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SCU

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Posts posted by SCU

  1. Are you guys sure we have an accurate representation of the real F-16C HUD? Cause from the dozens of HUD tapes in public it can be seen that a lot of elements are not accurate yet, one of them is the subject of this thread. Just trying to point something out guys, not to nitpick just for the sake of it on one of your amazing products.

     

    Sent from my SM-G935F using Tapatalk

  2. Something to keep in mind

    RL AVTR videos do not record through the HUD, camera is mounted in front of the combiner glass. HUD symbology is superimpose on the video prior to recording and may or may not represent what is shown to the pilot in the combiner glass .

     

    Yes true. But if we apply that to everything else then we can't report anything in the HUD any more based on any HUD tapes. I can see no plausible reason why they might have a different HUD limitation for the true HUD vs. the recorded HUD; both come from the same source, it's just a repeated version you see in the videos :smilewink:

  3. Hello dear devs/mods :)

     

    As compared to some HUD tapes it appears the HUD limits of the FPM should be a bit further out.

     

    As you can see in DCS the FPM is limited such that the numbers of the pitch line are on the DED

    first line's info:

    1369439875_DesktopScreenshot2019_10.04-11_34_27.05_LI.jpg.b9aadfc5cabe9073030078527a55c9e5.jpg

     

    In real F-16 while the FPM is limited the pitch line numbers are right below the DED info:

    Untitled_LI.thumb.jpg.114b2e8ec8f1c39699ee18d978e91afe.jpg

    This is from a Norwegian F-16 which is probably a MLU modified F-16B.

     

    A block 40/42 F-16, closer to our DCS F-16 blk 50:

    Untitled2_LI.thumb.jpg.3243b5499ceefd5f15b8c3ab7107c063.jpg

     

    The famous GCAS save video:

    Sully_LI.thumb.jpg.1ea5f4f76a60dd9184af4ff5e8321ed5.jpg

    This one is either a blk 40 or 50, not sure.

     

    In red is roughly how the FPM should be limited:

    1755922643_DCSF-16Images.png.ff7f668a2044ff35ab2adee6b74f636b.png

     

    I guess a radius increase in accordance with real F-16 limits as inferred from HUD tapes if the actual numbers are not available in manuals.

     

    Links:

    Norwegian F-16: https://www.vgtv.no/video/114647/se-hele-f-16-flyturen-fra-4-vinkler/0 @31:10

    Block 40/42 F-16:

    Sully GCAS F-16:

  4. i haven't experienced this but i've noticed that the offset function doesn't apply to new RWR contacts and they all end up bunched together

    I made a thread (link) on the bugs section about this and they labeled it as [missing track file], I don't see how this issue needs a track file as it's a known behaviour and doesn't require anything special to trigger (except maybe having many contacts in the same direction), plus I have finals nowadays and haven't opened DCS for weeks now.

     

    In my thread I linked to some example videos of real life Hornet HUD tapes which prove that it's impossible to get contacts to bunch up on eachother in those real life HUDs (therefore I assumed in those vidoes they had offset mode on), plus many others that I haven't linked.

     

    Edit: I also haven't ever experienced the problem the OP mentions until last I played the game (using last OB update when it came out IIRC).

  5. I agree with folks here. While I truly and deeply appreciate every single step from ED towards realism, the real throttle in the F-18 probably has a much finer and precise slew control than the "nipple" that we get in the warthog throttle, which is not even representative of the real slew switch in the Warthog.

     

    An option in the misc tab would be the best way to satisfy all of us here. :xmas:

  6. I remember seeing one of Greg Brett's videos, before disabling his channel, where the DDI's did what you just described without him touching the OSB's, assumingly by selecting one of the AA modes on the HOTAS. So while I have not seen this happen in the sim yet (limited play time), if it's there I think it's intended behaviour and realistic.

     

    Edit: In case you don't know, Gregory was a RL Hornet pilot who uploaded many of his flights on youtube.

  7. Does it do the same while using the G-limit override? If not, then this just looks like the flight computer easing on the control surfaces to reduce instantaneous G-load on the wings and then easing the plane to where you want it. I'd recommend another track with the FCS page pulled up on one of the DDIs and try a few maneuvers, one with no limiter override and then again with the override. Watch the stabs and see what they're doing.

     

    Done. It does the same with the paddle override switch (when I pull up with the switch engaged, betty screams "flight controls", and every try after it is with override engaged).

     

    I've noticed this behaviour since the first couple weeks the hornet was released, it's only now I've thought of reporting it, since I've seen no one else did. :)

    Pullup Test w-o and w- Ovrd switch.trk

  8. Attached track file, using the free flight instant mission.

     

    You can skip through my fuel dump phase, which was to increase my G-limit. Notice how when I initiate a sudden (as opposed to gradual) pull up how the G is reduced for a moment then goes back up to my target G, at a given stick position. The same can happen even when I pull more on the stick, as opposed to holding the stick position after the pull.

    Pullup Test.trk

  9. When attempting to pull up, more or less in a sudden manner, at approximately 350 knots or more the jet reduces your commanded G's momentarily.

     

    You can test this in any mission, but for me personally it happens in Caucuses at any weight, configuration or weather conditions. You will notice that as you pull up when over ~350 knots that you will get an uncommanded pitch down for a moment then it goes back to your commanded G. Hopefully ED notes this issue for future fixing, if they haven't already, as it doesn't seem to be correct behaviour.

  10. Damn, I knew I should have recorded/backed up those videos--I didn't have the time to watch all of them yet and was worried something like this will happen.

     

    I'm honestly starting to get tired of all the idiots ruining good things for the rest of us.

     

    You should be glad you're just tired. I'm damn pissed off with their type..:furious:

  11. Everybody,

     

    For those that are aware of my YouTube channel, you may have noticed that it no longer exists. I have come here to tell you why...

     

    I'm sorry to hear about that and am extremely saddened by the fact, and I truly appreciate that you took your time to explain why you closed your channel instead of leaving us in the dark speculating why you might have done that.

     

    Your channel was one of the best, if not the best, pilot channels out there right up with C.W. (Mover); AEW and Lex when they used to make videos.

    Thank you for sharing your experience and giving us that exclusive view on Hornet ops with your videos!

  12. I'm also curious what part of the FM needs work?

    I'm not sure if the FM guy is also the FCS guy, but there are still some issue with the FCS logic in certain situations, like the well known issue in landing/takeoff mode (whole big thread by Curly) and an issue with pulling G's at airspeeds higher than ~350 knots where the FCS reverses your input momentarily before giving you back control, and I'm sure there are a couple more issues. But for the FM itself, as opposed to the FCS, I'm not sure what needs work there.

  13. Correct, FM is still very much WIP. Our FM engineer is currently focused on the HARM and tuning the JHMCS.

     

    Actually, five engineers just working on cockpit systems (compared to two we had for the A-10C). There are many more staff members working on cockpit art, external art sounds, flight control system, A/G radar and FLIR rendering tech, effects, sounds, mission content, documentation, weapon art, skins, etc. There are MANY more than four people working on the Hornet.

     

    Thanks Wags, this helped.. a lot! :thumbup:

  14. there hasn't been much communication recently save for about new features and minor fixes.

    Well I was wrong. Been going through the thread that Chops linked earlier, & Wags gave an update there on the FM situation:

    The engineer assigned to the FM is currently hard at work on the JHMCS and HARM. Once those tasks are complete, he'll revisit remaining FM issues.

     

    Thanks!

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