's also the reason why I plan to switch to a 3080 Ti, because I'd rather have 70% of performance from a 3080 Ti rather than a 3070 Ti...

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