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Florence201

DLC Campaign Creators
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  1. Florence201's post in Repeated crashing during first 3 missions was marked as the answer   
    Thanks all. Definitely sounds like a core DCS issue, so reporting to them is the way forward.
  2. Florence201's post in Mission 10 snipers was marked as the answer   
    There's always sneaking little things happening to keep you awake and watching the battlespace. Belly should call this AAA once it goes active
  3. Florence201's post in Mission 10 Hooks dont return to pickup troops was marked as the answer   
    So the only thing i have just changed is to make the pick up a NON-COMBAT landing. And CYLON came and picked up Gnd troops no problem. I'll release this tweak with the next update. 
     
    Thank you for the feedback
  4. Florence201's post in Mission 12 - Not working was marked as the answer   
    OK, had another look into this. It seems the Apache radios are yet again FUBAR'd with respect to being read in by the trigger actions i have in the ME. 
     
    Please can you manually add all 4 radio channel frequencies and hopefully you'll hear Batman Tower ok. If no comms with Batman, nothing else will flow after (no 5-2 activation and getting airborne for example)
  5. Florence201's post in Mission 8 borked for me was marked as the answer   
    There's a major issue with AI not engaging correctly, plus others
     
    I have released updates to ED and they're ready for next patch, so hopefully all will be fixed 
  6. Florence201's post in The Four Horsemen Campaign. In the 1st mission was marked as the answer   
    You needed to call either COMPLETE or WINCHESTER yes, as per the message that pops up as you begin your attack mate. Watch 21:28 in your video and you clearly see the message in the top right corner. Glad you bottomed out the issue
  7. Florence201's post in Bugs and Problems was marked as the answer   
    Updated mission 2. Overwrite your existing one in the campaign folder
    TFH M2.miz
  8. Florence201's post in Is it possible to play this with a human CP/G was marked as the answer   
    You can, but all thr triggers may not fire. I cannot guarantee it will play like I designed it, sorry
  9. Florence201's post in PDF documents missing was marked as the answer   
    In the interim, please try the folder below for TFH Docs zip folder
    Docs.zip
  10. Florence201's post in Quicker way to change air to ground weapon? was marked as the answer   
    It’s that way as A-A is more frantic and you have less time to move to MFDs 
  11. Florence201's post in CNI DED page was marked as the answer   
    Whatever DED page you’re on, dobber left will bring you to the default CNI page 
  12. Florence201's post in TANKER NOT RESPONDING! was marked as the answer   
    Viper cannot tank off the MPRS. Only the KC-135 boom tanker 
     
    As such, the MPRS will give you a stiff ignoring. IRL, MPRS will do both boom and drogue, but not in DCS 
  13. Florence201's post in Cannot get HARMS turned on! was marked as the answer   
    It appears you are in MSL override mode. An A-A sub mode. This is selected using the DGFT switch. You need to ensure that this is cancelled before going to A-G. 
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